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* Creation of GrBatchAtlas and Distancefieldpathrenderer batchGravatar joshualitt2015-03-13
* Clean up SkDynamicAnnotations.Gravatar mtklein2015-03-12
* delete dead codeGravatar mtklein2015-03-11
* Clean up poppler code.Gravatar mtklein2015-03-11
* Fix a memory leak when decoding corrupted indexed PNGs.Gravatar dml2015-03-11
* Allow user to pass in a path for extra dependencies for gpuGravatar egdaniel2015-03-09
* Revert of For consistency, use our homebrew zlib everywhere possible. (patchs...Gravatar mtklein2015-03-07
* Revert of Fix a memory leak when decoding corrupted indexed PNGs. (patchset #...Gravatar reed2015-03-07
* Fix a memory leak when decoding corrupted indexed PNGs.Gravatar dml2015-03-06
* For consistency, use our homebrew zlib everywhere possible.Gravatar mtklein2015-03-06
* We had zero coverage for SkDrawFilter. This new GM draws two rectangles.Gravatar tomhudson2015-03-06
* Remove SkPorterDuff now that Android has been updated.Gravatar djsollen2015-03-05
* Split GrTargetCommands into its own filesGravatar robertphillips2015-03-03
* Return to building libpng_static off of Android.Gravatar scroggo2015-03-03
* Build the Android version of PNG on Android.Gravatar scroggo2015-03-03
* XPS, DM: add SkDocument::CreateXPSGravatar halcanary2015-03-03
* Add SkCodec, including PNG implementation.Gravatar scroggo2015-03-03
* Revert of XPS, DM: add SkDocument::CreateXPS (patchset #8 id:310001 of https:...Gravatar halcanary2015-03-03
* XPS, DM: add SkDocument::CreateXPSGravatar halcanary2015-03-03
* Revert of Add SkCodec, including PNG implementation. (patchset #24 id:460001 ...Gravatar scroggo2015-03-02
* Add SkCodec, including PNG implementation.Gravatar scroggo2015-03-02
* On windows, build zlib as a static library.Gravatar scroggo2015-03-02
* miniz support in SkFlate / PDFGravatar mtklein2015-02-26
* Tessellating GPU path renderer.Gravatar senorblanco2015-02-26
* fuzzer fixesGravatar caryclark2015-02-25
* Revert of Default SK_ANGLE to true on Windows, run angle whenever possible on...Gravatar mtklein2015-02-25
* Default SK_ANGLE to true on Windows, run angle whenever possible on bots.Gravatar mtklein2015-02-25
* Remove SSE2 ColorRect32 code/filesGravatar henrik.smiding2015-02-25
* flip stroke to chrome compatible defineGravatar caryclark2015-02-24
* Make SkNewImageFromBitmap take pixel ref origin into accountGravatar kkinnunen2015-02-23
* Move clip off of draw targetGravatar joshualitt2015-02-23
* Add HWUI Sink to DM on Android Framework buildsGravatar tomhudson2015-02-23
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Revert of Sketch SkPMFloat (patchset #15 id:270001 of https://codereview.chro...Gravatar mtklein2015-02-23
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Dynamically create stencil buffer when needed.Gravatar bsalomon2015-02-23
* Use D3D11 backend for ANGLE when available.Gravatar bsalomon2015-02-23
* Remove SK_SUPPORT_LEGACY_GET_PIXELS_ENUM.Gravatar scroggo2015-02-23
* move GMSampleView into its own cppGravatar reed2015-02-21
* [SVGDevice] Text whitespace unittestGravatar fmalita2015-02-20
* Port GrGLCaps over to use SkTHash.Gravatar mtklein2015-02-20
* This uses quad approximations of the outer and inner paths describing a strok...Gravatar caryclark2015-02-20
* PDF: Remove SkPDFDeviceFlattenerGravatar halcanary2015-02-19
* Rename onGetPixelsEnum back to onGetPixels.Gravatar scroggo2015-02-19
* gm to illustrate mipmap layer choiceGravatar reed2015-02-19
* gm to test hairlines which fill RenderTargetGravatar joshualitt2015-02-19
* move SkPDFD*.h from include to srcGravatar halcanary2015-02-19
* Use uint16s for texture coordinates when rendering text.Gravatar jvanverth2015-02-18
* PDF: Add (low-memory) SkPDFBitmap classGravatar halcanary2015-02-18
* update sampleapp for stroking experimentGravatar caryclark2015-02-18