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* Apply translate param to path bounds when computing ssaa boundsGravatar bsalomon@google.com2011-06-07
* Correct argument order for drawSimpleRect()Gravatar thakis@chromium.org2011-06-07
* Committing on behalf of gman@chromium.org:Gravatar kbr@chromium.org2011-06-07
* allow the build system to enable offscreen_aa to some max dimensionGravatar reed@google.com2011-06-03
* Correction of texture domain calculation. Review=http://codereview.appspot.c...Gravatar twiz@google.com2011-06-02
* Reduce GrGLProgram::ProgramDesc from 88B to 24B.Gravatar tomhudson@google.com2011-06-02
* Fix to bug, partial fix to unit tests following on fromGravatar tomhudson@google.com2011-06-01
* include SkTypes.hGravatar reed@google.com2011-06-01
* Speed up GrBinHashKey computation by replacing Adler32 with One-at-a-Time hashGravatar tomhudson@google.com2011-06-01
* Fix copy/paste bug that checks same stencil field twice in isDisabled().Gravatar bsalomon@google.com2011-05-27
* This change eliminates a potential memory leak and itGravatar junov@google.com2011-05-25
* Rename glu libtess symbols. When enabled in WebKit, the internal_glu libtessGravatar senorblanco@chromium.org2011-05-25
* Fixes performance for texture domain uniform uploadGravatar junov@google.com2011-05-24
* Fixed point no longer crashes when GL enabled in gm tests.Gravatar bungeman@google.com2011-05-20
* Tag GrPrintf with GR_API so that it is exposed to users of a Skia DLLGravatar bsalomon@google.com2011-05-20
* Add dual source blending support for proper blending with coverage.Gravatar bsalomon@google.com2011-05-20
* Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIStateGravatar bsalomon@google.com2011-05-19
* The plain Makefile was using -Wall, but the gyp build wasn't. This CL turns onGravatar senorblanco@chromium.org2011-05-19
* Add Mesa as a GL backend.Gravatar bungeman@google.com2011-05-19
* Batch up draws into triangle fans as large as possible when drawing convexGravatar senorblanco@chromium.org2011-05-19
* Fix uninit of mask varGravatar bsalomon@google.com2011-05-18
* Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expo...Gravatar bsalomon@google.com2011-05-17
* Set fEdgesUni to kUseUniform when we need to upload it. Fix for bug introducedGravatar senorblanco@chromium.org2011-05-17
* Pass forceClose "true" to SkPath::Iter constructor inGravatar senorblanco@chromium.org2011-05-17
* get tests closer to passing for SKIA_SCALAR=fixedGravatar epoger@google.com2011-05-17
* Removing remnants of GrGLEffect.Gravatar junov@google.com2011-05-17
* separate coverage stages from color stages.Gravatar bsalomon@google.com2011-05-16
* Fixed color bleeding issue when drawing a sub region of a bitmap with filteri...Gravatar junov@google.com2011-05-16
* use SkPath for GrPath, removing GrPathIter entirelyGravatar reed@google.com2011-05-16
* Fix winding order check for negative scale in tesselated path rendering. TheGravatar senorblanco@chromium.org2011-05-16
* Upload matrix as gl float rather than gr scalar (fixes a build break when sca...Gravatar bsalomon@google.com2011-05-16
* Disable blend for edge AA not general AAGravatar bsalomon@google.com2011-05-12
* Style fixGravatar Scroggo2011-05-12
* Edge antialiasing for convex shapes in GaneshGravatar senorblanco@chromium.org2011-05-12
* Allow blending if there is a color filter.Gravatar Scroggo2011-05-11
* Add space between mediump and float in 2pt radial vertex uniform declGravatar bsalomon@google.com2011-05-11
* Remove a warning.Gravatar Scroggo2011-05-11
* Store 1/255 as a constant to reduce number of divides.Gravatar Scroggo2011-05-11
* Remove unused variable.Gravatar Scroggo2011-05-11
* Keep program cache consistent when program creation fails.Gravatar bsalomon@google.com2011-05-11
* Add color filters to gpu path.Gravatar Scroggo2011-05-11
* Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix.Gravatar bsalomon@google.com2011-05-10
* Fix unused var warningGravatar bsalomon@google.com2011-05-09
* remove deleted include file (oops)Gravatar bsalomon@google.com2011-05-09
* Remove previous shader generator class. No longer compiles due to elimination...Gravatar bsalomon@google.com2011-05-09
* Make shader generator more legible. Get rid of some magic values.Gravatar bsalomon@google.com2011-05-09
* Share code with SkRectGravatar reed@google.com2011-05-09
* remove #if 0 codeGravatar reed@google.com2011-05-09
* Suppress int/NULL comparison warningGravatar bsalomon@google.com2011-05-09
* use SkPoint, creating an alias for GrPointGravatar reed@google.com2011-05-06