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Commit message (Expand)AuthorAge
* Invalidate path VBs when paths are destroyedGravatar Brian Osman2017-09-26
* Add native caching of uniquely keyed GrTextureProxies (take 2)Gravatar Robert Phillips2017-09-21
* Revert "Add native caching of uniquely keyed GrTextureProxies"Gravatar Robert Phillips2017-09-20
* Add native caching of uniquely keyed GrTextureProxiesGravatar Robert Phillips2017-09-20
* Revert "Turn on exceptions in test tools."Gravatar Mike Klein2017-08-16
* Turn on exceptions in test tools.Gravatar Mike Klein2017-08-16
* SkSafeMath for tracking size_t overflowGravatar Herb Derby2017-08-11
* Revert "Revert "GrContext::dump that produces JSON formatted output""Gravatar Brian Osman2017-08-10
* Revert "GrContext::dump that produces JSON formatted output"Gravatar Brian Osman2017-08-09
* GrContext::dump that produces JSON formatted outputGravatar Brian Osman2017-08-09
* Add support for object creation/snapshot/deletion eventsGravatar Brian Osman2017-08-03
* Compute correct bounds for DrawShadowRec.Gravatar Jim Van Verth2017-07-31
* Tracing macro cleanup continuedGravatar Brian Osman2017-07-26
* guard SkTableColorFilter against out-of-range inputsGravatar Mike Klein2017-07-26
* Retry cleaning up SkLinearBitmapPipeline.Gravatar Mike Klein2017-07-20
* Add GrResourceAllocator class + unit testGravatar Robert Phillips2017-07-19
* Re-re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-29
* Revert "Re-land sksl fragment processor support"Gravatar Mike Klein2017-06-27
* Re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* Revert "sksl fragment processor support"Gravatar Ethan Nicholas2017-06-27
* sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "remove a bit more dead code"Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* remove a bit more dead codeGravatar Mike Klein2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* Revert "Revert "Clean up onTransferPixels""Gravatar Jim Van Verth2017-06-22
* Revert "Clean up onTransferPixels"Gravatar Jim Van Verth2017-06-21
* Clean up onTransferPixelsGravatar Jim Van Verth2017-06-21
* Revert "Revert "Add API for flushing surfaces with gpu semaphores""Gravatar Greg Daniel2017-06-16
* Revert "Add API for flushing surfaces with gpu semaphores"Gravatar Greg Daniel2017-06-15
* Add API for flushing surfaces with gpu semaphoresGravatar Greg Daniel2017-06-15
* Unit test to demonstrate Galaxy S6 MSAA readPixels bugGravatar Brian Osman2017-06-15
* Introduce dynamic pipeline stateGravatar Chris Dalton2017-06-07
* Fix glDrawRangeElementsGravatar Chris Dalton2017-05-30
* Add tail handling for SSE* to SkJumper.Gravatar Herb Derby2017-05-25
* Attempt to work around iOS varying limit in GLPrograms testGravatar Brian Salomon2017-05-15
* Remove SkCrossContextImageData and all support codeGravatar Brian Osman2017-05-11
* sksl support for static ifs & switchesGravatar Ethan Nicholas2017-05-10
* Add postFlush call to GrOnFlushCallbackObjectGravatar Chris Dalton2017-05-05
* Add support for row-by-row jpeg encodingGravatar Matt Sarett2017-05-02
* Revert "Add support for row-by-row jpeg encoding"Gravatar Leon Scroggins2017-05-02
* Add support for row-by-row jpeg encodingGravatar Matt Sarett2017-05-02
* Reland "Make SkPngCodec only read as much of the stream as necessary"Gravatar Leon Scroggins III2017-04-21
* Revert "Make SkPngCodec only read as much of the stream as necessary"Gravatar Leon Scroggins2017-04-20
* Make SkPngCodec only read as much of the stream as necessaryGravatar Leon Scroggins III2017-04-20
* test and fix f16<->f32 conversion stagesGravatar Mike Klein2017-04-20
* add unit tests for parametric_* stagesGravatar Mike Klein2017-04-19
* Remove SkVarAllocGravatar Herb Derby2017-04-18