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Commit message (
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Author
Age
*
Tessellating GPU path renderer.
senorblanco
2015-02-26
*
fuzzer fixes
caryclark
2015-02-25
*
Revert of Default SK_ANGLE to true on Windows, run angle whenever possible on...
mtklein
2015-02-25
*
Default SK_ANGLE to true on Windows, run angle whenever possible on bots.
mtklein
2015-02-25
*
Remove SSE2 ColorRect32 code/files
henrik.smiding
2015-02-25
*
flip stroke to chrome compatible define
caryclark
2015-02-24
*
Make SkNewImageFromBitmap take pixel ref origin into account
kkinnunen
2015-02-23
*
Move clip off of draw target
joshualitt
2015-02-23
*
Add HWUI Sink to DM on Android Framework builds
tomhudson
2015-02-23
*
Sketch SkPMFloat
mtklein
2015-02-23
*
Revert of Sketch SkPMFloat (patchset #15 id:270001 of https://codereview.chro...
mtklein
2015-02-23
*
Sketch SkPMFloat
mtklein
2015-02-23
*
Dynamically create stencil buffer when needed.
bsalomon
2015-02-23
*
Use D3D11 backend for ANGLE when available.
bsalomon
2015-02-23
*
Remove SK_SUPPORT_LEGACY_GET_PIXELS_ENUM.
scroggo
2015-02-23
*
move GMSampleView into its own cpp
reed
2015-02-21
*
[SVGDevice] Text whitespace unittest
fmalita
2015-02-20
*
Port GrGLCaps over to use SkTHash.
mtklein
2015-02-20
*
This uses quad approximations of the outer and inner paths describing a strok...
caryclark
2015-02-20
*
PDF: Remove SkPDFDeviceFlattener
halcanary
2015-02-19
*
Rename onGetPixelsEnum back to onGetPixels.
scroggo
2015-02-19
*
gm to illustrate mipmap layer choice
reed
2015-02-19
*
gm to test hairlines which fill RenderTarget
joshualitt
2015-02-19
*
move SkPDFD*.h from include to src
halcanary
2015-02-19
*
Use uint16s for texture coordinates when rendering text.
jvanverth
2015-02-18
*
PDF: Add (low-memory) SkPDFBitmap class
halcanary
2015-02-18
*
update sampleapp for stroking experiment
caryclark
2015-02-18
*
fix xcode build
mtklein
2015-02-18
*
Revert of Use uint16s for texture coordinates when rendering text. (patchset ...
reed
2015-02-17
*
zlib/pdf: remove HaveFlate(), depend on preprocessor defines
halcanary
2015-02-17
*
SK_NO_FLATE
mtklein
2015-02-17
*
Use uint16s for texture coordinates when rendering text.
jvanverth
2015-02-17
*
Use SkXfermode as public facing enum for GrPorterDuffXP
egdaniel
2015-02-17
*
remove unneeded preroll
reed
2015-02-15
*
C++11 Unit Test for RValue semantics.
halcanary
2015-02-13
*
Split out methods in GrGpuResource::CacheAccess that can be called outside of...
bsalomon
2015-02-13
*
Make SkImageGenerator::getPixels() return an enum.
scroggo
2015-02-13
*
Add a templated priority queue class.
bsalomon
2015-02-13
*
Adding new benchmark to test image decoding performance.
msarett
2015-02-13
*
[SkSVGDevice] Full font family support
fmalita
2015-02-13
*
A simple change to move a bunch of stuff out of Gr*Geometry.h
joshualitt
2015-02-12
*
Stop adding mssse3 & m32/m64 for Android framework.
scroggo
2015-02-12
*
Spin off SkTHashTable, SkTHashMap, SkTHashSet
mtklein
2015-02-12
*
Don't use m32 cflag for x86_64.
scroggo
2015-02-12
*
GMs now use batch
joshualitt
2015-02-11
*
Revert of GMs now use batch (patchset #3 id:40001 of https://codereview.chrom...
joshualitt
2015-02-11
*
Add GrGLCreateNullInterface.cpp back to gyp, and put contents in namespace.
bsalomon
2015-02-11
*
GMs now use batch
joshualitt
2015-02-11
*
Support multiple null GL contexts on a thread.
bsalomon
2015-02-11
*
Rename GrResourceCache2->GrResourceCache
bsalomon
2015-02-11
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