| Commit message (Collapse) | Author | Age |
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087343002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2087343002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2052263003
Review-Url: https://codereview.chromium.org/2078483002
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Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with
the command line flag that was setting it in DM and nanobench.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002
Committed: https://skia.googlesource.com/skia/+/944876f2745a62a839e49275daf93a0329372e67
Review-Url: https://codereview.chromium.org/2071393002
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https://codereview.chromium.org/2071393002/ )
Reason for revert:
This was still used in chrome
Original issue's description:
> More removal of SkColorProfileType...
>
> Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with
> the command line flag that was setting it in DM and nanobench.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002
>
> Committed: https://skia.googlesource.com/skia/+/944876f2745a62a839e49275daf93a0329372e67
TBR=msarett@google.com,reed@google.com,bsalomon@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2074103004
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- My sampleapp for the stroking bugs was inflight or something when
this change got made, so it didn't get added to this file.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2076283002
Review-Url: https://codereview.chromium.org/2076283002
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Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with
the command line flag that was setting it in DM and nanobench.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002
Review-Url: https://codereview.chromium.org/2071393002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2077043002
Review-Url: https://codereview.chromium.org/2077043002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002
Committed: https://skia.googlesource.com/skia/+/746b792a9aad1230ab69158a51c49b2e5437d95b
Review-Url: https://codereview.chromium.org/2067023002
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These headers are not intended for external use and are only used in src.
Review-Url: https://codereview.chromium.org/2070983002
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The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318
Review-Url: https://codereview.chromium.org/2043393002
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This adds support with animation, assuming the sample has
implemented onAnimate. Event handling has not been
implemented.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2056343004
Committed: https://skia.googlesource.com/skia/+/76963e73704a42a18c29d6fbdcccb566e5c67658
Review-Url: https://codereview.chromium.org/2056343004
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(patchset #9 id:160001 of https://codereview.chromium.org/2043393002/ )
Reason for revert:
break deps roll
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
> Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318
TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2068983005
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https://codereview.chromium.org/2067023002/ )
Reason for revert:
breaking compile bots
Original issue's description:
> Enable viewer in non-Vulkan builds
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002
>
> Committed: https://skia.googlesource.com/skia/+/746b792a9aad1230ab69158a51c49b2e5437d95b
TBR=djsollen@google.com,jvanverth@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2072563002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002
Review-Url: https://codereview.chromium.org/2067023002
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The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
Review-Url: https://codereview.chromium.org/2043393002
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under Win targets
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2068863002
Review-Url: https://codereview.chromium.org/2068863002
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- When the stroke width gets too big the raster algorithm produces
incorrect output
- This also causes the GPU path to produce incorrect output if the width
is larger than an arbitrary limit in GrAALinearizingConvexPathRenderer
(which is the renderer used for this specific geometry)
- Other non-convex geometries probably also produce strange results
BUG=skia:5405,skia:5406
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2060903002
Review-Url: https://codereview.chromium.org/2060903002
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(patchset #7 id:120001 of https://codereview.chromium.org/2043393002/ )
Reason for revert:
Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list.
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2062133004
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The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Review-Url: https://codereview.chromium.org/2043393002
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https://codereview.chromium.org/2056343004/ )
Reason for revert:
breaking on android compile
Original issue's description:
> Add samples to Viewer.
>
> This adds support with animation, assuming the sample has
> implemented onAnimate. Event handling has not been
> implemented.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2056343004
>
> Committed: https://skia.googlesource.com/skia/+/76963e73704a42a18c29d6fbdcccb566e5c67658
TBR=bsalomon@google.com,jvanverth@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2063883002
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This adds support with animation, assuming the sample has
implemented onAnimate. Event handling has not been
implemented.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2056343004
Review-Url: https://codereview.chromium.org/2056343004
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To build shaderc, gyp used to punt to cmake, which did not work well on the bots and I couldn't find any way to pipe the variables into cmake which would have made it happy.
So, I wrote a gyp file for shaderc and its dependencies. Nothing super complicated (thank goodness), except for the files that spirv-tools needed generated.
BUG=skia:5186
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2047833003
Review-Url: https://codereview.chromium.org/2047833003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2055223002
Review-Url: https://codereview.chromium.org/2055223002
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Currently this is not actually hooked into the system.
To give some context, in a follow up CL I'll add this to GrDrawTarget.
For this I will move the gpu onDraw command to the GpuCommandBuffer as well.
For GL this will end up just being a pass through to a non virtual draw(...)
on GrGLGpu, and for vulkan it will mostly do what it currently does but
adding commands to the secondary command buffer instead.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2038583002
Review-Url: https://codereview.chromium.org/2038583002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2031053005
Review-Url: https://codereview.chromium.org/2031053005
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Crash is caused by ldxc1 instruction, which traps when double values are
not aligned on 8-byte boundaries. Problem was tracked to SkChunkAlloc which
produces pointers aligned on 4-byte boundaries leading to misalignment.
This change makes sure that SkChunkAlloc will produce pointers that are
aligned to 8 bytes.
Appropriate tests are added to tests/MemsetTest.cpp
TEST=Build Chromium with Clang and run on MIPS32r2 platform
TEST=./out/Debug/dm --match Memset
BUG=130022
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1849183004
Review-Url: https://codereview.chromium.org/1849183004
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This is pulled out of the drawLitAtlas CL (may it someday land). It does nicely demonstrate animating normal mapped objects and normal maps combined with partially transparent diffuse textures.
It is a crude Asteroids game.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2026393005
TBR=reed@google.com
Review-Url: https://codereview.chromium.org/2026393005
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With this change, the CMake build, which does not use DEPS to sync
external projects, is able to build and use the same version of libpng
that is used in other builds.
This will allow all platforms (including Google3 CMake build) to test on
the same version of libpng, so we do not need to make SkPngCodec support
all versions of libpng.
- Update CMakeLists.txt to use the checked in libpng.
- Check in libpng version 1.6.22rc01
- Update README.google
- Replace our old LICENSE file with the latest one from libpng
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2033063003
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
Review-Url: https://codereview.chromium.org/2033063003
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also, a new DM::Src.
motivation: To be used to test the printing pipeline in Chromium.
BUG=skia:5370
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2023593002
Review-Url: https://codereview.chromium.org/2023593002
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Also adds testing of qcms color correction, so we can compare
SkColorSpaceXform outputs to qcms outputs.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1952063002
Committed: https://skia.googlesource.com/skia/+/740cc88ee3d63c75e52d31238f2a32600cc57a8c
Review-Url: https://codereview.chromium.org/1952063002
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id:260001 of https://codereview.chromium.org/1952063002/ )
Reason for revert:
Google3 can't find qcms
Original issue's description:
> Create SkColorSpaceXform to handle color conversions
>
> Also adds testing of qcms color correction, so we can compare
> SkColorSpaceXform outputs to qcms outputs.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1952063002
>
> Committed: https://skia.googlesource.com/skia/+/740cc88ee3d63c75e52d31238f2a32600cc57a8c
TBR=reed@google.com,scroggo@google.com,mtklein@google.com,herb@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2023093004
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Also adds testing of qcms color correction, so we can compare
SkColorSpaceXform outputs to qcms outputs.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1952063002
Review-Url: https://codereview.chromium.org/1952063002
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When targetting iOS and using gyp to generate the build files, it is not
possible to select files to build depending on the architecture. Due to
that, the skia code was disabling all optimisation when SK_BUILD_FOR_IOS
was defined.
Since it is possible to select the correct optimised version when using
gn, this pessimisation is hurting the build. Introduce a new define to
disable the optimisation SK_BUILD_NO_OPTS. It will be used by Chromium
when building skia for iOS with gyp but not gn.
Define SK_BUILD_NO_OPTS along-side SK_BUILD_FOR_IOS for all files that
look like build configuration (Xcode projects, gyp configuration files,
public.bzl) in order to avoid introducing breakage on those builds.
BUG=607933
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2002423002
Review-Url: https://codereview.chromium.org/2002423002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2026763002
Review-Url: https://codereview.chromium.org/2026763002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2000853003
Review-Url: https://codereview.chromium.org/2000853003
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The SkLights class is intended to be passed to the drawLitAtlas call (and then on to SkLightingShader).
This CL is calved off of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call).
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1255133004
Review-Url: https://codereview.chromium.org/1255133004
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- remove dead code
- rewrite float -> int converters
The strategy for the new converters is:
- convert input to double
- floor/ceil/round in double space
- pin that double to [SK_MinS32, SK_MaxS32]
- truncate that double to int32_t
This simpler strategy does not work:
- floor/ceil/round in float space
- pin that float to [SK_MinS32, SK_MaxS32]
- truncate that float to int32_t
SK_MinS32 and SK_MaxS32 are not representable as floats:
they round to the nearest float, ±2^31, which makes the
pin insufficient for floats near SK_MinS32 (-2^31+1) or
SK_MaxS32 (+2^31-1).
float only has 24 bits of precision, and we need 31.
double can represent all integers up to 50-something bits.
An alternative is to pin in float to ±2147483520, the last
exactly representable float before SK_MaxS32 (127 too small).
Our tests test that we round as floor(x+0.5), which can
return different numbers than round(x) for negative x.
So this CL explicitly uses floor(x+0.5).
I've updated the tests with ±inf and ±NaN, and tried to
make them a little clearer, especially using SK_MinS32
instead of -SK_MaxS32.
I have not timed anything here. I have never seen any of these
methods in a profile.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2012333003
Review-Url: https://codereview.chromium.org/2012333003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2018603003
Review-Url: https://codereview.chromium.org/2018603003
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Here's the ray tracer I wrote.
I've commented out the calls to experimental
stroking -- enough of it remains working
to help visualize what you've been talking
to me about.
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2014993002
Review-Url: https://codereview.chromium.org/2014993002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2014023003
Review-Url: https://codereview.chromium.org/2014023003
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TBR=
Review-Url: https://codereview.chromium.org/2008763003
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Also: update zlib DEPS.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2002233002
Review-Url: https://codereview.chromium.org/2002233002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=1999213002
Review-Url: https://codereview.chromium.org/1999213002
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I've trimmed uniqueID for now, and added some comments.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1996973002
Review-Url: https://codereview.chromium.org/1996973002
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BUG=skia:
R=borenet
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=1998273002
Review-Url: https://codereview.chromium.org/1998273002
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Also fix a broken unit test in MatrixTest.cpp.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2002663002
Review-Url: https://codereview.chromium.org/2002663002
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There is no xml parser hooked up, so the animator test file (already behind #if 0) is not testable. Removing the files to speedup building SampleApp.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1987963002
Review-Url: https://codereview.chromium.org/1987963002
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This was an approach we considered for implementing Android's
BitmapRegionDecoder.
It was useful for testing and comparison, but now is no longer worth
maintaining and testing.
The approach to subset/scaled decodes (clipped decode, then scale)
may be worth reconsidering at some point.
BUG=skia:5307
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1990543002
Review-Url: https://codereview.chromium.org/1990543002
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This class is now effectively a set of helpers for interacting with a SkGlyphCache by GrBatchTextStrike. The class is deleted and the code is made into static functions in GrBatchFontCache.cpp
BUG=chromium:608566
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1985163002
Review-Url: https://codereview.chromium.org/1985163002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1982643004
Review-Url: https://codereview.chromium.org/1982643004
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