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*
Reorganize BRD code in new tools directory
msarett
2015-11-10
*
Delete dead BitmapRegionDecoder code in tools
msarett
2015-11-10
*
Use a struct for client GL texture handles
bsalomon
2015-11-10
*
GYP: remove stale skia_scalar gyp variable
Hal Canary
2015-11-10
*
Fixes for building with sdl on android
joshualitt
2015-11-10
*
Extract glyph find and position code in preparation to use it in XPS and GPU ...
herb
2015-11-09
*
Wire up SDL on mac
joshualitt
2015-11-09
*
Separate out natively-texture image/bmp draws from cached-as-texture image/bm...
bsalomon
2015-11-09
*
Update sample to use new perlin noise shader, and make cloud like
egdaniel
2015-11-09
*
Add text animation sample; tweak DrawShip sample
jvanverth
2015-11-08
*
Comments Style: s/skbug.com/bug.skia.org/
halcanary
2015-11-07
*
Revert of Add text animation sample; tweak DrawShip sample (patchset #3 id:40...
jvanverth
2015-11-06
*
Add text animation sample; tweak DrawShip sample
jvanverth
2015-11-06
*
Fix the build on Android devices
Matt Sarett
2015-11-06
*
Remove dependencies on Android's forked decoder libraries
msarett
2015-11-06
*
Export tools as an include directory for Android
msarett
2015-11-06
*
Rename SkBitmapRegionDecoder and Create function
msarett
2015-11-06
*
Create Sample that combines combose shader and coons patch
egdaniel
2015-11-05
*
Wire up SDL on Android
joshualitt
2015-11-05
*
Revert of Wire up SDL on Android (patchset #4 id:60001 of https://codereview....
joshualitt
2015-11-05
*
Wire up SDL on Android
joshualitt
2015-11-05
*
Create SDL backed SkOSWindow
joshualitt
2015-11-04
*
Compile bitmap_region_decoder on Android
msarett
2015-11-04
*
Clean up GrAtlas and rename it GrLayerAtlas
robertphillips
2015-11-03
*
More conic-specific tests revealed a few conic-specific bugs. Because javascr...
caryclark
2015-10-30
*
Remove GrPipelineBuilder from getPathRenderer call
robertphillips
2015-10-29
*
Remove GrGLProcessor and create GrGLSLTextureSampler class.
egdaniel
2015-10-29
*
Initial gyp files for SDL
joshualitt
2015-10-29
*
Rename SkScaledCodec.cpp to SkSampledCodec.cpp
scroggo
2015-10-28
*
skia: Add ANGLE support on Mac
hendrikw
2015-10-28
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Default off LTCG for human builds.
mtklein
2015-10-27
*
skia: Fix command buffer support on the mac
hendrikw
2015-10-27
*
Update Android FreeType version.
bungeman
2015-10-27
*
Get debugger compiling again
robertphillips
2015-10-26
*
Simplify linkages to Android framework internals
tomhudson
2015-10-26
*
SkTime::GetNSecs()
mtklein
2015-10-23
*
Revert of SkTime::GetNSecs() (patchset #11 id:200001 of https://codereview.ch...
mtklein
2015-10-23
*
SkTime::GetNSecs()
mtklein
2015-10-23
*
Revert of SkTime::GetNSecs() (patchset #10 id:180001 of https://codereview.ch...
mtklein
2015-10-22
*
SkTime::GetNSecs()
mtklein
2015-10-22
*
Revert of SkTime::GetNSecs() (patchset #9 id:160001 of https://codereview.chr...
caryclark
2015-10-22
*
SkTime::GetNSecs()
mtklein
2015-10-22
*
Implementation of SkBitmapRegionDecoder using SkAndroidCodec
msarett
2015-10-22
*
Move SkChecksum::Murmur3 out of the header.
mtklein
2015-10-21
*
Move GrGLShaderVar to GrGLSL
egdaniel
2015-10-21
*
Create an SkAndroidCodec API separate from SkCodec
msarett
2015-10-21
*
Clean up some dead code.
mtklein
2015-10-20
*
Remove SkThread::setProcessorAffinity()
mtklein
2015-10-20
*
Move GrDrawingManager methods to their own .cpp file
robertphillips
2015-10-20
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