aboutsummaryrefslogtreecommitdiffhomepage
path: root/gyp
Commit message (Collapse)AuthorAge
* Monitor profile tool, now with Windows support, too!Gravatar brianosman2016-07-12
| | | | | | | | | Original Mac support by Matt. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2095093002 Review-Url: https://codereview.chromium.org/2141573004
* SkRasterPipeline preliminariesGravatar mtklein2016-07-12
| | | | | | | | | | | | | | Re-uploading to see if I can get a CL number < 2^31. patch from issue 2147533002 at patchset 240001 (http://crrev.com/2147533002#ps240001) Already reviewed at the other crrev link. TBR= BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2147533002 CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review-Url: https://codereview.chromium.org/2144573004
* Revert of try to speed-up maprect + round2i + contains (patchset #8 ↵Gravatar msarett2016-07-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:140001 of https://codereview.chromium.org/2133413002/ ) Reason for revert: Breaking the roll... https://build.chromium.org/p/tryserver.chromium.win/builders/win_chromium_rel_ng/builds/253294/steps/compile%20%28with%20patch%29/logs/stdio Original issue's description: > try to speed-up maprect + round2i + contains > > We call roundOut in a few places. If we can get SkNx::Ceil we could efficiently implement that as well. > > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2133413002 > CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot > > Committed: https://skia.googlesource.com/skia/+/b42b785d1cbc98bd34aceae338060831b974f9c5 TBR=mtklein@google.com,reed@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2136343002
* tools/SkShaper: factor shaping out of using_skia_and_harfbuzzGravatar halcanary2016-07-11
| | | | | | | | | Make a clearer demarcation between shaping and layout. also: refactor using_skia_and_harfbuzz; stop leaking like a sieve. Review-Url: https://codereview.chromium.org/2138133002
* try to speed-up maprect + round2i + containsGravatar reed2016-07-11
| | | | | | | | | | We call roundOut in a few places. If we can get SkNx::Ceil we could efficiently implement that as well. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2133413002 CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review-Url: https://codereview.chromium.org/2133413002
* hacking on a single-benchmark toolGravatar mtklein2016-07-11
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2012413004 Review-Url: https://codereview.chromium.org/2012413004
* deferred canvasGravatar reed2016-07-08
| | | | | | | | | tries to eliminate unneeded clipRects and concats (and their associated save/restores). BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2120333002 Review-Url: https://codereview.chromium.org/2120333002
* Move sRGB <-> linear conversion components to their own files.Gravatar mtklein2016-07-08
| | | | | | | | | | | | | | | This makes them a little easier to use outside SkColorXform code. I've added some notes about how best to use them and their eccentricities, and added a test. Ultimately any software sRGB <-> linear conversion should funnel somehow through here. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002 CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Release-Trybot;client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Committed: https://skia.googlesource.com/skia/+/45e58c8807179638980aae8503573b950b844e4c Review-Url: https://codereview.chromium.org/2128893002
* Revert of Move sRGB <-> linear conversion components to their own files. ↵Gravatar mtklein2016-07-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #5 id:80001 of https://codereview.chromium.org/2128893002/ ) Reason for revert: Monotonicity assert is failing on ARM. (Different rsqrt() and invert() precision?) Will investigate a bit tomorrow... might reland with the test TODO. Original issue's description: > Move sRGB <-> linear conversion components to their own files. > > This makes them a little easier to use outside SkColorXform code. > > I've added some notes about how best to use them and their eccentricities, and added a test. > > Ultimately any software sRGB <-> linear conversion should funnel somehow through here. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002 > CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot > > Committed: https://skia.googlesource.com/skia/+/45e58c8807179638980aae8503573b950b844e4c TBR=reed@google.com,msarett@google.com,mtklein@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2131793002
* Move sRGB <-> linear conversion components to their own files.Gravatar mtklein2016-07-07
| | | | | | | | | | | | | | This makes them a little easier to use outside SkColorXform code. I've added some notes about how best to use them and their eccentricities, and added a test. Ultimately any software sRGB <-> linear conversion should funnel somehow through here. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002 CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review-Url: https://codereview.chromium.org/2128893002
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-07-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a module that performs instanced rendering and starts using it for a select subset of draws on Mac GL platforms. The instance processor can currently handle rects, ovals, round rects, and double round rects. It can generalize shapes as round rects in order to improve batching. The instance processor also employs new drawing algorithms, irrespective of instanced rendering, that improve GPU-side performance (e.g. sample mask, different triangle layouts, etc.). This change only scratches the surface of instanced rendering. The majority of draws still only have one instance. Future work may include: * Passing coord transforms through the texel buffer. * Sending FP uniforms through instanced vertex attribs. * Using instanced rendering for more draws (stencil writes, drawAtlas, etc.). * Adding more shapes to the instance processor’s repertoire. * Batching draws that have mismatched scissors (analyzing draw bounds, inserting clip planes, etc.). * Bindless textures. * Uber shaders. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891 Review-Url: https://codereview.chromium.org/2066993003
* Correctly handle mat2x2 in VulkanGravatar egdaniel2016-07-07
| | | | | | | BUG=skia:5497 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2129953002 Review-Url: https://codereview.chromium.org/2129953002
* Move GrNonAAFillRectPerspectiveBatch to its own fileGravatar robertphillips2016-07-06
| | | | | | | | Get this out of the way of the upcoming changes (and add a test for it) GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2108403005 Review-Url: https://codereview.chromium.org/2108403005
* Compile Vulkan when building for the Android framework.Gravatar djsollen2016-07-06
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2129523002 Review-Url: https://codereview.chromium.org/2129523002
* Try fix the mac build bot after removing Android SampleAppGravatar liyuqian2016-07-06
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2117793002 Review-Url: https://codereview.chromium.org/2117793002
* Revert of Begin instanced rendering for simple shapes (patchset #20 ↵Gravatar ksakamoto2016-07-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:380001 of https://codereview.chromium.org/2066993003/ ) Reason for revert: This caused static initializer regressions in Chromium (crbug.com/625728). Relevant build logs here: Linux: https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/21849 Mac: https://build.chromium.org/p/chromium/builders/Mac/builds/17350 Relevant lines from the error log: Linux: # InstanceProcessor.cpp GrUniqueKey::GenerateDomain() # InstanceProcessor.cpp gr_instanced::kShapeBufferDomain FAILED linux-release-64/sizes/nacl_helper-si/initializers: actual 8, expected 7, better lower FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower Mac: FAILED mac-release/sizes/chrome-si/initializers: actual 2, expected 0, better lower Original issue's description: > Begin instanced rendering for simple shapes > > Adds a module that performs instanced rendering and starts using it > for a select subset of draws on Mac GL platforms. The instance > processor can currently handle rects, ovals, round rects, and double > round rects. It can generalize shapes as round rects in order to > improve batching. The instance processor also employs new drawing > algorithms, irrespective of instanced rendering, that improve GPU-side > performance (e.g. sample mask, different triangle layouts, etc.). > > This change only scratches the surface of instanced rendering. The > majority of draws still only have one instance. Future work may > include: > > * Passing coord transforms through the texel buffer. > * Sending FP uniforms through instanced vertex attribs. > * Using instanced rendering for more draws (stencil writes, > drawAtlas, etc.). > * Adding more shapes to the instance processor’s repertoire. > * Batching draws that have mismatched scissors (analyzing draw > bounds, inserting clip planes, etc.). > * Bindless textures. > * Uber shaders. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 > > Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891 NOTREECHECKS=true TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com # Not skipping CQ checks because original CL landed more than 1 days ago. BUG=skia: Review-Url: https://codereview.chromium.org/2123693002
* fixed non-GPU buildGravatar ethannicholas2016-07-01
| | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2120543003 NOTREECHECKS=true Review-Url: https://codereview.chromium.org/2120543003
* initial checkin of SkSL compilerGravatar ethannicholas2016-07-01
| | | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1984363002 CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot Review-Url: https://codereview.chromium.org/1984363002
* Disable GPU dithering in Android framework buildsGravatar bsalomon2016-06-30
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115683002 Review-Url: https://codereview.chromium.org/2115683002
* Remove GrTInstanceBatchGravatar bsalomon2016-06-30
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114663003 Review-Url: https://codereview.chromium.org/2114663003
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-06-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a module that performs instanced rendering and starts using it for a select subset of draws on Mac GL platforms. The instance processor can currently handle rects, ovals, round rects, and double round rects. It can generalize shapes as round rects in order to improve batching. The instance processor also employs new drawing algorithms, irrespective of instanced rendering, that improve GPU-side performance (e.g. sample mask, different triangle layouts, etc.). This change only scratches the surface of instanced rendering. The majority of draws still only have one instance. Future work may include: * Passing coord transforms through the texel buffer. * Sending FP uniforms through instanced vertex attribs. * Using instanced rendering for more draws (stencil writes, drawAtlas, etc.). * Adding more shapes to the instance processor’s repertoire. * Batching draws that have mismatched scissors (analyzing draw bounds, inserting clip planes, etc.). * Bindless textures. * Uber shaders. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 Review-Url: https://codereview.chromium.org/2066993003
* Fix png encoding in skia debuggerGravatar msarett2016-06-30
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2119513002 Review-Url: https://codereview.chromium.org/2119513002
* Move SkColorSpace ICC parsing/writing code to its own fileGravatar msarett2016-06-28
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2101823003 Review-Url: https://codereview.chromium.org/2101823003
* SkLightingShader normal vector CPU computation refactor.Gravatar dvonbeck2016-06-27
| | | | | | | | | | | | | | | | The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/ What this CL includes: - A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002 Committed: https://skia.googlesource.com/skia/+/790a70118327a129cb6b48fabe80f4e184c1e67c Review-Url: https://codereview.chromium.org/2050773002
* Revert of Refactoring of CPU NormalMap handling out into its own class ↵Gravatar dvonbeck2016-06-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #13 id:240001 of https://codereview.chromium.org/2050773002/ ) Reason for revert: GMs are crashing on Windows Test trybots Original issue's description: > SkLightingShader normal vector CPU computation refactor. > > The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. > > This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/ > > What this CL includes: > > - A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002 > > Committed: https://skia.googlesource.com/skia/+/790a70118327a129cb6b48fabe80f4e184c1e67c TBR=egdaniel@google.com,reed@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2101653002
* SkLightingShader normal vector CPU computation refactor.Gravatar dvonbeck2016-06-27
| | | | | | | | | | | | | | | The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/ What this CL includes: - A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002 Review-Url: https://codereview.chromium.org/2050773002
* remove DownSample imagefilterGravatar reed2016-06-25
| | | | | | | | | | | was just created early on as a test filter BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2094083002 TBR= Review-Url: https://codereview.chromium.org/2094083002
* Revert of Remove Android SampleApp (patchset #5 id:80001 of ↵Gravatar rmistry2016-06-24
| | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/2096683002/ ) Reason for revert: Testing to see if this CL caused the failures in Build-Mac-Clang-Arm7-Debug-Android Original issue's description: > Remove Android SampleApp > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2096683002 > > Committed: https://skia.googlesource.com/skia/+/41bb5b40e71411ee39538399ea125986ec760a90 TBR=djsollen@google.com,liyuqian@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2099693002
* Remove Android SampleAppGravatar liyuqian2016-06-23
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2096683002 Review-Url: https://codereview.chromium.org/2096683002
* Work around missing __mulodi4() on ARMv7 + Clang builds.Gravatar mtklein2016-06-23
| | | | | | | | | | | | | | | | | | | | | | | | | | __mulodi4() is roughly, int64_t __mulodi4(int64_t a, int64_t b, int* overflow) { int64_t result = a*b; *overflow = did_overflow(result); return result; } It's used by Clang's __builtin_smulll_overflow(), which is basically the same except it swaps the positions of the return value and the out parameter. DNG SDK in turn uses __builtin_smulll_overflow(). When building ARMv7 binaries with Clang, __mulodi4() turns up as a missing symbol. That's because it's defined in a separate compiler-rt library. I have not been able to link that. Instead, I've provided our own trivial __builtin_smulll_overflow(). Before this patch both nanobench and DM failed dynamically linking __mulodi4(). After this patch nanobench runs for a while, eventually segfaulting. DM immediately segfaults. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2011073002 Review-Url: https://codereview.chromium.org/2011073002
* Add stub for avx.Gravatar herb2016-06-23
| | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087343002 CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review-Url: https://codereview.chromium.org/2087343002
* Start using GrGpuCommandBuffer in GrDrawTarget.Gravatar egdaniel2016-06-23
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2052263003 Review-Url: https://codereview.chromium.org/2078483002
* More removal of SkColorProfileType...Gravatar brianosman2016-06-20
| | | | | | | | | | | Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with the command line flag that was setting it in DM and nanobench. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002 Committed: https://skia.googlesource.com/skia/+/944876f2745a62a839e49275daf93a0329372e67 Review-Url: https://codereview.chromium.org/2071393002
* Revert of More removal of SkColorProfileType... (patchset #2 id:20001 of ↵Gravatar egdaniel2016-06-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/2071393002/ ) Reason for revert: This was still used in chrome Original issue's description: > More removal of SkColorProfileType... > > Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with > the command line flag that was setting it in DM and nanobench. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002 > > Committed: https://skia.googlesource.com/skia/+/944876f2745a62a839e49275daf93a0329372e67 TBR=msarett@google.com,reed@google.com,bsalomon@google.com,brianosman@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2074103004
* Fix mixup where SamplePathOverstroke wasn't addedGravatar hstern2016-06-17
| | | | | | | | | | - My sampleapp for the stroking bugs was inflight or something when this change got made, so it didn't get added to this file. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2076283002 Review-Url: https://codereview.chromium.org/2076283002
* More removal of SkColorProfileType...Gravatar brianosman2016-06-17
| | | | | | | | | | Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with the command line flag that was setting it in DM and nanobench. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002 Review-Url: https://codereview.chromium.org/2071393002
* Update GYP for linux Vulkan to support SDK 1.0.13Gravatar egdaniel2016-06-17
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2077043002 Review-Url: https://codereview.chromium.org/2077043002
* Enable viewer in non-Vulkan buildsGravatar jvanverth2016-06-17
| | | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002 Committed: https://skia.googlesource.com/skia/+/746b792a9aad1230ab69158a51c49b2e5437d95b Review-Url: https://codereview.chromium.org/2067023002
* Move headers in include/utils/win to src/utils/win.Gravatar bungeman2016-06-16
| | | | | | These headers are not intended for external use and are only used in src. Review-Url: https://codereview.chromium.org/2070983002
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-16
| | | | | | | | | | | | | | | | | | | | | The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. What this CL includes: - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP. - Encapsulates this new fragment processor on a new class NormalMapSource. - Created a NormalSource abstraction that will interface with SkLightingShader. - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002 Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318 Review-Url: https://codereview.chromium.org/2043393002
* Add samples to Viewer.Gravatar jvanverth2016-06-16
| | | | | | | | | | | | This adds support with animation, assuming the sample has implemented onAnimate. Event handling has not been implemented. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2056343004 Committed: https://skia.googlesource.com/skia/+/76963e73704a42a18c29d6fbdcccb566e5c67658 Review-Url: https://codereview.chromium.org/2056343004
* Revert of Refactoring of GPU NormalMap handling out into its own class ↵Gravatar egdaniel2016-06-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #9 id:160001 of https://codereview.chromium.org/2043393002/ ) Reason for revert: break deps roll Original issue's description: > Refactoring of GPU NormalMap handling out into its own class. > > The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. > > What this CL includes: > > - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP. > > - Encapsulates this new fragment processor on a new class NormalMapSource. > > - Created a NormalSource abstraction that will interface with SkLightingShader. > > - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002 > > Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da > Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318 TBR=reed@google.com,dvonbeck@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2068983005
* Revert of Enable viewer in non-Vulkan builds (patchset #2 id:20001 of ↵Gravatar egdaniel2016-06-15
| | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/2067023002/ ) Reason for revert: breaking compile bots Original issue's description: > Enable viewer in non-Vulkan builds > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002 > > Committed: https://skia.googlesource.com/skia/+/746b792a9aad1230ab69158a51c49b2e5437d95b TBR=djsollen@google.com,jvanverth@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2072563002
* Enable viewer in non-Vulkan buildsGravatar jvanverth2016-06-15
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002 Review-Url: https://codereview.chromium.org/2067023002
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-15
| | | | | | | | | | | | | | | | | | | | The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. What this CL includes: - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP. - Encapsulates this new fragment processor on a new class NormalMapSource. - Created a NormalSource abstraction that will interface with SkLightingShader. - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002 Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da Review-Url: https://codereview.chromium.org/2043393002
* Added warning for variable-length arrays to GYP, since they are unsupprted ↵Gravatar dvonbeck2016-06-15
| | | | | | | | | under Win targets BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2068863002 Review-Url: https://codereview.chromium.org/2068863002
* Add SampleApp that shows problems in strokingGravatar hstern2016-06-15
| | | | | | | | | | | | | | | - When the stroke width gets too big the raster algorithm produces incorrect output - This also causes the GPU path to produce incorrect output if the width is larger than an arbitrary limit in GrAALinearizingConvexPathRenderer (which is the renderer used for this specific geometry) - Other non-convex geometries probably also produce strange results BUG=skia:5405,skia:5406 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2060903002 Review-Url: https://codereview.chromium.org/2060903002
* Revert of Refactoring of GPU NormalMap handling out into its own class ↵Gravatar egdaniel2016-06-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #7 id:120001 of https://codereview.chromium.org/2043393002/ ) Reason for revert: Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list. Original issue's description: > Refactoring of GPU NormalMap handling out into its own class. > > The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. > > What this CL includes: > > - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP. > > - Encapsulates this new fragment processor on a new class NormalMapSource. > > - Created a NormalSource abstraction that will interface with SkLightingShader. > > - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002 > > Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da TBR=reed@google.com,dvonbeck@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2062133004
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-14
| | | | | | | | | | | | | | | | | | | The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. What this CL includes: - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP. - Encapsulates this new fragment processor on a new class NormalMapSource. - Created a NormalSource abstraction that will interface with SkLightingShader. - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002 Review-Url: https://codereview.chromium.org/2043393002
* Revert of Add samples to Viewer. (patchset #4 id:60001 of ↵Gravatar egdaniel2016-06-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/2056343004/ ) Reason for revert: breaking on android compile Original issue's description: > Add samples to Viewer. > > This adds support with animation, assuming the sample has > implemented onAnimate. Event handling has not been > implemented. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2056343004 > > Committed: https://skia.googlesource.com/skia/+/76963e73704a42a18c29d6fbdcccb566e5c67658 TBR=bsalomon@google.com,jvanverth@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2063883002