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* Tessellating GPU path renderer.Gravatar senorblanco2015-02-26
* fuzzer fixesGravatar caryclark2015-02-25
* Revert of Default SK_ANGLE to true on Windows, run angle whenever possible on...Gravatar mtklein2015-02-25
* Default SK_ANGLE to true on Windows, run angle whenever possible on bots.Gravatar mtklein2015-02-25
* Remove SSE2 ColorRect32 code/filesGravatar henrik.smiding2015-02-25
* flip stroke to chrome compatible defineGravatar caryclark2015-02-24
* Make SkNewImageFromBitmap take pixel ref origin into accountGravatar kkinnunen2015-02-23
* Move clip off of draw targetGravatar joshualitt2015-02-23
* Add HWUI Sink to DM on Android Framework buildsGravatar tomhudson2015-02-23
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Revert of Sketch SkPMFloat (patchset #15 id:270001 of https://codereview.chro...Gravatar mtklein2015-02-23
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Dynamically create stencil buffer when needed.Gravatar bsalomon2015-02-23
* Use D3D11 backend for ANGLE when available.Gravatar bsalomon2015-02-23
* Remove SK_SUPPORT_LEGACY_GET_PIXELS_ENUM.Gravatar scroggo2015-02-23
* move GMSampleView into its own cppGravatar reed2015-02-21
* [SVGDevice] Text whitespace unittestGravatar fmalita2015-02-20
* Port GrGLCaps over to use SkTHash.Gravatar mtklein2015-02-20
* This uses quad approximations of the outer and inner paths describing a strok...Gravatar caryclark2015-02-20
* PDF: Remove SkPDFDeviceFlattenerGravatar halcanary2015-02-19
* Rename onGetPixelsEnum back to onGetPixels.Gravatar scroggo2015-02-19
* gm to illustrate mipmap layer choiceGravatar reed2015-02-19
* gm to test hairlines which fill RenderTargetGravatar joshualitt2015-02-19
* move SkPDFD*.h from include to srcGravatar halcanary2015-02-19
* Use uint16s for texture coordinates when rendering text.Gravatar jvanverth2015-02-18
* PDF: Add (low-memory) SkPDFBitmap classGravatar halcanary2015-02-18
* update sampleapp for stroking experimentGravatar caryclark2015-02-18
* fix xcode buildGravatar mtklein2015-02-18
* Revert of Use uint16s for texture coordinates when rendering text. (patchset ...Gravatar reed2015-02-17
* zlib/pdf: remove HaveFlate(), depend on preprocessor definesGravatar halcanary2015-02-17
* SK_NO_FLATEGravatar mtklein2015-02-17
* Use uint16s for texture coordinates when rendering text.Gravatar jvanverth2015-02-17
* Use SkXfermode as public facing enum for GrPorterDuffXPGravatar egdaniel2015-02-17
* remove unneeded prerollGravatar reed2015-02-15
* C++11 Unit Test for RValue semantics.Gravatar halcanary2015-02-13
* Split out methods in GrGpuResource::CacheAccess that can be called outside of...Gravatar bsalomon2015-02-13
* Make SkImageGenerator::getPixels() return an enum.Gravatar scroggo2015-02-13
* Add a templated priority queue class.Gravatar bsalomon2015-02-13
* Adding new benchmark to test image decoding performance.Gravatar msarett2015-02-13
* [SkSVGDevice] Full font family supportGravatar fmalita2015-02-13
* A simple change to move a bunch of stuff out of Gr*Geometry.hGravatar joshualitt2015-02-12
* Stop adding mssse3 & m32/m64 for Android framework.Gravatar scroggo2015-02-12
* Spin off SkTHashTable, SkTHashMap, SkTHashSetGravatar mtklein2015-02-12
* Don't use m32 cflag for x86_64.Gravatar scroggo2015-02-12
* GMs now use batchGravatar joshualitt2015-02-11
* Revert of GMs now use batch (patchset #3 id:40001 of https://codereview.chrom...Gravatar joshualitt2015-02-11
* Add GrGLCreateNullInterface.cpp back to gyp, and put contents in namespace.Gravatar bsalomon2015-02-11
* GMs now use batchGravatar joshualitt2015-02-11
* Support multiple null GL contexts on a thread.Gravatar bsalomon2015-02-11
* Rename GrResourceCache2->GrResourceCacheGravatar bsalomon2015-02-11