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* Minor refactoring to pull GrClipMaskManager into its own filesGravatar robertphillips@google.com2012-04-16
* Minor code cleanup of Debug GL InterfaceGravatar robertphillips@google.com2012-04-16
* Initial split up of Debug Interface into separate filesGravatar robertphillips@google.com2012-04-05
* Delivering .gyp files to enable building & linking w/ ANGLE on WindowsGravatar robertphillips@google.com2012-04-02
* Revert 3538.Gravatar bungeman@google.com2012-03-29
* Correct dependencies in gyp files.Gravatar bungeman@google.com2012-03-29
* Moved mac, unix, win and mesa directories under src/gpu/glGravatar robertphillips@google.com2012-03-28
* Moved Debug GL interface to src/gpu/gl/debug in preparation for splitting it up.Gravatar robertphillips@google.com2012-03-28
* Remove mutual dependency of gr and skgr.Gravatar bungeman@google.com2012-03-22
* Added debug GL Interface. This interface tracks various GL objects in order t...Gravatar robertphillips@google.com2012-03-19
* Split GrTextContext into baseclass and subclassGravatar bsalomon@google.com2012-03-16
* Make all gyp targets automatically include common.gypiGravatar epoger@google.com2012-03-16
* Remove offscreen supersampler.Gravatar bsalomon@google.com2012-03-02
* Revert 3191Gravatar bsalomon@google.com2012-02-15
* Add test to detect bias in conversion of frag shader floats to bytesGravatar bsalomon@google.com2012-02-14
* Move GL-specific include files to their own subdirectory, to betterGravatar tomhudson@google.com2012-02-14
* Make GLCaps be standalone and be a member of GrGLContextInfoGravatar bsalomon@google.com2012-02-14
* Add two files missed in r3165; most critically the gyp!Gravatar tomhudson@google.com2012-02-10
* Add GrGLContextInfoGravatar bsalomon@google.com2012-02-10
* Add convex path renderer (disabled)Gravatar bsalomon@google.com2012-01-17
* Add gyp variable to disable OSAAGravatar bsalomon@google.com2012-01-12
* Add code path to SW rasterize paths and upload as a mask textureGravatar bsalomon@google.com2012-01-12
* Make GrGLShaderVar objects aware of whether they are uniform, varying, orGravatar tomhudson@google.com2011-12-08
* Changes to the android gyp system to build without RTTI and exceptions.Gravatar djsollen@google.com2011-12-05
* Remove GrGpuGLFixed subclass and ES1 supportGravatar bsalomon@google.com2011-11-14
* Add support for GL_ARB_texture_swizzleGravatar bsalomon@google.com2011-11-07
* Adding support to trunk for building Skia using the Android NDK.Gravatar djsollen@google.com2011-11-03
* Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (bac...Gravatar bsalomon@google.com2011-10-27
* Extract GrDrawTarget::DrState into independent GrDrawState struct.Gravatar tomhudson@google.com2011-10-27
* Move a bunch of headers from include/gpu to src/gpu. Delete some unused files.Gravatar bsalomon@google.com2011-10-20
* Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext,...Gravatar bsalomon@google.com2011-10-19
* move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol sty...Gravatar bsalomon@google.com2011-10-13
* Move gpu/include/* to include/gpu and gpu/src/* to src/gpuGravatar bsalomon@google.com2011-10-12
* Remove nonexistant header from gyp fileGravatar bsalomon@google.com2011-10-04
* Resubmit 2289 with fix for glsl versionGravatar bsalomon@google.com2011-09-20
* Revert 2289. GLSL version detection not robust enough. May think we don't hav...Gravatar bsalomon@google.com2011-09-20
* [GPU] Use new Var type for inputs/outputs of FS and VSGravatar bsalomon@google.com2011-09-20
* GrTArray->SkTArray & docsGravatar bsalomon@google.com2011-09-14
* Remove unneeded #defineGravatar bsalomon@google.com2011-09-02
* Fix file name in gyp (wasn't caught b/c of windows case insensitivity)Gravatar bsalomon@google.com2011-08-30
* Add GrAAHairLinePathRendererGravatar bsalomon@google.com2011-08-30
* Use a prioritized list of path renderers in Gr.Gravatar bsalomon@google.com2011-08-19
* Make GrGLInterface a per-GrContext refcounted object rather than a globalGravatar bsalomon@google.com2011-08-19
* Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to sr...Gravatar bsalomon@google.com2011-08-17
* Revert "Make GrDrawTarget.h and GrPathRenderer.h be private headers"Gravatar vandebo@chromium.org2011-08-16
* Make GrDrawTarget.h and GrPathRenderer.h be private headersGravatar bsalomon@google.com2011-08-16
* Remove GrContext::drawCustomVerticesGravatar bsalomon@google.com2011-08-16
* Move some gpu headers out of the public include dirGravatar bsalomon@google.com2011-08-16
* Use a single stencil buffer for a given width,height,samplecountGravatar bsalomon@google.com2011-08-08
* Add GrStencilBuffer as a separate resource type from render targetGravatar bsalomon@google.com2011-08-03