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* Make shadow tessellators fail gracefully and add unit test for this.Gravatar Brian Salomon2017-02-03
* Add a GM for SkShadowUtils and fix a few issues.Gravatar Brian Salomon2017-02-01
* Make flag parsing work in GN-built iOS nanobench.Gravatar Mike Klein2017-01-31
* Automate more parts of gn/package_ios.py.Gravatar Mike Klein2017-01-31
* gn: iOS packaging scriptGravatar Mike Klein2017-01-31
* remove unused SkLayerGravatar Mike Reed2017-01-30
* Change shadow tessellators to use SkColor and move to util.Gravatar Jim Van Verth2017-01-30
* remove SkArithmeticMode.h empty headerGravatar Mike Reed2017-01-30
* Push GrTextureProxy down to more effectsGravatar Robert Phillips2017-01-30
* Generate Android build targets for dm and nanobenchGravatar Leon Scroggins III2017-01-27
* Add geometric version of spot shadowGravatar Jim Van Verth2017-01-27
* Consolidate read/write-Pixels testing code - take 2Gravatar Robert Phillips2017-01-27
* Revert "Consolidate read/write-Pixels testing code"Gravatar Robert Phillips2017-01-27
* Consolidate read/write-Pixels testing codeGravatar Robert Phillips2017-01-27
* Move SkGammaColorFilter to tools, limit to sRGBGravatar Brian Osman2017-01-26
* remove legacy clipbounds flag for androidGravatar Mike Reed2017-01-26
* Switch GrConfigConversionEffect over to taking GrTextureProxiesGravatar Robert Phillips2017-01-25
* Move SkShadowTessellator to GrShadowTessellatorGravatar Jim Van Verth2017-01-25
* Add geometric implementation for ambient shadowsGravatar Jim Van Verth2017-01-25
* Revert "Add geometric implementation for ambient shadows"Gravatar Ethan Nicholas2017-01-25
* Add geometric implementation for ambient shadowsGravatar Jim Van Verth2017-01-24
* Make GrConvolutionEffect only support Gaussian kernels and rename.Gravatar Brian Salomon2017-01-24
* Remove SkTDict and calls from SkView.Gravatar Herb Derby2017-01-24
* rename virtuals for clipbounds, and deprecate older bool/var-arg patternGravatar Mike Reed2017-01-23
* GN: add 32-bit and Release iOS builders.Gravatar Mike Klein2017-01-23
* Revert "Try /MTd on Debug Windows builds."Gravatar Mike Klein2017-01-21
* Try /MTd on Debug Windows builds.Gravatar Mike Klein2017-01-21
* Remove SkColorCubeFilter. It is unused.Gravatar Mike Klein2017-01-21
* clipstack is now privateGravatar Mike Reed2017-01-21
* Revert "Revert "move device headers to core""Gravatar Mike Reed2017-01-19
* Add class GrProcessorSet which represents color and coverage FPs and a XPFact...Gravatar Brian Salomon2017-01-18
* Revert "move device headers to core"Gravatar Mike Reed2017-01-18
* move device headers to coreGravatar Mike Reed2017-01-17
* Simplify GrProcOptInfo initialization.Gravatar Brian Salomon2017-01-17
* hide getClipStackGravatar Mike Reed2017-01-17
* Split ShadowMaskFilter into separate ambient and spot mask filtersGravatar Jim Van Verth2017-01-16
* Remove SkFallbackAlloc and SkFixedAlloc.Gravatar Herb Derby2017-01-16
* savelayer gmGravatar Mike Reed2017-01-14
* Revert "move SkDevice.h and SkBitmapDevice.h contents in to src headers"Gravatar Mike Reed2017-01-13
* move SkDevice.h and SkBitmapDevice.h contents in to src headersGravatar Mike Reed2017-01-13
* Fix Android rollGravatar Mike Klein2017-01-13
* Move Android shadow rendering interface to util library.Gravatar Jim Van Verth2017-01-13
* skia_android_serial = "auto"Gravatar Mike Klein2017-01-12
* GrTessellator: fix artifact with exactly-1-px-wide edges.Gravatar Stephen White2017-01-12
* move SkTRegister.h into toolsGravatar Mike Reed2017-01-11
* Make SkColorToHSV and SkHSVToColor "perfect" inversesGravatar Leon Scroggins III2017-01-11
* Add test for processor->resource ref/io countsGravatar Brian Salomon2017-01-11
* Get latest ANGLE as of January 6, 2017Gravatar Brian Osman2017-01-11
* move SkDraw.h to coreGravatar Mike Reed2017-01-11
* Start including 'winrt' in Windows toolchainGravatar Brian Osman2017-01-10