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* Make mock GrContext unit testable.Gravatar Brian Salomon2017-07-06
* srgb conversion needs to be in unpremulGravatar Mike Reed2017-07-06
* Add basic metal build files for backendGravatar Greg Daniel2017-07-05
* rewrote GrAlphaThresholdFragmentProcessor in skslGravatar Ethan Nicholas2017-07-05
* SkPDF: Refactor PDFShader to use ShTHashMap<>Gravatar Hal Canary2017-07-05
* Add a nanobench for drawing glyphs as pathsGravatar Chris Dalton2017-07-05
* Revert "enable new tiling for android"Gravatar Mike Reed2017-07-05
* enable new tiling for androidGravatar Mike Reed2017-07-05
* update blendmode benchGravatar Mike Reed2017-07-04
* remove unneeded code for index8 imagseGravatar Mike Reed2017-07-03
* Added new edge handling mode (clamp and repeat) to Gaussian blur filter.Gravatar wutao2017-06-30
* Delete non-raster-pipeline SkTwoPointConicalGradient implGravatar Florin Malita2017-06-30
* Always use raster pipeline for SkTwoPointConicalGradientGravatar Florin Malita2017-06-29
* Re-re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-29
* Revert "remove SK_SUPPORT_LEGACY_TILED_BITMAPS flag for android"Gravatar Mike Reed2017-06-28
* remove SK_SUPPORT_LEGACY_TILED_BITMAPS flag for androidGravatar Mike Reed2017-06-28
* Revert "Re-land sksl fragment processor support"Gravatar Mike Klein2017-06-27
* Re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* Upgrade android build (and infrastructure) to use ndk r15.Gravatar Derek Sollenberger2017-06-27
* Revert "sksl fragment processor support"Gravatar Ethan Nicholas2017-06-27
* sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* Add GM image test for blur with clamp mode.Gravatar wutao2017-06-27
* attempt to fix android rollGravatar Mike Reed2017-06-27
* remove unneeded guards for androidGravatar Mike Reed2017-06-26
* Move threaded BMP device to samplesGravatar Brian Osman2017-06-26
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "remove a bit more dead code"Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* use rasterpipeline for colorfiltersGravatar Mike Reed2017-06-25
* remove unused blitrowGravatar Mike Reed2017-06-24
* remove a bit more dead codeGravatar Mike Klein2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* Move mock gpu and caps, add Gr prefix, and create via GrContext::CreateGravatar Brian Salomon2017-06-23
* fix repeat/mirror sampling bleedGravatar Mike Klein2017-06-22
* Revert "Revert "Clean up onTransferPixels""Gravatar Jim Van Verth2017-06-22
* add tile flagGravatar Mike Reed2017-06-22
* remove unused SkFilterProcsGravatar Mike Reed2017-06-21
* Revert "Clean up onTransferPixels"Gravatar Jim Van Verth2017-06-21
* Clean up onTransferPixelsGravatar Jim Van Verth2017-06-21
* Revert "remove unused TableMaskFilter"Gravatar Mike Reed2017-06-19
* remove unused TableMaskFilterGravatar Mike Reed2017-06-19
* Revert "Revert "Remove Gr*Gpu includes from header files.""Gravatar Greg Daniel2017-06-16
* Revert "Revert "Add API for flushing surfaces with gpu semaphores""Gravatar Greg Daniel2017-06-16
* Hide GrGpuResourceRef from prying eyesGravatar Robert Phillips2017-06-16
* Revert "Add API for flushing surfaces with gpu semaphores"Gravatar Greg Daniel2017-06-15
* Revert "Remove Gr*Gpu includes from header files."Gravatar Greg Daniel2017-06-15
* Remove Gr*Gpu includes from header files.Gravatar Greg Daniel2017-06-15
* Add API for flushing surfaces with gpu semaphoresGravatar Greg Daniel2017-06-15
* Remove GrGpu.h from GrResourceProvider.hGravatar Robert Phillips2017-06-15