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* simplify the way we disable sanitizers for yasmGravatar mtklein2015-12-08
* Remove SK_IGNORE_GL_TEXTURE_TARGET from skia_for_chromium_defines.gypiGravatar bsalomon2015-12-07
* When was SkPDiff last used?Gravatar mtklein2015-12-07
* add signed-integer-overflow to yasm exceptionsGravatar mtklein2015-12-07
* SkImageShaderFactoryToName SkAlphaThresholdFilterFactoryToNameGravatar halcanary2015-12-07
* Match libjpeg-turbo name change in AndroidGravatar msarett2015-12-03
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add transfer buffer support.Gravatar jvanverth2015-12-03
* Revert of Add transfer buffer support. (patchset #9 id:160001 of https://code...Gravatar egdaniel2015-12-03
* Add transfer buffer support.Gravatar jvanverth2015-12-02
* Create a define for nanobench builds to dump statsGravatar joshualitt2015-12-02
* Revert of skstd -> std for unique_ptr (patchset #17 id:320001 of https://code...Gravatar mtklein2015-12-02
* skstd -> std for unique_ptrGravatar mtklein2015-12-02
* Modify iOSShell-gyp to generate unique bundle identifierGravatar stephana2015-12-02
* Fix Google3 fonts. Use fontconfig rather than custom_directory_factory. Add G...Gravatar benjaminwagner2015-12-01
* Revert of skstd -> std for unique_ptr (patchset #16 id:300001 of https://code...Gravatar mtklein2015-11-30
* skstd -> std for unique_ptrGravatar mtklein2015-11-30
* Switch Skia's libjpeg-turbo to 1.4.2Gravatar msarett2015-11-23
* Revert of skstd -> std for unique_ptr (patchset #16 id:300001 of https://code...Gravatar mtklein2015-11-23
* skstd -> std for unique_ptrGravatar mtklein2015-11-23
* Add SkPngChunkReader.Gravatar scroggo2015-11-23
* Revert of Add SkPngChunkReader. (patchset #9 id:160001 of https://codereview....Gravatar scroggo2015-11-23
* Revert of Switch Skia's libjpeg-turbo to 1.4.2 (patchset #2 id:160001 of http...Gravatar msarett2015-11-23
* Add SkPngChunkReader.Gravatar scroggo2015-11-23
* Switch Skia's libjpeg-turbo to 1.4.2Gravatar msarett2015-11-23
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Factor out GrAtlasTextBatch fromt GrAtlasTextContextGravatar joshualitt2015-11-20
* Initial implementation of GPU no filter NinePatchGravatar joshualitt2015-11-18
* restore dump_recordGravatar mtklein2015-11-18
* Clean up dead code: PictureRendererGravatar mtklein2015-11-18
* Clean up dead code: filter.Gravatar mtklein2015-11-18
* Clean up dead code: render_pdfs.Gravatar mtklein2015-11-18
* update iOS build flagsGravatar mtklein2015-11-16
* Revert of skstd -> std for unique_ptr (patchset #9 id:160001 of https://coder...Gravatar mtklein2015-11-16
* skstd -> std for unique_ptrGravatar mtklein2015-11-16
* Create a standalone example for using Skia with SDLGravatar joshualitt2015-11-13
* turn on libc++ for iOSGravatar mtklein2015-11-13
* Remove dependency on src/android from dm and nanobenchGravatar msarett2015-11-13
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13
* Move XferProcessors to glslGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move SkBitmapRegionDecoder to include/android and src/androidGravatar msarett2015-11-13
* SkAtomic: always use std::atomicGravatar mtklein2015-11-12
* Replace SkFunction with std::functionGravatar mtklein2015-11-12
* Target Mac bots at 10.7+libc++ to approximate Chrome's 10.6+libc++.Gravatar mtklein2015-11-12
* bring up SDL on windowsGravatar joshualitt2015-11-11
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Fix -Wunused-parameter errors in SkCodec.h in AndroidGravatar msarett2015-11-11
* float xfermodes (burn, dodge, softlight) in Sk8f, possibly using AVX.Gravatar mtklein2015-11-11
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11