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Commit message (Expand)AuthorAge
* make SkDestinationSurfaceColorMode privateGravatar Cary Clark2018-02-28
* fix crasher in path-->regionGravatar Mike Reed2018-02-27
* updated includesGravatar Cary Clark2018-02-27
* Add some additional checks for shadow generationGravatar Jim Van Verth2018-02-26
* move some RRect methods into privGravatar Mike Reed2018-02-22
* change path serialization version to 4Gravatar Mike Reed2018-02-21
* Fix the link error for component buildGravatar Peng Huang2018-02-21
* remove deprecated methodGravatar Mike Reed2018-02-20
* hide complex versions of isOval and isRRectGravatar Mike Reed2018-02-20
* Add SkRect::contains(SkScalar x, SkScalar y)Gravatar Florin Malita2018-02-20
* hide virtual and rename to onMakeComposedGravatar Mike Reed2018-02-19
* add decal tilemode to shadersGravatar Mike Reed2018-02-16
* saturate IPoint math, handle NaN in isEmptyGravatar Mike Reed2018-02-13
* begin to wrap all float dividesGravatar Mike Reed2018-02-12
* can't cheat on contains due to underflowGravatar Mike Reed2018-02-10
* Remove unused code resulted from deleting DeferredTextureImageGravatar Greg Daniel2018-02-10
* add helper to know when a colortype is always opaqueGravatar Mike Reed2018-02-10
* move a bunch of helpers from SkImageInfo.h into privGravatar Mike Reed2018-02-09
* Revert "Revert "Remove SkImage deferred texture image data APIs.""Gravatar Brian Salomon2018-02-09
* add writePixels to SkSurface --> so we can remove it from canvasGravatar Mike Reed2018-02-08
* remove kRW_LegacyBitmapModeGravatar Cary Clark2018-02-08
* Remove GrStencilAndCoverTextContextGravatar Robert Phillips2018-02-07
* Reland "remove SkCanvas::kIsOpaque_SaveLayerFlag"Gravatar Mike Klein2018-02-07
* Revert "remove SkCanvas::kIsOpaque_SaveLayerFlag"Gravatar Mike Klein2018-02-07
* remove SkCanvas::kIsOpaque_SaveLayerFlagGravatar Mike Klein2018-02-07
* Revert "Revert "move GrColor.h to private, IWYU""Gravatar Mike Reed2018-02-06
* add maskfilter+localmatrix to fix savelayerGravatar Mike Reed2018-02-06
* Revert "move GrColor.h to private, IWYU"Gravatar Brian Salomon2018-02-06
* move GrColor.h to private, IWYUGravatar Mike Reed2018-02-06
* move SkMask.h to srcGravatar Mike Reed2018-02-06
* fix symbol for intersectionGravatar Mike Reed2018-02-06
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Implement GPU/OpList DDLsGravatar Robert Phillips2018-02-01
* add saturate helper for float2int64Gravatar Mike Reed2018-01-31
* saturate some irect ops for fuzzersGravatar Mike Reed2018-01-30
* don't draw non-finite contexts in imagefiltersGravatar Mike Reed2018-01-30
* Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now.Gravatar Brian Salomon2018-01-30
* Allow printf style var args for messages in REPORTER_ASSERT.Gravatar Brian Salomon2018-01-29
* add SkPicture::MakePlaceholder()Gravatar Mike Klein2018-01-28
* Revert "hide picture virtuals (no public callers)"Gravatar Mike Klein2018-01-27
* hide picture virtuals (no public callers)Gravatar Mike Reed2018-01-27
* eliminate SK_BUILD_FOR_WIN32Gravatar Mike Klein2018-01-26
* use coverage modes instead of blend modesGravatar Mike Reed2018-01-26
* compose and combine maskfiltersGravatar Mike Reed2018-01-25