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* Build in C++11 mode on Unix-like bots.Gravatar mtklein2015-02-05
* Revert of Build in C++11 mode on Unix-like bots. (patchset #4 id:60001 of htt...Gravatar mtklein2015-02-04
* Build in C++11 mode on Unix-like bots.Gravatar mtklein2015-02-04
* Build in C++11 mode on Macs.Gravatar mtklein2015-02-03
* Define SK_OVERRIDE when building for Android framework.Gravatar scroggo2015-01-30
* Setup Android framework builds to use the appropriate shared lib defines.Gravatar djsollen2015-01-27
* Update compiler warning flagsGravatar mtklein2015-01-23
* Don't require -DSK_USE_POSIX_THREADS.Gravatar mtklein2015-01-21
* Look at DYNAMIC_ANNOTATIONS_ENABLED now.Gravatar mtklein2014-12-15
* Revert of Add -ftrapv to debug builds. (patchset #1 id:1 of https://coderevie...Gravatar mtklein2014-11-21
* Add -ftrapv to debug builds.Gravatar mtklein2014-11-21
* Small changes to get things building and running on Linux/ARM.Gravatar mtklein2014-11-21
* Remove /arch:SSE2 from Win 64 Release buildsGravatar bsalomon2014-11-19
* Don't use /ZI on 64 bit windowsGravatar bsalomon2014-11-13
* Reenable deprecation warnings on Android framework.Gravatar scroggo2014-11-11
* Get gpudft support working in dm, gm, nanobench and bench_picturesGravatar jvanverth2014-11-07
* Revert of Get gpudft support working in dm, gm, nanobench and bench_pictures ...Gravatar jvanverth2014-11-06
* Get gpudft support working in dm, gm, nanobench and bench_picturesGravatar jvanverth2014-11-06
* Revert of Start to vectorize SkTileGrid. (patchset #48 id:1670001 of https://...Gravatar mtklein2014-10-20
* Start to vectorize SkTileGrid.Gravatar mtklein2014-10-20
* Revert of Start to vectorize SkTileGrid. (patchset #45 id:1430002 of https://...Gravatar mtklein2014-10-16
* Start to vectorize SkTileGrid.Gravatar mtklein2014-10-16
* Revert of No threadsafe statics. (patchset #1 id:1 of https://codereview.chro...Gravatar mtklein2014-10-13
* No threadsafe statics.Gravatar mtklein2014-10-13
* Allow GCC to build Skia on Mac.Gravatar mtklein2014-10-13
* Add -Wno-invalid-offsetof to Mac and iOS builds too.Gravatar mtklein2014-10-07
* Clean up SK_PICTURE_USE_SK_RECORD and SK_PICTURE_OPTIMIZE_SK_RECORD.Gravatar mtklein2014-09-30
* Add flag to call SkRecordOptimize on new pictures.Gravatar mtklein2014-09-15
* Revert of Add a test that uses C++11 features as a compiler canary. (patchset...Gravatar mtklein2014-09-12
* Add a test that uses C++11 features as a compiler canary.Gravatar mtklein2014-09-12
* Detect presence of dwrite_1.h.Gravatar bungeman2014-09-10
* Revert to enabling all of -O2 as it exposes a bug in the toolchain.Gravatar djsollen2014-09-03
* Disable -fexpensive-optimizations on 64-bit ARM.Gravatar djsollen2014-09-03
* Install a hook to swap between SkPicture backends with a single define.Gravatar mtklein2014-08-21
* Temporarily adjust Matrix.isSimilarity test tolerance on 64-bit ARM devicesGravatar djsollen2014-08-21
* Trim down OSX GYP rules. Same effect, shorter.Gravatar mtklein2014-08-19
* Turn on FontMgr for AndroidGravatar tomhudson2014-08-12
* On the bots, there's no need to link GMs into SampleApp.Gravatar mtklein2014-08-06
* Don't call out -lstdc++ -lm explicitly.Gravatar mtklein2014-08-04
* Revert of Memory improvements to render_pdfs; better DM pool size defaults (h...Gravatar halcanary2014-08-01
* Memory improvements to render_pdfs; better DM pool size defaultsGravatar halcanary2014-08-01
* Update NEON compiler defines to use SK_ prefixGravatar djsollen2014-08-01
* Enable the SSSE3 compile time check on all platforms (4th attempt)Gravatar djsollen2014-07-24
* Revert of Enable the SSSE3 compile time check on all platforms. (https://code...Gravatar bungeman2014-07-23
* Introduce skia_pic gyp variable.Gravatar scroggo2014-07-22
* Enable the SSSE3 compile time check on all platforms (3rd attempt)Gravatar djsollen2014-07-22
* Fix broken android framework builds where 32-bit MIPS compilers lack 64-bit _...Gravatar Derek Sollenberger2014-07-16
* Remove outdated compiler restrictions.Gravatar Derek Sollenberger2014-07-16
* Revert of Enable the SSSE3 compile time check on all platforms. (https://code...Gravatar halcanary2014-07-14
* Enable the SSSE3 compile time check on all platforms.Gravatar djsollen2014-07-14