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samples.gni
Commit message (
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Author
Age
*
renamed samplecode/Nima to samplecode/SampleNimaActor
Ruiqi Mao
2018-06-22
*
added NIMA sample to showcase animations
Brian Osman
2018-06-19
*
Set bounds correctly for color emoji that need post-cache transfoms
Jim Van Verth
2018-06-01
*
"Modularize" SkSG
Florin Malita
2018-05-25
*
Resurrect pathfinder in viewer and rename to "bisect"
Chris Dalton
2018-02-20
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2018-01-26
*
Add an SkDrawable for animated images (e.g. GIF)
Leon Scroggins III
2018-01-12
*
Initial scene graph (SkSG)
Florin Malita
2017-12-21
*
Delete even more unused views code
Brian Osman
2017-11-29
*
Revert "Use int when possible to calculate atlas indices in shaders."
Jim Van Verth
2017-11-20
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2017-11-20
*
Add animated cowboy sample from WebKit tests, and fix.
Jim Van Verth
2017-09-25
*
Add Chinese fling sample
Robert Phillips
2017-08-16
*
Remove SkLightingShader and associated classes
Robert Phillips
2017-08-07
*
Coverage counting path renderer
Chris Dalton
2017-07-14
*
remove unneeded code for index8 imagse
Mike Reed
2017-07-03
*
Add tonal color support for shadows.
Jim Van Verth
2017-06-09
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
Add Material Design shadow reference sample
Jim Van Verth
2017-05-23
*
Add ShadowUtils sample.
Jim Van Verth
2017-05-04
*
Remove EXPERIMENTAL_SHADOWING, Part 1
Jim Van Verth
2017-05-02
*
Add a simple tool for isolating a path from an SKP
csmartdalton
2017-03-27
*
Add animated text samples
csmartdalton
2017-02-13
*
Create .gni files for samples, tests, gms, and benches.
Mike Klein
2016-10-27