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* Update sample to use new perlin noise shader, and make cloud likeGravatar egdaniel2015-11-09
* Add text animation sample; tweak DrawShip sampleGravatar jvanverth2015-11-08
* Comments Style: s/skbug.com/bug.skia.org/Gravatar halcanary2015-11-07
* Revert of Add text animation sample; tweak DrawShip sample (patchset #3 id:40...Gravatar jvanverth2015-11-06
* Add text animation sample; tweak DrawShip sampleGravatar jvanverth2015-11-06
* Fix the build on Android devicesGravatar Matt Sarett2015-11-06
* Remove dependencies on Android's forked decoder librariesGravatar msarett2015-11-06
* Export tools as an include directory for AndroidGravatar msarett2015-11-06
* Rename SkBitmapRegionDecoder and Create functionGravatar msarett2015-11-06
* Create Sample that combines combose shader and coons patchGravatar egdaniel2015-11-05
* Wire up SDL on AndroidGravatar joshualitt2015-11-05
* Revert of Wire up SDL on Android (patchset #4 id:60001 of https://codereview....Gravatar joshualitt2015-11-05
* Wire up SDL on AndroidGravatar joshualitt2015-11-05
* Create SDL backed SkOSWindowGravatar joshualitt2015-11-04
* Compile bitmap_region_decoder on AndroidGravatar msarett2015-11-04
* Clean up GrAtlas and rename it GrLayerAtlasGravatar robertphillips2015-11-03
* More conic-specific tests revealed a few conic-specific bugs. Because javascr...Gravatar caryclark2015-10-30
* Remove GrPipelineBuilder from getPathRenderer callGravatar robertphillips2015-10-29
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
* Initial gyp files for SDLGravatar joshualitt2015-10-29
* Rename SkScaledCodec.cpp to SkSampledCodec.cppGravatar scroggo2015-10-28
* skia: Add ANGLE support on MacGravatar hendrikw2015-10-28
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Default off LTCG for human builds.Gravatar mtklein2015-10-27
* skia: Fix command buffer support on the macGravatar hendrikw2015-10-27
* Update Android FreeType version.Gravatar bungeman2015-10-27
* Get debugger compiling againGravatar robertphillips2015-10-26
* Simplify linkages to Android framework internalsGravatar tomhudson2015-10-26
* SkTime::GetNSecs()Gravatar mtklein2015-10-23
* Revert of SkTime::GetNSecs() (patchset #11 id:200001 of https://codereview.ch...Gravatar mtklein2015-10-23
* SkTime::GetNSecs()Gravatar mtklein2015-10-23
* Revert of SkTime::GetNSecs() (patchset #10 id:180001 of https://codereview.ch...Gravatar mtklein2015-10-22
* SkTime::GetNSecs()Gravatar mtklein2015-10-22
* Revert of SkTime::GetNSecs() (patchset #9 id:160001 of https://codereview.chr...Gravatar caryclark2015-10-22
* SkTime::GetNSecs()Gravatar mtklein2015-10-22
* Implementation of SkBitmapRegionDecoder using SkAndroidCodecGravatar msarett2015-10-22
* Move SkChecksum::Murmur3 out of the header.Gravatar mtklein2015-10-21
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Create an SkAndroidCodec API separate from SkCodecGravatar msarett2015-10-21
* Clean up some dead code.Gravatar mtklein2015-10-20
* Remove SkThread::setProcessorAffinity()Gravatar mtklein2015-10-20
* Move GrDrawingManager methods to their own .cpp fileGravatar robertphillips2015-10-20
* Rewrite GrTextureMaker to disentangle bitmap case from base class and give GP...Gravatar bsalomon2015-10-20
* Add SkTTopoSortGravatar robertphillips2015-10-19
* Revert recent CLs around GrTextureMaker/GrTextureParamsAdjusterGravatar Brian Salomon2015-10-19
* Move definitions of GrGL basic types (e.g. GrGLenum) to their own header.Gravatar bsalomon2015-10-19
* Rewrite GrTextureMaker to disentangle bitmap case from base class and give GP...Gravatar bsalomon2015-10-19
* Add imgblur tool to assist BlurMaskFilter debuggingGravatar robertphillips2015-10-19
* Revert of Rewrite GrTextureMaker to disentangle bitmap case from base class a...Gravatar egdaniel2015-10-16
* Rewrite GrTextureMaker to disentangle bitmap case from base class and give GP...Gravatar bsalomon2015-10-16