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Commit message (
Expand
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Author
Age
*
srgb conversion needs to be in unpremul
Mike Reed
2017-07-06
*
Add basic metal build files for backend
Greg Daniel
2017-07-05
*
rewrote GrAlphaThresholdFragmentProcessor in sksl
Ethan Nicholas
2017-07-05
*
SkPDF: Refactor PDFShader to use ShTHashMap<>
Hal Canary
2017-07-05
*
Add a nanobench for drawing glyphs as paths
Chris Dalton
2017-07-05
*
Revert "enable new tiling for android"
Mike Reed
2017-07-05
*
enable new tiling for android
Mike Reed
2017-07-05
*
update blendmode bench
Mike Reed
2017-07-04
*
remove unneeded code for index8 imagse
Mike Reed
2017-07-03
*
Added new edge handling mode (clamp and repeat) to Gaussian blur filter.
wutao
2017-06-30
*
Delete non-raster-pipeline SkTwoPointConicalGradient impl
Florin Malita
2017-06-30
*
Always use raster pipeline for SkTwoPointConicalGradient
Florin Malita
2017-06-29
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29
*
Revert "remove SK_SUPPORT_LEGACY_TILED_BITMAPS flag for android"
Mike Reed
2017-06-28
*
remove SK_SUPPORT_LEGACY_TILED_BITMAPS flag for android
Mike Reed
2017-06-28
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Upgrade android build (and infrastructure) to use ndk r15.
Derek Sollenberger
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
*
sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Add GM image test for blur with clamp mode.
wutao
2017-06-27
*
attempt to fix android roll
Mike Reed
2017-06-27
*
remove unneeded guards for android
Mike Reed
2017-06-26
*
Move threaded BMP device to samples
Brian Osman
2017-06-26
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-26
*
Revert "remove a bit more dead code"
Mike Reed
2017-06-26
*
Revert "Revert "Remove deadcode for sRGB image shading.""
Mike Reed
2017-06-25
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-25
*
use rasterpipeline for colorfilters
Mike Reed
2017-06-25
*
remove unused blitrow
Mike Reed
2017-06-24
*
remove a bit more dead code
Mike Klein
2017-06-24
*
Remove deadcode for sRGB image shading.
Herb Derby
2017-06-23
*
Move mock gpu and caps, add Gr prefix, and create via GrContext::Create
Brian Salomon
2017-06-23
*
fix repeat/mirror sampling bleed
Mike Klein
2017-06-22
*
Revert "Revert "Clean up onTransferPixels""
Jim Van Verth
2017-06-22
*
add tile flag
Mike Reed
2017-06-22
*
remove unused SkFilterProcs
Mike Reed
2017-06-21
*
Revert "Clean up onTransferPixels"
Jim Van Verth
2017-06-21
*
Clean up onTransferPixels
Jim Van Verth
2017-06-21
*
Revert "remove unused TableMaskFilter"
Mike Reed
2017-06-19
*
remove unused TableMaskFilter
Mike Reed
2017-06-19
*
Revert "Revert "Remove Gr*Gpu includes from header files.""
Greg Daniel
2017-06-16
*
Revert "Revert "Add API for flushing surfaces with gpu semaphores""
Greg Daniel
2017-06-16
*
Hide GrGpuResourceRef from prying eyes
Robert Phillips
2017-06-16
*
Revert "Add API for flushing surfaces with gpu semaphores"
Greg Daniel
2017-06-15
*
Revert "Remove Gr*Gpu includes from header files."
Greg Daniel
2017-06-15
*
Remove Gr*Gpu includes from header files.
Greg Daniel
2017-06-15
*
Add API for flushing surfaces with gpu semaphores
Greg Daniel
2017-06-15
*
Remove GrGpu.h from GrResourceProvider.h
Robert Phillips
2017-06-15
*
Unit test to demonstrate Galaxy S6 MSAA readPixels bug
Brian Osman
2017-06-15
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