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Commit message (
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Author
Age
*
Rename SkCodec_libpng to SkPngCodec
msarett
2016-01-21
*
Add gpu implementation of OverdrawXfermode
robertphillips
2016-01-20
*
SkValue: implementation, unit test
halcanary
2016-01-20
*
Revert of Update libwebp to version 0.5.0 (patchset #2 id:20001 of https://co...
benjaminwagner
2016-01-19
*
Update libwebp to version 0.5.0
scroggo
2016-01-19
*
remove SkDebugUtils.h -- unused
reed
2016-01-16
*
Modify kilobench to run each sample in its own process
joshualitt
2016-01-15
*
Now Kilobench times, exact same timing mechanism as nanobench
joshualitt
2016-01-15
*
Restore creature comforts to fuzz binary
mtklein
2016-01-15
*
Create an SkCodecImageGenerator
msarett
2016-01-14
*
Revert of Create an SkCodecImageGenerator (patchset #10 id:260001 of https://...
msarett
2016-01-14
*
Create an SkCodecImageGenerator
msarett
2016-01-14
*
Add skeleton for kilobench experiments
joshualitt
2016-01-14
*
remove unused SkBitmapFilter::Allocate
reed
2016-01-14
*
Beginning of support for texture rectangles.
bsalomon
2016-01-14
*
some fuzz hacking
mtklein
2016-01-14
*
Simplify path allocation, clean up resources correctly
kkinnunen
2016-01-13
*
Add new fuzz binary.
mtklein
2016-01-13
*
reorg global initialization, separating core from optional
reed
2016-01-13
*
Delete SkRectShaderImageFilter
ajuma
2016-01-12
*
Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPix...
bsalomon
2016-01-12
*
Use SkOpts routines in SkSwizzler
msarett
2016-01-12
*
remove external header for SkModeColorFilter
reed
2016-01-11
*
Implement an SkPaint-based image filter
ajuma
2016-01-08
*
Create stub GrAuditTrail class
joshualitt
2016-01-08
*
remove SkGPipe
reed
2016-01-08
*
add SkShader::newWithColorFilter
reed
2016-01-07
*
Broke GrTessellatingPathRenderer's tessellator out into a separate file.
ethannicholas
2016-01-07
*
Rename SkGifCodec, SkIcoCodec, SkWbmpCodec
msarett
2016-01-07
*
Revert of Broke GrTessellatingPathRenderer's tessellator out into a separate ...
caryclark
2016-01-07
*
Make SkGLContext lifetime more well-defined
kkinnunen
2016-01-06
*
Broke GrTessellatingPathRenderer's tessellator out into a separate file.
ethannicholas
2016-01-06
*
Fix DM tests in the Android Framework
djsollen
2016-01-06
*
Create debug only SkSingleOwner
joshualitt
2016-01-06
*
Start using <type_traits> and <utility> (C++11).
bungeman
2016-01-05
*
Revert of Make SkGLContext lifetime more well-defined (patchset #7 id:120001 ...
jcgregorio
2016-01-05
*
Make SkGLContext lifetime more well-defined
kkinnunen
2016-01-05
*
remove 565 effects shaders
caryclark
2016-01-04
*
move SkDither.h to private, remove unused shadeSpan16
reed
2016-01-04
*
move SkTDict and SkTSearch into private
reed
2016-01-03
*
make GrRect.h private
reed
2015-12-26
*
remove unused SkCubicInterval
reed
2015-12-23
*
Add config options to run different GPU APIs to dm and nanobench
kkinnunen
2015-12-23
*
Revert of Add config options to run different GPU APIs to dm and nanobench (p...
rmistry
2015-12-22
*
move SkParsePaint.h into views
reed
2015-12-22
*
Add config options to run different GPU APIs to dm and nanobench
kkinnunen
2015-12-21
*
remove unused SkCullPoints
reed
2015-12-21
*
Enable NVPR with command buffer
kkinnunen
2015-12-21
*
Move SkAndroidSDKCanvas to tools and ensure that it is built on all Android b...
djsollen
2015-12-18
*
Revert of Add config options to run different GPU APIs to dm and nanobench (p...
joshualitt
2015-12-18
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