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Author
Age
*
Switch Skia's libjpeg-turbo to 1.4.2
msarett
2015-11-23
*
Revert of skstd -> std for unique_ptr (patchset #16 id:300001 of https://code...
mtklein
2015-11-23
*
skstd -> std for unique_ptr
mtklein
2015-11-23
*
Add SkPngChunkReader.
scroggo
2015-11-23
*
Revert of Add SkPngChunkReader. (patchset #9 id:160001 of https://codereview....
scroggo
2015-11-23
*
Revert of Switch Skia's libjpeg-turbo to 1.4.2 (patchset #2 id:160001 of http...
msarett
2015-11-23
*
Add SkPngChunkReader.
scroggo
2015-11-23
*
Switch Skia's libjpeg-turbo to 1.4.2
msarett
2015-11-23
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Factor out GrAtlasTextBatch fromt GrAtlasTextContext
joshualitt
2015-11-20
*
Initial implementation of GPU no filter NinePatch
joshualitt
2015-11-18
*
restore dump_record
mtklein
2015-11-18
*
Clean up dead code: PictureRenderer
mtklein
2015-11-18
*
Clean up dead code: filter.
mtklein
2015-11-18
*
Clean up dead code: render_pdfs.
mtklein
2015-11-18
*
update iOS build flags
mtklein
2015-11-16
*
Revert of skstd -> std for unique_ptr (patchset #9 id:160001 of https://coder...
mtklein
2015-11-16
*
skstd -> std for unique_ptr
mtklein
2015-11-16
*
Create a standalone example for using Skia with SDL
joshualitt
2015-11-13
*
turn on libc++ for iOS
mtklein
2015-11-13
*
Remove dependency on src/android from dm and nanobench
msarett
2015-11-13
*
Move GrGLPrimitive/GeometryProc to GLSL
egdaniel
2015-11-13
*
Move XferProcessors to glsl
egdaniel
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Move SkBitmapRegionDecoder to include/android and src/android
msarett
2015-11-13
*
SkAtomic: always use std::atomic
mtklein
2015-11-12
*
Replace SkFunction with std::function
mtklein
2015-11-12
*
Target Mac bots at 10.7+libc++ to approximate Chrome's 10.6+libc++.
mtklein
2015-11-12
*
bring up SDL on windows
joshualitt
2015-11-11
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Fix -Wunused-parameter errors in SkCodec.h in Android
msarett
2015-11-11
*
float xfermodes (burn, dodge, softlight) in Sk8f, possibly using AVX.
mtklein
2015-11-11
*
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
egdaniel
2015-11-11
*
Reorganize BRD code in new tools directory
msarett
2015-11-10
*
Delete dead BitmapRegionDecoder code in tools
msarett
2015-11-10
*
Use a struct for client GL texture handles
bsalomon
2015-11-10
*
GYP: remove stale skia_scalar gyp variable
Hal Canary
2015-11-10
*
Fixes for building with sdl on android
joshualitt
2015-11-10
*
Extract glyph find and position code in preparation to use it in XPS and GPU ...
herb
2015-11-09
*
Wire up SDL on mac
joshualitt
2015-11-09
*
Separate out natively-texture image/bmp draws from cached-as-texture image/bm...
bsalomon
2015-11-09
*
Update sample to use new perlin noise shader, and make cloud like
egdaniel
2015-11-09
*
Add text animation sample; tweak DrawShip sample
jvanverth
2015-11-08
*
Comments Style: s/skbug.com/bug.skia.org/
halcanary
2015-11-07
*
Revert of Add text animation sample; tweak DrawShip sample (patchset #3 id:40...
jvanverth
2015-11-06
*
Add text animation sample; tweak DrawShip sample
jvanverth
2015-11-06
*
Fix the build on Android devices
Matt Sarett
2015-11-06
*
Remove dependencies on Android's forked decoder libraries
msarett
2015-11-06
*
Export tools as an include directory for Android
msarett
2015-11-06
*
Rename SkBitmapRegionDecoder and Create function
msarett
2015-11-06
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