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path: root/gpu/src/GrTextContext.cpp
Commit message (Expand)AuthorAge
* Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.Gravatar bsalomon@google.com2011-05-05
* Adds read pixels to GrTexture and GrRenderTargetGravatar bsalomon@google.com2011-04-05
* always flush accumulated draws before we purge the font cacheGravatar reed@google.com2011-04-04
* Add blend constant color and use it for lcd text common case (no fancy blend ...Gravatar bsalomon@google.com2011-03-15
* If we compute an exact clip bounds prefer it over user passed bounds. Also cl...Gravatar bsalomon@google.com2011-03-08
* Add support for clipstack to Gr. GrClip is now a list of rects and paths with...Gravatar bsalomon@google.com2011-03-03
* Make a separate path renderer object. Move enum types to GrTypes.hGravatar bsalomon@google.com2011-02-22
* Hide alloc size vs content size below APIGravatar bsalomon@google.com2011-02-17
* Batch consecutive draw rects.Gravatar bsalomon@google.com2011-02-16
* Increase number of stages from 1 to 2Gravatar bsalomon@google.com2011-01-24
* Rev the GrContext interface. Context has draw* functions that take a new GrPa...Gravatar bsalomon@google.com2011-01-21
* Towards issue #106Gravatar bsalomon@google.com2011-01-13
* add template macro to "safely" perform casts w/o breaking strict-aliasingGravatar reed@google.com2011-01-05
* flush inorder drawtarget (i.e. flushText) before we purge the atlas/cacheGravatar reed@google.com2010-12-22
* add gpu backend (not hooked up yet)Gravatar reed@google.com2010-12-22