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* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
* Remove ambient and spot mask filters.Gravatar Jim Van Verth2017-05-18
* Implement SkBlurDrawLooper with SkLayerDrawLooperGravatar Matt Sarett2017-03-28
* Fix gaussianedge GMGravatar Robert Phillips2017-03-28
* Implement SkHighContrastFilterGravatar Dominic Mazzoni2017-02-16
* Move C effects into effects.Gravatar Mike Klein2017-02-09
* remove SkArithmeticMode.h empty headerGravatar Mike Reed2017-01-30
* Move SkGammaColorFilter to tools, limit to sRGBGravatar Brian Osman2017-01-26
* Move SkShadowTessellator to GrShadowTessellatorGravatar Jim Van Verth2017-01-25
* Add geometric implementation for ambient shadowsGravatar Jim Van Verth2017-01-25
* Revert "Add geometric implementation for ambient shadows"Gravatar Ethan Nicholas2017-01-25
* Add geometric implementation for ambient shadowsGravatar Jim Van Verth2017-01-24
* Remove SkColorCubeFilter. It is unused.Gravatar Mike Klein2017-01-21
* Split ShadowMaskFilter into separate ambient and spot mask filtersGravatar Jim Van Verth2017-01-16
* Move Android shadow rendering interface to util library.Gravatar Jim Van Verth2017-01-13
* Separate SkArithmeticImageFilter from SkXfermodeImageFilter.Gravatar Brian Salomon2017-01-09
* hide emboss from everyone (except android for now)Gravatar Mike Reed2016-12-07
* Add SkOverdrawColorFilterGravatar Matt Sarett2016-11-22
* Add SkShadowMaskFilterGravatar Jim Van Verth2016-10-31
* gypi -> gni: core, effects, android framework definesGravatar Mike Klein2016-10-26