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* Experimental blur code.Gravatar Herb Derby2017-07-12
* Move threaded BMP device to samplesGravatar Brian Osman2017-06-26
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* remove unused blitrowGravatar Mike Reed2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* remove unused SkFilterProcsGravatar Mike Reed2017-06-21
* Revert "Revert "use pipeline for non-opt xfermodes""Gravatar Mike Reed2017-06-14
* Revert "use pipeline for non-opt xfermodes"Gravatar Mike Klein2017-06-13
* use pipeline for non-opt xfermodesGravatar Mike Reed2017-06-13
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* move SkPathRef.h into privateGravatar Mike Reed2017-06-07
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
* Create an SkColorSpaceXform image generatorGravatar Matt Sarett2017-06-06
* remove unused blittersGravatar Mike Reed2017-06-03
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* remove 565 sprite blitter tooGravatar Mike Klein2017-05-31
* remove unused spanprocs (leftover from spriteblitter simplification)Gravatar Mike Reed2017-05-31
* remove sprite blitters for non-legacy targets, rely on rasterpiplineGravatar Mike Reed2017-05-31
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Remove unused PM4f blittersGravatar Florin Malita2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* move files out of private, and fix up callers to IWYUGravatar Mike Reed2017-05-16
* move impl for drawvertices into separate fileGravatar Mike Reed2017-05-15
* Remove SkCrossContextImageData and all support codeGravatar Brian Osman2017-05-11
* Remove EXPERIMENTAL_SHADOWING, Part 1Gravatar Jim Van Verth2017-05-02
* Fold SkImageCacherator into SkImage_LazyGravatar Brian Osman2017-04-27
* Rename SkImage_Generator to SkImage_LazyGravatar Brian Osman2017-04-20
* Remove SkOpTAllocatorGravatar Herb Derby2017-04-19
* Remove SkVarAllocGravatar Herb Derby2017-04-18
* Add SkThreadedBMPDevice for Threaded Raster BackendGravatar Yuqian Li2017-04-03
* Turn on SkJumper all the time, try 2.Gravatar Mike Klein2017-03-30
* Make xformer class for SkCSXCanvas, use for draw loopersGravatar Matt Sarett2017-03-30
* Change SkMemory to the more accurately named SkMalloc.Gravatar Herb Derby2017-03-27
* Make SkMemory.h and adjust all files for usage.Gravatar Herb Derby2017-03-20
* Move SkOSFile.h to src/coreGravatar Ben Wagner2017-03-20
* add SkVertices::BuilderGravatar Mike Reed2017-03-14
* SkColorSpaceXformCanvasGravatar Mike Klein2017-03-13
* Remove SkChunckAllocGravatar Herb Derby2017-03-08
* Revert "Turn on SkJumper all the time."Gravatar Mike Klein2017-03-08
* Turn on SkJumper all the time.Gravatar Mike Klein2017-03-08
* Add GrExternalTextureData and SkCrossContextImageDataGravatar Brian Osman2017-02-28
* Revert "Add GrExternalTextureData and SkCrossContextImageData"Gravatar Brian Osman2017-02-24
* Add SkTypeface::getVariationDesignPosition.Gravatar Ben Wagner2017-02-24
* Add GrExternalTextureData and SkCrossContextImageDataGravatar Brian Osman2017-02-24