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* Make GrDrawTarget.h and GrPathRenderer.h be private headersGravatar bsalomon@google.com2011-08-16
* Remove GrContext::drawCustomVerticesGravatar bsalomon@google.com2011-08-16
* Make program unit test run clean and add it to tests programGravatar bsalomon@google.com2011-08-16
* Move some gpu headers out of the public include dirGravatar bsalomon@google.com2011-08-16
* Fix crash in GrStencilBuffer when it tries to unlock itself but has lost its ...Gravatar bsalomon@google.com2011-08-09
* Increase default cache sizeGravatar bsalomon@google.com2011-08-09
* Fix some ref leaksGravatar bsalomon@google.com2011-08-09
* Remove unnecessary header include.Gravatar bsalomon@google.com2011-08-09
* Fix sb/rt size computationGravatar bsalomon@google.com2011-08-09
* fix bug in r2077Gravatar bsalomon@google.com2011-08-09
* Suppress uninit warning.Gravatar bsalomon@google.com2011-08-09
* Use a single stencil buffer for a given width,height,samplecountGravatar bsalomon@google.com2011-08-08
* Make RT & TEX base classes aware of NPOT/min-RT bloated sizeGravatar bsalomon@google.com2011-08-08
* Fail draws when can't get geom into vb/ib.Gravatar bsalomon@google.com2011-08-05
* Fail path rendering gracefully when vb/ib space alloc failsGravatar bsalomon@google.com2011-08-05
* Fixes for iOS / Ganesh (consistent fs/vs uni precision decl and don't use ste...Gravatar bsalomon@google.com2011-08-05
* Fix dumb copy/paste errorGravatar bsalomon@google.com2011-08-05
* Handle recursive call into GrResourceCache::purgeAsNeededGravatar bsalomon@google.com2011-08-05
* Add GrStencilBuffer as a separate resource type from render targetGravatar bsalomon@google.com2011-08-03
* Add glReadBuffer to GrGLInterface.Gravatar bsalomon@google.com2011-08-03
* Add glDrawBuffer(s) to GrGLInterfaceGravatar bsalomon@google.com2011-08-02
* Correct check against GR_USE_PLATFORM_CREATE_SAMPLE_COUNTGravatar bsalomon@google.com2011-08-02
* Revert r2026 due to bot failuresGravatar bsalomon@google.com2011-08-02
* Create a separate GrStencilBuffer class apart from GrRenderTarget.Gravatar bsalomon@google.com2011-08-02
* iOS SampleApp menu related changesGravatar yangsu@google.com2011-08-02
* Fix comment alignmentGravatar bsalomon@google.com2011-08-01
* Remove unnecessary dirty clip flag in GrGpu, remove getUsableStencilBits()Gravatar bsalomon@google.com2011-08-01
* Split texture upload out from onCreateTextureGravatar bsalomon@google.com2011-08-01
* cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its...Gravatar bsalomon@google.com2011-07-29
* move render target decls / defs to their own headers / srcsGravatar bsalomon@google.com2011-07-29
* More variable initializations and curly braces to avoid Linux compilerGravatar tomhudson@google.com2011-07-29
* Move GL headers out of public include dirGravatar bsalomon@google.com2011-07-29
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* Make GrTextureCache into a generic GrResource cache. Also some GrContext text...Gravatar bsalomon@google.com2011-07-26
* Reapply r1951.Gravatar bsalomon@google.com2011-07-26
* Revert "Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel...Gravatar vandebo@chromium.org2011-07-26
* Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel configGravatar bsalomon@google.com2011-07-25
* Improve GPU blur performance by clearing only when necessary. This gives aGravatar senorblanco@chromium.org2011-07-22
* Revert r1937 while I try to figure out the GM failures.Gravatar senorblanco@chromium.org2011-07-21
* Improve GPU blur speed by clearing only when necessary. This gives aGravatar senorblanco@chromium.org2011-07-21
* Instead of turning clipping off during AA, clip to the offscreen tile whenGravatar tomhudson@google.com2011-07-19
* Use texture cache for writePixels tempGravatar bsalomon@google.com2011-07-18
* flip Y in uploads to bottom-up textures (and add gm test)Gravatar bsalomon@google.com2011-07-18
* convolve GrRefCnt and SkRefCntGravatar reed@google.com2011-07-15
* Undo accidental commit of GrContext.cpp in r1860.Gravatar bsalomon@google.com2011-07-14
* Make CPU->GPU blur path use texture cacheGravatar bsalomon@google.com2011-07-14
* Remove some cruft from SampleApp.cppGravatar bsalomon@google.com2011-07-14
* Updated SkUIView to use the current code, added a default gl interface for iosGravatar yangsu@google.com2011-07-13
* Remove unused SkGpuDevice functions, add GrRenderTarget handle gettersGravatar bsalomon@google.com2011-07-13
* GPU-based blur cleanup. Clean up some issues raised in code review:Gravatar senorblanco@chromium.org2011-07-12