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* Initial implementation of GPU no filter NinePatchGravatar joshualitt2015-11-18
* restore dump_recordGravatar mtklein2015-11-18
* Clean up dead code: PictureRendererGravatar mtklein2015-11-18
* Clean up dead code: filter.Gravatar mtklein2015-11-18
* Clean up dead code: render_pdfs.Gravatar mtklein2015-11-18
* update iOS build flagsGravatar mtklein2015-11-16
* Revert of skstd -> std for unique_ptr (patchset #9 id:160001 of https://coder...Gravatar mtklein2015-11-16
* skstd -> std for unique_ptrGravatar mtklein2015-11-16
* Create a standalone example for using Skia with SDLGravatar joshualitt2015-11-13
* turn on libc++ for iOSGravatar mtklein2015-11-13
* Remove dependency on src/android from dm and nanobenchGravatar msarett2015-11-13
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13
* Move XferProcessors to glslGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move SkBitmapRegionDecoder to include/android and src/androidGravatar msarett2015-11-13
* SkAtomic: always use std::atomicGravatar mtklein2015-11-12
* Replace SkFunction with std::functionGravatar mtklein2015-11-12
* Target Mac bots at 10.7+libc++ to approximate Chrome's 10.6+libc++.Gravatar mtklein2015-11-12
* bring up SDL on windowsGravatar joshualitt2015-11-11
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Fix -Wunused-parameter errors in SkCodec.h in AndroidGravatar msarett2015-11-11
* float xfermodes (burn, dodge, softlight) in Sk8f, possibly using AVX.Gravatar mtklein2015-11-11
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11
* Reorganize BRD code in new tools directoryGravatar msarett2015-11-10
* Delete dead BitmapRegionDecoder code in toolsGravatar msarett2015-11-10
* Use a struct for client GL texture handlesGravatar bsalomon2015-11-10
* GYP: remove stale skia_scalar gyp variableGravatar Hal Canary2015-11-10
* Fixes for building with sdl on androidGravatar joshualitt2015-11-10
* Extract glyph find and position code in preparation to use it in XPS and GPU ...Gravatar herb2015-11-09
* Wire up SDL on macGravatar joshualitt2015-11-09
* Separate out natively-texture image/bmp draws from cached-as-texture image/bm...Gravatar bsalomon2015-11-09
* Update sample to use new perlin noise shader, and make cloud likeGravatar egdaniel2015-11-09
* Add text animation sample; tweak DrawShip sampleGravatar jvanverth2015-11-08
* Comments Style: s/skbug.com/bug.skia.org/Gravatar halcanary2015-11-07
* Revert of Add text animation sample; tweak DrawShip sample (patchset #3 id:40...Gravatar jvanverth2015-11-06
* Add text animation sample; tweak DrawShip sampleGravatar jvanverth2015-11-06
* Fix the build on Android devicesGravatar Matt Sarett2015-11-06
* Remove dependencies on Android's forked decoder librariesGravatar msarett2015-11-06
* Export tools as an include directory for AndroidGravatar msarett2015-11-06
* Rename SkBitmapRegionDecoder and Create functionGravatar msarett2015-11-06
* Create Sample that combines combose shader and coons patchGravatar egdaniel2015-11-05
* Wire up SDL on AndroidGravatar joshualitt2015-11-05
* Revert of Wire up SDL on Android (patchset #4 id:60001 of https://codereview....Gravatar joshualitt2015-11-05
* Wire up SDL on AndroidGravatar joshualitt2015-11-05
* Create SDL backed SkOSWindowGravatar joshualitt2015-11-04
* Compile bitmap_region_decoder on AndroidGravatar msarett2015-11-04
* Clean up GrAtlas and rename it GrLayerAtlasGravatar robertphillips2015-11-03
* More conic-specific tests revealed a few conic-specific bugs. Because javascr...Gravatar caryclark2015-10-30
* Remove GrPipelineBuilder from getPathRenderer callGravatar robertphillips2015-10-29
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29