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Commit message (Expand)AuthorAge
* Resurrect pathfinder in viewer and rename to "bisect"Gravatar Chris Dalton2018-02-20
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2018-01-26
* Add an SkDrawable for animated images (e.g. GIF)Gravatar Leon Scroggins III2018-01-12
* Initial scene graph (SkSG)Gravatar Florin Malita2017-12-21
* Delete even more unused views codeGravatar Brian Osman2017-11-29
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20
* Add animated cowboy sample from WebKit tests, and fix.Gravatar Jim Van Verth2017-09-25
* Add Chinese fling sampleGravatar Robert Phillips2017-08-16
* Remove SkLightingShader and associated classesGravatar Robert Phillips2017-08-07
* Coverage counting path rendererGravatar Chris Dalton2017-07-14
* remove unneeded code for index8 imagseGravatar Mike Reed2017-07-03
* Add tonal color support for shadows.Gravatar Jim Van Verth2017-06-09
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* Add Material Design shadow reference sampleGravatar Jim Van Verth2017-05-23
* Add ShadowUtils sample.Gravatar Jim Van Verth2017-05-04
* Remove EXPERIMENTAL_SHADOWING, Part 1Gravatar Jim Van Verth2017-05-02
* Add a simple tool for isolating a path from an SKPGravatar csmartdalton2017-03-27
* Add animated text samplesGravatar csmartdalton2017-02-13
* Create .gni files for samples, tests, gms, and benches.Gravatar Mike Klein2016-10-27