| Commit message (Collapse) | Author | Age |
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git-svn-id: http://skia.googlecode.com/svn/trunk@1241 2bbb7eff-a529-9590-31e7-b0007b416f81
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for fixed pipe or shader pipe use.
Review URL: http://codereview.appspot.com/4435082/
git-svn-id: http://skia.googlecode.com/svn/trunk@1234 2bbb7eff-a529-9590-31e7-b0007b416f81
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GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
Review URL: http://codereview.appspot.com/4354048/
git-svn-id: http://skia.googlecode.com/svn/trunk@1045 2bbb7eff-a529-9590-31e7-b0007b416f81
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fill modes except hairline are supported. Note that the path renderer is not
enabled by default; to enable it, replace "GrCreatePathRenderer_none.cpp" with
"GrCreatePathRenderer_tesselated.cpp" in skia.gyp, and run gyp_skia, and build.
This change also contains a number of build fixes for Win32 (for building
SampleApp on VS2008) and Mac (for my ancient Mac Pro which supports
GL_EXT_framebuffer_object but not GL_ARB_framebuffer_object). Also,
priorityq-heap.c was removed from the SampleApp build, since it's #included by
priorityq.c (weird, I know).
NB: When this change is rolled into chrome, some modifications to chromium's
skia.gyp will be necessary.
Review URL: http://codereview.appspot.com/4289072/
git-svn-id: http://skia.googlecode.com/svn/trunk@1012 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4287072/
git-svn-id: http://skia.googlecode.com/svn/trunk@984 2bbb7eff-a529-9590-31e7-b0007b416f81
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This never worked correctly. The texture loses multisample status when the resolve occurs. We never had code to re-establish it. Also, we'd have to handle the case where you resolve but then want to render to it again without clearing.
Review URL: http://codereview.appspot.com/4274074/
git-svn-id: http://skia.googlecode.com/svn/trunk@974 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4301044/
git-svn-id: http://skia.googlecode.com/svn/trunk@970 2bbb7eff-a529-9590-31e7-b0007b416f81
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GR_SUPPORT_GLDESKTOP family of macros.
Support for the platform is configured dynamically, by querying the
fBindingsExported member of active GrGLInterface instance.
Review: http://codereview.appspot.com/4298048/
git-svn-id: http://skia.googlecode.com/svn/trunk@960 2bbb7eff-a529-9590-31e7-b0007b416f81
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GrGLint, etc. types are introduced, and new GR_GL_XXXX constants for use at all
GL call-sites.
Review: http://codereview.appspot.com/4272061/
git-svn-id: http://skia.googlecode.com/svn/trunk@959 2bbb7eff-a529-9590-31e7-b0007b416f81
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or shaded text)
Review URL: http://codereview.appspot.com/4274057/
git-svn-id: http://skia.googlecode.com/svn/trunk@941 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://code.google.com/p/skia/source/detail?r=937
Issue: http://code.google.com/p/skia/issues/detail?id=174
Review: http://codereview.appspot.com/4288047/
git-svn-id: http://skia.googlecode.com/svn/trunk@940 2bbb7eff-a529-9590-31e7-b0007b416f81
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environments using skia to specify a GL implementation at run-time, instead of
relying on the linker to pull in the appropriate GL impl.
A new structure, GrGLInterface is exposed. This struct contains a set of
function pointers that should point to an appropriate GL implementation.
This change also removes the reliance on GLew on windows builds.
Review: http://codereview.appspot.com/4254059/
git-svn-id: http://skia.googlecode.com/svn/trunk@937 2bbb7eff-a529-9590-31e7-b0007b416f81
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