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* Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies ...Gravatar bsalomon@google.com2010-12-23
* silence some of our startup spewGravatar reed@google.com2010-12-23
* add gpu to the default makefileGravatar reed@google.com2010-12-23
* flush inorder drawtarget (i.e. flushText) before we purge the atlas/cacheGravatar reed@google.com2010-12-22
* Force bool StageDesc to be a byte so that our memcmp equality test will work....Gravatar bsalomon@google.com2010-12-22
* add gpu backend (not hooked up yet)Gravatar reed@google.com2010-12-22