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* [GPU] Use new Var type for inputs/outputs of FS and VSGravatar bsalomon@google.com2011-09-20
* Include GrGLInterface.h instead of forward declaring, since we have to get NU...Gravatar bsalomon@google.com2011-09-16
* Fix forward declGravatar bsalomon@google.com2011-09-16
* Make GrGpuGL release its resources before GrGLInterface is released.Gravatar bsalomon@google.com2011-09-16
* Fix some mac compilation errors generated when building utils withinGravatar seanpaul@google.com2011-09-16
* Simplify specification of default interfaceGravatar bsalomon@google.com2011-09-16
* Fix assertions in GrResourceCache::removeAll, don't reattached invalidated re...Gravatar bsalomon@google.com2011-09-15
* Move edgeAA shader gen code to its own functionGravatar bsalomon@google.com2011-09-15
* enable OES derivatives extension in shaders that use itGravatar bsalomon@google.com2011-09-14
* Workaround crash in cmd buffer validation code when GL shaders/programs failGravatar bsalomon@google.com2011-09-14
* GrTArray->SkTArray & docsGravatar bsalomon@google.com2011-09-14
* Remove unnecessary forward decl that was causing a warning.Gravatar bsalomon@google.com2011-09-14
* Use push_back_n() in place of multiple push_back()sGravatar bsalomon@google.com2011-09-13
* Fix some issues in gpu device with perspective. Add a gm that would have caug...Gravatar bsalomon@google.com2011-09-13
* Add perspective support to the gpu aa hairline renderer.Gravatar bsalomon@google.com2011-09-12
* Add operator = to GrPaintGravatar bsalomon@google.com2011-09-12
* Fix GrContext::drawPaint with perspective, also never apply AAGravatar bsalomon@google.com2011-09-12
* [gpu] Remove getMaxStretch for perspective, use mapRadius for perspective pat...Gravatar bsalomon@google.com2011-09-09
* Improve gpu path subdiv with perspective, remove tolerance scale, fix commentGravatar bsalomon@google.com2011-09-07
* Make gpu hairline check for degenerate quad more robust Gravatar bsalomon@google.com2011-09-06
* Fix bitrot in GrGLDefaultInterface_android.cppGravatar bsalomon@google.com2011-09-06
* Make GL calls go through macro (and therefore trigger callback function if pr...Gravatar bsalomon@google.com2011-09-06
* Rename existing nonpreserving reallocs to reset, add reset to SkAutoMalloc, u...Gravatar bsalomon@google.com2011-09-02
* Remove unneeded #defineGravatar bsalomon@google.com2011-09-02
* Fix some warnings when including some Skia headers in Chromium code under VS2...Gravatar bsalomon@google.com2011-09-01
* Add optional per-gl-func client callback.Gravatar bsalomon@google.com2011-09-01
* Compile option to perform GL logging by default debug.Gravatar bsalomon@google.com2011-08-31
* Abort AA rect path when index buffer allocation failsGravatar bsalomon@google.com2011-08-31
* Fix GrAAHairLinePathRenderer fixed pt buildGravatar bsalomon@google.com2011-08-30
* Add GrAAHairLinePathRendererGravatar bsalomon@google.com2011-08-30
* Fix multi-line macro by adding line continuation.Gravatar bsalomon@google.com2011-08-30
* Updated iOS SampleApp and the simple hello world Skia Cocoa App under experim...Gravatar yangsu@google.com2011-08-30
* Add SkMatrix::getPerspectiveTypeMaskOnly() and SkMatrix::isTriviallyIdentity().Gravatar tomhudson@google.com2011-08-30
* [committed on behalf of dmaclach@chromium.org.]Gravatar senorblanco@chromium.org2011-08-29
* Fix GPU assumption that clipstack begins with intersect or replace.Gravatar bsalomon@google.com2011-08-29
* rolling back the experimental rollbacks in r2178-2179Gravatar epoger@google.com2011-08-26
* rolling tree back to its state as of r2169 to see if that fixes Windows build...Gravatar epoger@google.com2011-08-26
* Experimental revert of 2170 to see if the buildbot issues are somehow related.Gravatar tomhudson@google.com2011-08-26
* Don't intersect clipstack with root device boundsGravatar bsalomon@google.com2011-08-25
* Remove compiler warnings (Linux clang, mostly).Gravatar tomhudson@google.com2011-08-25
* Remove compiler warnings (gcc on Linux).Gravatar tomhudson@google.com2011-08-25
* More prep work in Gr for landing AA hairline renderer.Gravatar bsalomon@google.com2011-08-23
* Correctly determine whether HW AA lines can be usedGravatar bsalomon@google.com2011-08-23
* Exit early from 0 prim draws in GrDrawTargetGravatar bsalomon@google.com2011-08-23
* Fix GrResourceCache::removeAll when one resource holds a lock on anotherGravatar bsalomon@google.com2011-08-22
* Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary t...Gravatar bsalomon@google.com2011-08-19
* Use a prioritized list of path renderers in Gr.Gravatar bsalomon@google.com2011-08-19
* Change GrSafeUnref / GrSafeRef from static inlines to #defines. Chrome buid i...Gravatar bsalomon@google.com2011-08-19
* Include GrRenderTarget.h in GrContext.h to unblock skia roll due to WK depend...Gravatar bsalomon@google.com2011-08-19
* Make GrGLInterface a per-GrContext refcounted object rather than a globalGravatar bsalomon@google.com2011-08-19