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* Add GrVkTexelBuffer classGravatar Greg Daniel2017-05-08
* Add bigrect GM.Gravatar Ben Wagner2017-05-05
* add a new hsl GMGravatar Mike Klein2017-05-05
* Add postFlush call to GrOnFlushCallbackObjectGravatar Chris Dalton2017-05-05
* Add ShadowUtils sample.Gravatar Jim Van Verth2017-05-04
* Reland "Add SkImage::makeColorSpace() with correct transfer fn behavior"Gravatar Matt Sarett2017-05-04
* Revert "Revert "Revert "eliminated GrGLSLExpr"""Gravatar Ethan Nicholas2017-05-04
* Finish removal of SkImageInfo from SkPixelRefGravatar Matt Sarett2017-05-04
* Revert "Add SkImage::makeColorSpace() with correct transfer fn behavior"Gravatar Matt Sarett2017-05-04
* Add SkImage::makeColorSpace() with correct transfer fn behaviorGravatar Matt Sarett2017-05-03
* Revert "Revert "Add a new non-AA rect op that does not inherit from GrLegacyM...Gravatar Brian Salomon2017-05-03
* Revert "Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp."Gravatar Brian Salomon2017-05-03
* Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp.Gravatar Brian Salomon2017-05-03
* Revert "Revert "eliminated GrGLSLExpr""Gravatar Ethan Nicholas2017-05-03
* remove unused etc logicGravatar Mike Reed2017-05-03
* Revert "eliminated GrGLSLExpr"Gravatar Brian Salomon2017-05-02
* Add support for row-by-row jpeg encodingGravatar Matt Sarett2017-05-02
* eliminated GrGLSLExprGravatar Ethan Nicholas2017-05-02
* Remove EXPERIMENTAL_SHADOWING, Part 1Gravatar Jim Van Verth2017-05-02
* Revert "Add support for row-by-row jpeg encoding"Gravatar Leon Scroggins2017-05-02
* Add support for row-by-row jpeg encodingGravatar Matt Sarett2017-05-02
* Reland "Add a clip mask bench"Gravatar Florin Malita2017-05-02
* Revert "Add a clip mask bench"Gravatar Mike Klein2017-05-01
* Add a clip mask benchGravatar Florin Malita2017-05-01
* Only store width and height on SkPixelRef (last part)Gravatar Matt Sarett2017-05-01
* remove unused yuv methodsGravatar Mike Reed2017-04-28
* Revert "Only store width and height on SkPixelRef"Gravatar Ben Wagner2017-04-28
* Only store width and height on SkPixelRefGravatar Matt Sarett2017-04-27
* Fold SkImageCacherator into SkImage_LazyGravatar Brian Osman2017-04-27
* Describe GCC-like asm steps as "assemble ..."Gravatar Mike Klein2017-04-26
* Delete SkGTypeface and SkGScalerContextGravatar Matt Sarett2017-04-25
* Remove two more gpu headers from include/*Gravatar Robert Phillips2017-04-24
* Make InstancedRendering more opList-splitting friendlyGravatar Robert Phillips2017-04-24
* Reland "Make SkPngCodec only read as much of the stream as necessary"Gravatar Leon Scroggins III2017-04-21
* Use dstColorSpace in SkPictureShader cache keyGravatar Matt Sarett2017-04-21
* Remove more headers from include/gpuGravatar Robert Phillips2017-04-21
* Remove all headers from include/gpu/effectsGravatar Robert Phillips2017-04-21
* Rename SkImage_Generator to SkImage_LazyGravatar Brian Osman2017-04-20
* Revert "Make SkPngCodec only read as much of the stream as necessary"Gravatar Leon Scroggins2017-04-20
* Make SkPngCodec only read as much of the stream as necessaryGravatar Leon Scroggins III2017-04-20
* Check-in vulkan.h into third_party and use that instead of local sdk vulkan.hGravatar Greg Daniel2017-04-20
* test and fix f16<->f32 conversion stagesGravatar Mike Klein2017-04-20
* Remove SkOpTAllocatorGravatar Herb Derby2017-04-19
* add unit tests for parametric_* stagesGravatar Mike Klein2017-04-19
* Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...Gravatar Greg Daniel2017-04-19
* Check-in vulkan.h into third_party and use that instead of local sdk vulkan.hGravatar Greg Daniel2017-04-19
* Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...Gravatar Greg Daniel2017-04-19
* Add backend safe classes for passing in external texture and render targets i...Gravatar Greg Daniel2017-04-18
* Remove SkVarAllocGravatar Herb Derby2017-04-18
* Check-in vulkan.h into third_party and use that instead of local sdk vulkan.hGravatar Greg Daniel2017-04-18