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path:
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gpu
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src
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GrGpuGLShaders.cpp
Commit message (
Expand
)
Author
Age
*
Store 1/255 as a constant to reduce number of divides.
Scroggo
2011-05-11
*
Remove unused variable.
Scroggo
2011-05-11
*
Keep program cache consistent when program creation fails.
bsalomon@google.com
2011-05-11
*
Add color filters to gpu path.
Scroggo
2011-05-11
*
Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix.
bsalomon@google.com
2011-05-10
*
Make shader generator more legible. Get rid of some magic values.
bsalomon@google.com
2011-05-09
*
remove unused var, fixes warning
bsalomon@google.com
2011-05-06
*
Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
bsalomon@google.com
2011-05-05
*
Fixing a simple build error in GrGpuGLShaders.cpp with GR_AGGRESSIVE_SHADER_OPTS
junov@google.com
2011-04-29
*
Fix warnings.
bsalomon@google.com
2011-04-28
*
SSSA for drawVerts, cleanup determination of when stage is enabled
bsalomon@google.com
2011-04-26
*
Fix copy/paste bug that causes stage 0 sample mode to be used for all stages
bsalomon@google.com
2011-04-22
*
Adds a build flag for GL to never use vertex attributes that don't have per-v...
bsalomon@google.com
2011-04-19
*
rename XHelper members to onX
bsalomon@google.com
2011-04-12
*
Adds read pixels to GrTexture and GrRenderTarget
bsalomon@google.com
2011-04-05
*
Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
junov@google.com
2011-03-31
*
Hide alloc size vs content size below API
bsalomon@google.com
2011-02-17
*
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer ...
bsalomon@google.com
2011-02-14
*
git-svn-id: http://skia.googlecode.com/svn/trunk@783 2bbb7eff-a529-9590-31e7-...
bsalomon@google.com
2011-02-11
*
fixes for some warnings:
reed@google.com
2011-01-25
*
Cleanup including of GL headers and provide way to include custom headers, ex...
bsalomon@google.com
2011-01-19
*
add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radial
reed@google.com
2011-01-19
*
Remove notion of default rendertarget. This doesn't map well to usage pattern...
bsalomon@google.com
2011-01-18
*
Use macro to call gl.
bsalomon@google.com
2011-01-13
*
Towards issue #106
bsalomon@google.com
2011-01-13
*
add helpers to initialize our var-int args before calling GL. Some drivers
reed@google.com
2011-01-12
*
add gpu backend (not hooked up yet)
reed@google.com
2010-12-22