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path: root/gpu/src/GrGpuGLShaders.cpp
Commit message (Expand)AuthorAge
* Store 1/255 as a constant to reduce number of divides.Gravatar Scroggo2011-05-11
* Remove unused variable.Gravatar Scroggo2011-05-11
* Keep program cache consistent when program creation fails.Gravatar bsalomon@google.com2011-05-11
* Add color filters to gpu path.Gravatar Scroggo2011-05-11
* Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix.Gravatar bsalomon@google.com2011-05-10
* Make shader generator more legible. Get rid of some magic values.Gravatar bsalomon@google.com2011-05-09
* remove unused var, fixes warningGravatar bsalomon@google.com2011-05-06
* Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.Gravatar bsalomon@google.com2011-05-05
* Fixing a simple build error in GrGpuGLShaders.cpp with GR_AGGRESSIVE_SHADER_OPTSGravatar junov@google.com2011-04-29
* Fix warnings.Gravatar bsalomon@google.com2011-04-28
* SSSA for drawVerts, cleanup determination of when stage is enabledGravatar bsalomon@google.com2011-04-26
* Fix copy/paste bug that causes stage 0 sample mode to be used for all stagesGravatar bsalomon@google.com2011-04-22
* Adds a build flag for GL to never use vertex attributes that don't have per-v...Gravatar bsalomon@google.com2011-04-19
* rename XHelper members to onXGravatar bsalomon@google.com2011-04-12
* Adds read pixels to GrTexture and GrRenderTargetGravatar bsalomon@google.com2011-04-05
* Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShadersGravatar junov@google.com2011-03-31
* Hide alloc size vs content size below APIGravatar bsalomon@google.com2011-02-17
* Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer ...Gravatar bsalomon@google.com2011-02-14
* git-svn-id: http://skia.googlecode.com/svn/trunk@783 2bbb7eff-a529-9590-31e7-...Gravatar bsalomon@google.com2011-02-11
* fixes for some warnings:Gravatar reed@google.com2011-01-25
* Cleanup including of GL headers and provide way to include custom headers, ex...Gravatar bsalomon@google.com2011-01-19
* add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radialGravatar reed@google.com2011-01-19
* Remove notion of default rendertarget. This doesn't map well to usage pattern...Gravatar bsalomon@google.com2011-01-18
* Use macro to call gl.Gravatar bsalomon@google.com2011-01-13
* Towards issue #106Gravatar bsalomon@google.com2011-01-13
* add helpers to initialize our var-int args before calling GL. Some driversGravatar reed@google.com2011-01-12
* add gpu backend (not hooked up yet)Gravatar reed@google.com2010-12-22