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* SkFontMgr for Android.Gravatar bungeman2014-07-22
* share dm and command flagsGravatar caryclark2014-07-22
* Initial change to move 2D kernel to its own file.Gravatar joshualitt2014-07-22
* Refactor texture compressors into separate filesGravatar krajcevski2014-07-22
* Enable the SSSE3 compile time check on all platforms (3rd attempt)Gravatar djsollen2014-07-22
* Add a GrPathRange classGravatar cdalton2014-07-21
* Skia side RGB to YUV gpu conversionGravatar sugoi2014-07-21
* Remove gpu shader optimatization for solid white or trans black colorsGravatar egdaniel2014-07-21
* git sample app working on iOSGravatar caryclark2014-07-18
* update pathops core and testsGravatar caryclark2014-07-18
* Generate makefile for bench_pictures.Gravatar scroggo2014-07-17
* Set maximum output size for scaled-image-cache imagesGravatar halcanary2014-07-17
* Remove benches from DM.Gravatar mtklein2014-07-16
* 32 bpp floating point texturesGravatar joshualitt2014-07-16
* Chromium no longer needs the SkPicture default constructorGravatar robertphillips2014-07-16
* Fix broken android framework builds where 32-bit MIPS compilers lack 64-bit _...Gravatar Derek Sollenberger2014-07-16
* Remove outdated compiler restrictions.Gravatar Derek Sollenberger2014-07-16
* Reexport skia_gdi.Gravatar Mike Klein2014-07-16
* Put skia_directwrite back for now.Gravatar Mike Klein2014-07-16
* skia_directwrite -> skia_gdiGravatar Mike Klein2014-07-16
* Revert of Reopened: Caching the result of readPixelsSupported (https://codere...Gravatar bungeman2014-07-16
* Caching the result of readPixelsSupportedGravatar piotaixr2014-07-15
* nanobench on Windows: try compiler barriers around timer instead.Gravatar Mike Klein2014-07-15
* Disable LTCG for nanobench.Gravatar Mike Klein2014-07-15
* Cleanup: Remove unused/unimplemented SkTextLayout.h.Gravatar tfarina2014-07-14
* Add support for NEON intrinsics to speed up texture compression. We canGravatar krajcevski2014-07-14
* nanobench: support --outResultsFileGravatar mtklein2014-07-14
* Revert of Enable the SSSE3 compile time check on all platforms. (https://code...Gravatar halcanary2014-07-14
* Enable the SSSE3 compile time check on all platforms.Gravatar djsollen2014-07-14
* Remove last SK_SUPPORT_LEGACY_SHADER_LOCALMATRIX.Gravatar scroggo2014-07-14
* MIPS: added optimization for SkRGB16_Opaque_Blitter::blitMaskGravatar djordje.pesut2014-07-14
* Deleted SkImage::newShaderClamp: not used, not implemented.Gravatar piotaixr2014-07-14
* Reallow default SkPicture constructor for ChromiumGravatar Robert Phillips2014-07-14
* Remove Skia's use of the default SkPicture constructor and multi-cloneGravatar Robert Phillips2014-07-13
* Refactor SkGrFontScaler and SkGrFontKey into non-virtual versions.Gravatar jvanverth2014-07-11
* Revert of Add support for NEON intrinsics to speed up texture compression. We...Gravatar krajcevski2014-07-11
* ios fixesGravatar caryclark2014-07-11
* Add support for NEON intrinsics to speed up texture compression. We canGravatar krajcevski2014-07-11
* Remove SK_SUPPORT_LEGACY_SHADER_LOCALMATRIX.Gravatar scroggo2014-07-11
* Revert of Remove gpu shader optimatization for solid white or trans black col...Gravatar egdaniel2014-07-11
* Revert of Remove public_headers.gypi, unneeded by Skia. (https://codereview.c...Gravatar scroggo2014-07-11
* Remove gpu shader optimatization for solid white or trans black colorsGravatar egdaniel2014-07-11
* Remove public_headers.gypi, unneeded by Skia.Gravatar scroggo2014-07-11
* Enable tools/CrashHandler again.Gravatar mtklein2014-07-10
* Delete third_party/harfbuzzGravatar Mike Klein2014-07-10
* Split SkPictureReplacementPlayback out of SkPicturePlaybackGravatar robertphillips2014-07-10
* update our build system to support the experimental L-Release NDKGravatar Derek Sollenberger2014-07-10
* Merge Replay and Quilt tasks, adding in all BBH implementations.Gravatar mtklein2014-07-09
* Build Android with SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG.Gravatar scroggo2014-07-09
* Revert "Remove ability for Release code to call getRefCnt() or getWeakRefCnt()."Gravatar Mike Klein2014-07-09