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path: root/include/core/SkShader.h
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* Add flag to gradients to interpolate colors in premul space. Experimental API...Gravatar reed@google.com2013-05-24
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-26
* Wrap GrEffects in GrEffectPtr.Gravatar bsalomon@google.com2013-01-16
* Added print out of SkShader information to debuggerGravatar robertphillips@google.com2013-01-15
* Change signature of SkShader::asNewEffect(), implement for SkBitmapProcShader.Gravatar bsalomon@google.com2013-01-14
* Fix r6808 fix & some compiler warningsGravatar robertphillips@google.com2012-12-14
* Fix compiler warning as error bugGravatar robertphillips@google.com2012-12-14
* reland 6798 w/ fix for bitmap-as-mask pixel-lockingGravatar reed@google.com2012-12-13
* revert 6798 (assert in GM)Gravatar reed@google.com2012-12-13
* Goal: ensure we always balance lock/unlock pixels calls.Gravatar reed@google.com2012-12-13
* Make SkShader store localM directly rather than as a separate alloc.Gravatar bsalomon@google.com2012-10-31
* Rename GrSamplerState to GrEffectStage.Gravatar bsalomon@google.com2012-10-26
* GrCustomStage Renaming Part 4Gravatar bsalomon@google.com2012-10-24
* CustomStage Renaming Part 1Gravatar bsalomon@google.com2012-10-24
* Reland r5963 with two fixes:Gravatar bsalomon@google.com2012-10-16
* Revert r5962 because of failures.Gravatar bsalomon@google.com2012-10-16
* Require matrix for custom stage to be set when custom stage is installed.Gravatar bsalomon@google.com2012-10-16
* Add SkShader::asShadeProc to fast-path the caller when the shader is fastGravatar reed@google.com2012-10-12
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Use asNewCustomStage instead of asABitmap in SkGpuDevice, also removed now-un...Gravatar rileya@google.com2012-07-25
* Added asNewCustomStage to SkShader and implemented it for all the gradient sh...Gravatar rileya@google.com2012-07-20
* New subclasses for both Gr and GrGL gradient effect classes. Gravatar rileya@google.com2012-07-19
* Added GPU implementation of 2-point conical gradient.Gravatar rileya@google.com2012-07-03
* Added Inst counting to SkFlattenable-derived classesGravatar robertphillips@google.com2012-06-27
* extend asAGradient for Conical type (to be implemented by PDF and XPS)Gravatar reed@google.com2012-06-07
* add dox for Shaders, and how the paint's alpha modulates the shader's colors.Gravatar reed@google.com2012-05-11
* We were numerically overflowing our 16bit coordinates that we communicateGravatar reed@google.com2012-05-03
* Cleanup code related to SkFlattenable::flatten()Gravatar djsollen@google.com2012-03-29
* decal mode babystepGravatar reed@google.com2012-03-16
* Adding isOpaque method to skia shader classesGravatar junov@chromium.org2011-12-09
* Use SK_OVERRIDE to add a little extra robustness against name changes.Gravatar tomhudson@google.com2011-10-03
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* code styleGravatar reed@google.com2011-04-11
* Add code needed to build skia as a windows dll within the chromium project.Gravatar ctguil@chromium.org2011-03-15
* make asABitmap() constGravatar reed@google.com2011-03-07
* Add asAGradient shader extraction API.Gravatar vandebo@chromium.org2011-02-24
* merge with changes for GPU backendGravatar reed@android.com2010-12-20
* expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shaderGravatar reed@android.com2009-08-27
* add shader flag kConstInY_FlagGravatar reed@android.com2009-06-12
* grab from latest androidGravatar reed@android.com2008-12-17