Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Move SkShadowTessellator to GrShadowTessellator | Jim Van Verth | 2017-01-25 |
* | Add geometric implementation for ambient shadows | Jim Van Verth | 2017-01-25 |
* | Revert "Add geometric implementation for ambient shadows" | Ethan Nicholas | 2017-01-25 |
* | Add geometric implementation for ambient shadows | Jim Van Verth | 2017-01-24 |
* | Remove SkColorCubeFilter. It is unused. | Mike Klein | 2017-01-21 |
* | Split ShadowMaskFilter into separate ambient and spot mask filters | Jim Van Verth | 2017-01-16 |
* | Move Android shadow rendering interface to util library. | Jim Van Verth | 2017-01-13 |
* | Separate SkArithmeticImageFilter from SkXfermodeImageFilter. | Brian Salomon | 2017-01-09 |
* | hide emboss from everyone (except android for now) | Mike Reed | 2016-12-07 |
* | Add SkOverdrawColorFilter | Matt Sarett | 2016-11-22 |
* | Add SkShadowMaskFilter | Jim Van Verth | 2016-10-31 |
* | gypi -> gni: core, effects, android framework defines | Mike Klein | 2016-10-26 |