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gpu
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GrTextContext.cpp
Commit message (
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Author
Age
*
Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
bsalomon@google.com
2011-05-05
*
Adds read pixels to GrTexture and GrRenderTarget
bsalomon@google.com
2011-04-05
*
always flush accumulated draws before we purge the font cache
reed@google.com
2011-04-04
*
Add blend constant color and use it for lcd text common case (no fancy blend ...
bsalomon@google.com
2011-03-15
*
If we compute an exact clip bounds prefer it over user passed bounds. Also cl...
bsalomon@google.com
2011-03-08
*
Add support for clipstack to Gr. GrClip is now a list of rects and paths with...
bsalomon@google.com
2011-03-03
*
Make a separate path renderer object. Move enum types to GrTypes.h
bsalomon@google.com
2011-02-22
*
Hide alloc size vs content size below API
bsalomon@google.com
2011-02-17
*
Batch consecutive draw rects.
bsalomon@google.com
2011-02-16
*
Increase number of stages from 1 to 2
bsalomon@google.com
2011-01-24
*
Rev the GrContext interface. Context has draw* functions that take a new GrPa...
bsalomon@google.com
2011-01-21
*
Towards issue #106
bsalomon@google.com
2011-01-13
*
add template macro to "safely" perform casts w/o breaking strict-aliasing
reed@google.com
2011-01-05
*
flush inorder drawtarget (i.e. flushText) before we purge the atlas/cache
reed@google.com
2010-12-22
*
add gpu backend (not hooked up yet)
reed@google.com
2010-12-22