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path: root/gpu/include/GrTypes.h
Commit message (Expand)AuthorAge
* Fix alignment issues with stack allocated memory allocated as bytes but used ...Gravatar bsalomon@google.com2011-04-20
* Adds a build flag for GL to never use vertex attributes that don't have per-v...Gravatar bsalomon@google.com2011-04-19
* Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA.Gravatar bsalomon@google.com2011-04-11
* fix use of smooth linesGravatar bsalomon@google.com2011-04-08
* Adds read pixels to GrTexture and GrRenderTargetGravatar bsalomon@google.com2011-04-05
* need a separate texture for each maskformat in atlasmgrGravatar reed@google.com2011-03-15
* Add blend constant color and use it for lcd text common case (no fancy blend ...Gravatar bsalomon@google.com2011-03-15
* support lcd16 in text atlas (sans shader support)Gravatar reed@google.com2011-03-15
* Fixups for clipstack, convexity test for paths.Gravatar bsalomon@google.com2011-03-04
* Add support for clipstack to Gr. GrClip is now a list of rects and paths with...Gravatar bsalomon@google.com2011-03-03
* Make a separate path renderer object. Move enum types to GrTypes.hGravatar bsalomon@google.com2011-02-22
* Batch consecutive draw rects.Gravatar bsalomon@google.com2011-02-16
* Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer ...Gravatar bsalomon@google.com2011-02-14
* add template macro to "safely" perform casts w/o breaking strict-aliasingGravatar reed@google.com2011-01-05
* add gpu backend (not hooked up yet)Gravatar reed@google.com2010-12-22