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* Revert of Add SkRasterPipeline blitter. (patchset #18 id:340001 of https://co...Gravatar mtklein2016-07-22
* Add SkRasterPipeline blitter.Gravatar mtklein2016-07-22
* Setup system in Vulkan to reuse VkDescriptorSet allocations.Gravatar egdaniel2016-07-21
* Creating framework for drawShadowedPictureGravatar vjiaoblack2016-07-21
* add pathops debugging to fuzzGravatar caryclark2016-07-21
* Remove SkGrPixelRefGravatar robertphillips2016-07-21
* Revert of Creating framework for drawShadowedPicture (patchset #14 id:260001 ...Gravatar vjiaoblack2016-07-21
* Creating framework for drawShadowedPictureGravatar vjiaoblack2016-07-21
* Stub in Mac viewer code.Gravatar jvanverth2016-07-19
* Disable qcms on build for Android frameworkGravatar msarett2016-07-19
* Delete the legacy SVG parserGravatar fmalita2016-07-19
* Delete SkXMLPullParserGravatar fmalita2016-07-19
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* Revert of remove unused TableMaskFilter (patchset #1 id:1 of https://coderevi...Gravatar jcgregorio2016-07-18
* Speculatively fix Android automergerGravatar msarett2016-07-15
* Fix broken Android framework build.Gravatar djsollen2016-07-15
* Make XML compilation conditional.Gravatar fmalita2016-07-15
* Dust-off SkXMLParserGravatar fmalita2016-07-14
* remove unused TableMaskFilterGravatar reed2016-07-14
* Build Expat on all platformsGravatar fmalita2016-07-14
* Remove SkGrTexturePixelRef and SkGrRenderTargetPixelRef aliases for SkGrPixelRefGravatar bsalomon2016-07-14
* move GrPixelRef headers to private (as we work to eliminate them)Gravatar reed2016-07-13
* Remove GrLayerHoisterGravatar robertphillips2016-07-13
* Add resource provider flag to avoid client-side buffersGravatar csmartdalton2016-07-13
* Move GrDrawTarget::clear logic into GrDrawContextGravatar robertphillips2016-07-13
* Monitor profile tool, now with Windows support, too!Gravatar brianosman2016-07-12
* SkRasterPipeline preliminariesGravatar mtklein2016-07-12
* Revert of try to speed-up maprect + round2i + contains (patchset #8 id:140001...Gravatar msarett2016-07-11
* tools/SkShaper: factor shaping out of using_skia_and_harfbuzzGravatar halcanary2016-07-11
* try to speed-up maprect + round2i + containsGravatar reed2016-07-11
* hacking on a single-benchmark toolGravatar mtklein2016-07-11
* deferred canvasGravatar reed2016-07-08
* Move sRGB <-> linear conversion components to their own files.Gravatar mtklein2016-07-08
* Revert of Move sRGB <-> linear conversion components to their own files. (pat...Gravatar mtklein2016-07-07
* Move sRGB <-> linear conversion components to their own files.Gravatar mtklein2016-07-07
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-07-07
* Correctly handle mat2x2 in VulkanGravatar egdaniel2016-07-07
* Move GrNonAAFillRectPerspectiveBatch to its own fileGravatar robertphillips2016-07-06
* Compile Vulkan when building for the Android framework.Gravatar djsollen2016-07-06
* Try fix the mac build bot after removing Android SampleAppGravatar liyuqian2016-07-06
* Revert of Begin instanced rendering for simple shapes (patchset #20 id:380001...Gravatar ksakamoto2016-07-05
* fixed non-GPU buildGravatar ethannicholas2016-07-01
* initial checkin of SkSL compilerGravatar ethannicholas2016-07-01
* Disable GPU dithering in Android framework buildsGravatar bsalomon2016-06-30
* Remove GrTInstanceBatchGravatar bsalomon2016-06-30
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-06-30
* Fix png encoding in skia debuggerGravatar msarett2016-06-30
* Move SkColorSpace ICC parsing/writing code to its own fileGravatar msarett2016-06-28
* SkLightingShader normal vector CPU computation refactor.Gravatar dvonbeck2016-06-27
* Revert of Refactoring of CPU NormalMap handling out into its own class (patch...Gravatar dvonbeck2016-06-27