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SkImage.h
Commit message (
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Author
Age
*
updated includes
Cary Clark
2018-02-27
*
Remove unused code resulted from deleting DeferredTextureImage
Greg Daniel
2018-02-10
*
Revert "Revert "Remove SkImage deferred texture image data APIs.""
Brian Salomon
2018-02-09
*
remove kRW_LegacyBitmapMode
Cary Clark
2018-02-08
*
Revert "Revert "move GrColor.h to private, IWYU""
Mike Reed
2018-02-06
*
Revert "move GrColor.h to private, IWYU"
Brian Salomon
2018-02-06
*
move GrColor.h to private, IWYU
Mike Reed
2018-02-06
*
Add lazy proxy's for wrapping backend textures
Greg Daniel
2018-01-24
*
IWYU -- SkShader.h
Mike Reed
2018-01-23
*
Make use of VkSemaphores thread safe assuming use of the same VkQueue.
Greg Daniel
2018-01-22
*
Update SkSurface MakeFromBackend* factories to take an SkColorType.
Greg Daniel
2017-12-19
*
Add new SkImage factory to create from GrBackendTexture with SkColorType
Greg Daniel
2017-12-18
*
remove deprecated SkPixelSerializer
Mike Reed
2017-12-16
*
Revert "Remove SkImage deferred texture image data APIs."
Eric Karl
2017-12-15
*
Update SkImage::MakeFromYUVTexturesCopy to GrBackendTexture
Robert Phillips
2017-12-13
*
Remove SkImage deferred texture image data APIs.
Brian Salomon
2017-12-07
*
helper api to force a raster image
Mike Reed
2017-12-04
*
Add MakeCrossContextFromPixmap
Brian Osman
2017-11-07
*
create imagepriv and name params
Cary Clark
2017-11-03
*
Cleanup references to AHardwareBuffer to match NDK declarations.
Derek Sollenberger
2017-10-16
*
MakeBackendTextureFromSkImage
Eric Karl
2017-10-12
*
make SkColorTable private
Mike Reed
2017-07-22
*
Remove GrBackendTextureDesc
Brian Salomon
2017-07-20
*
Revert "Revert "remove dead code for legacy image encode api""
Brian Osman
2017-07-18
*
Revert "remove dead code for legacy image encode api"
Brian Osman
2017-07-14
*
remove dead code for legacy image encode api
Mike Reed
2017-07-13
*
Revert "Revert "Change image encode api to return sk_sp""
Mike Reed
2017-07-12
*
Plumb raw GrMipLevel* down instead of SkTArray<GrMipLevel> in GrGpu
Robert Phillips
2017-07-12
*
Revert "Change image encode api to return sk_sp"
Mike Reed
2017-07-11
*
Change image encode api to return sk_sp
Mike Reed
2017-07-11
*
Use the NDK headers for AHardwareBuffer.
Derek Sollenberger
2017-06-27
*
Reland DeferredTextureImageData low-bit-depth/dithering support
Eric Karl
2017-06-12
*
Revert "Revert "Revert "DeferredTextureImageData low-bit-depth/dithering supp...
Brian Salomon
2017-06-08
*
Revert "Revert "DeferredTextureImageData low-bit-depth/dithering support""
Brian Salomon
2017-06-08
*
Revert "DeferredTextureImageData low-bit-depth/dithering support"
Brian Salomon
2017-06-08
*
DeferredTextureImageData low-bit-depth/dithering support
Eric Karl
2017-06-07
*
Implement an SkImage backed by a Android hardware buffer
Stan Iliev
2017-06-02
*
Hide ctors of SkShader, SkImage & SkColorSpace
Florin Malita
2017-05-26
*
Remove SkCrossContextImageData and all support code
Brian Osman
2017-05-11
*
Added SkImage::MakeCrossContextFromEncoded
Brian Osman
2017-05-09
*
Revert "Added SkImage::MakeCrossContextFromEncoded"
Brian Salomon
2017-05-08
*
Added SkImage::MakeCrossContextFromEncoded
Brian Osman
2017-05-08
*
SkImage::isValid
Brian Osman
2017-05-08
*
remove unused yuv methods
Mike Reed
2017-04-28
*
add helper makeShader for the common Clamp case
Mike Reed
2017-04-28
*
Add backend safe classes for passing in external texture and render targets i...
Greg Daniel
2017-04-18
*
Add SkImage::makeColorSpace() to public API
Matt Sarett
2017-04-05
*
Remove SkImage::MakeTextureFromPixmap
Brian Osman
2017-03-20
*
Add SkImage::colorSpace() and SkImage::refColorSpace()
Matt Sarett
2017-03-04
*
Add GrExternalTextureData and SkCrossContextImageData
Brian Osman
2017-02-28
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