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Commit message (
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Author
Age
*
make SkDestinationSurfaceColorMode private
Cary Clark
2018-02-28
*
fix crasher in path-->region
Mike Reed
2018-02-27
*
updated includes
Cary Clark
2018-02-27
*
Add some additional checks for shadow generation
Jim Van Verth
2018-02-26
*
move some RRect methods into priv
Mike Reed
2018-02-22
*
change path serialization version to 4
Mike Reed
2018-02-21
*
Fix the link error for component build
Peng Huang
2018-02-21
*
remove deprecated method
Mike Reed
2018-02-20
*
hide complex versions of isOval and isRRect
Mike Reed
2018-02-20
*
Add SkRect::contains(SkScalar x, SkScalar y)
Florin Malita
2018-02-20
*
hide virtual and rename to onMakeComposed
Mike Reed
2018-02-19
*
add decal tilemode to shaders
Mike Reed
2018-02-16
*
saturate IPoint math, handle NaN in isEmpty
Mike Reed
2018-02-13
*
begin to wrap all float divides
Mike Reed
2018-02-12
*
can't cheat on contains due to underflow
Mike Reed
2018-02-10
*
Remove unused code resulted from deleting DeferredTextureImage
Greg Daniel
2018-02-10
*
add helper to know when a colortype is always opaque
Mike Reed
2018-02-10
*
move a bunch of helpers from SkImageInfo.h into priv
Mike Reed
2018-02-09
*
Revert "Revert "Remove SkImage deferred texture image data APIs.""
Brian Salomon
2018-02-09
*
add writePixels to SkSurface --> so we can remove it from canvas
Mike Reed
2018-02-08
*
remove kRW_LegacyBitmapMode
Cary Clark
2018-02-08
*
Remove GrStencilAndCoverTextContext
Robert Phillips
2018-02-07
*
Reland "remove SkCanvas::kIsOpaque_SaveLayerFlag"
Mike Klein
2018-02-07
*
Revert "remove SkCanvas::kIsOpaque_SaveLayerFlag"
Mike Klein
2018-02-07
*
remove SkCanvas::kIsOpaque_SaveLayerFlag
Mike Klein
2018-02-07
*
Revert "Revert "move GrColor.h to private, IWYU""
Mike Reed
2018-02-06
*
add maskfilter+localmatrix to fix savelayer
Mike Reed
2018-02-06
*
Revert "move GrColor.h to private, IWYU"
Brian Salomon
2018-02-06
*
move GrColor.h to private, IWYU
Mike Reed
2018-02-06
*
move SkMask.h to src
Mike Reed
2018-02-06
*
fix symbol for intersection
Mike Reed
2018-02-06
*
Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...
Brian Salomon
2018-02-02
*
Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
Brian Salomon
2018-02-02
*
Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Brian Salomon
2018-02-01
*
Revert "Redefine the meaning of sample counts in GPU backend."
Brian Salomon
2018-02-01
*
Redefine the meaning of sample counts in GPU backend.
Brian Salomon
2018-02-01
*
Implement GPU/OpList DDLs
Robert Phillips
2018-02-01
*
add saturate helper for float2int64
Mike Reed
2018-01-31
*
saturate some irect ops for fuzzers
Mike Reed
2018-01-30
*
don't draw non-finite contexts in imagefilters
Mike Reed
2018-01-30
*
Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now.
Brian Salomon
2018-01-30
*
Allow printf style var args for messages in REPORTER_ASSERT.
Brian Salomon
2018-01-29
*
add SkPicture::MakePlaceholder()
Mike Klein
2018-01-28
*
Revert "hide picture virtuals (no public callers)"
Mike Klein
2018-01-27
*
hide picture virtuals (no public callers)
Mike Reed
2018-01-27
*
eliminate SK_BUILD_FOR_WIN32
Mike Klein
2018-01-26
*
use coverage modes instead of blend modes
Mike Reed
2018-01-26
*
compose and combine maskfilters
Mike Reed
2018-01-25
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