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Author
Age
*
Add GrVkTexelBuffer class
Greg Daniel
2017-05-08
*
Add bigrect GM.
Ben Wagner
2017-05-05
*
add a new hsl GM
Mike Klein
2017-05-05
*
Add postFlush call to GrOnFlushCallbackObject
Chris Dalton
2017-05-05
*
Add ShadowUtils sample.
Jim Van Verth
2017-05-04
*
Reland "Add SkImage::makeColorSpace() with correct transfer fn behavior"
Matt Sarett
2017-05-04
*
Revert "Revert "Revert "eliminated GrGLSLExpr"""
Ethan Nicholas
2017-05-04
*
Finish removal of SkImageInfo from SkPixelRef
Matt Sarett
2017-05-04
*
Revert "Add SkImage::makeColorSpace() with correct transfer fn behavior"
Matt Sarett
2017-05-04
*
Add SkImage::makeColorSpace() with correct transfer fn behavior
Matt Sarett
2017-05-03
*
Revert "Revert "Add a new non-AA rect op that does not inherit from GrLegacyM...
Brian Salomon
2017-05-03
*
Revert "Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp."
Brian Salomon
2017-05-03
*
Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp.
Brian Salomon
2017-05-03
*
Revert "Revert "eliminated GrGLSLExpr""
Ethan Nicholas
2017-05-03
*
remove unused etc logic
Mike Reed
2017-05-03
*
Revert "eliminated GrGLSLExpr"
Brian Salomon
2017-05-02
*
Add support for row-by-row jpeg encoding
Matt Sarett
2017-05-02
*
eliminated GrGLSLExpr
Ethan Nicholas
2017-05-02
*
Remove EXPERIMENTAL_SHADOWING, Part 1
Jim Van Verth
2017-05-02
*
Revert "Add support for row-by-row jpeg encoding"
Leon Scroggins
2017-05-02
*
Add support for row-by-row jpeg encoding
Matt Sarett
2017-05-02
*
Reland "Add a clip mask bench"
Florin Malita
2017-05-02
*
Revert "Add a clip mask bench"
Mike Klein
2017-05-01
*
Add a clip mask bench
Florin Malita
2017-05-01
*
Only store width and height on SkPixelRef (last part)
Matt Sarett
2017-05-01
*
remove unused yuv methods
Mike Reed
2017-04-28
*
Revert "Only store width and height on SkPixelRef"
Ben Wagner
2017-04-28
*
Only store width and height on SkPixelRef
Matt Sarett
2017-04-27
*
Fold SkImageCacherator into SkImage_Lazy
Brian Osman
2017-04-27
*
Describe GCC-like asm steps as "assemble ..."
Mike Klein
2017-04-26
*
Delete SkGTypeface and SkGScalerContext
Matt Sarett
2017-04-25
*
Remove two more gpu headers from include/*
Robert Phillips
2017-04-24
*
Make InstancedRendering more opList-splitting friendly
Robert Phillips
2017-04-24
*
Reland "Make SkPngCodec only read as much of the stream as necessary"
Leon Scroggins III
2017-04-21
*
Use dstColorSpace in SkPictureShader cache key
Matt Sarett
2017-04-21
*
Remove more headers from include/gpu
Robert Phillips
2017-04-21
*
Remove all headers from include/gpu/effects
Robert Phillips
2017-04-21
*
Rename SkImage_Generator to SkImage_Lazy
Brian Osman
2017-04-20
*
Revert "Make SkPngCodec only read as much of the stream as necessary"
Leon Scroggins
2017-04-20
*
Make SkPngCodec only read as much of the stream as necessary
Leon Scroggins III
2017-04-20
*
Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
Greg Daniel
2017-04-20
*
test and fix f16<->f32 conversion stages
Mike Klein
2017-04-20
*
Remove SkOpTAllocator
Herb Derby
2017-04-19
*
add unit tests for parametric_* stages
Mike Klein
2017-04-19
*
Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...
Greg Daniel
2017-04-19
*
Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
Greg Daniel
2017-04-19
*
Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...
Greg Daniel
2017-04-19
*
Add backend safe classes for passing in external texture and render targets i...
Greg Daniel
2017-04-18
*
Remove SkVarAlloc
Herb Derby
2017-04-18
*
Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
Greg Daniel
2017-04-18
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