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Commit message (Expand)AuthorAge
* Retry cleaning up SkLinearBitmapPipeline.Gravatar Mike Klein2017-07-20
* Assume HQ is handled by pipeline, delete legacy code-pathGravatar Mike Reed2017-07-20
* Add a nanobench for drawing glyphs as pathsGravatar Chris Dalton2017-07-05
* update blendmode benchGravatar Mike Reed2017-07-04
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "remove a bit more dead code"Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* remove a bit more dead codeGravatar Mike Klein2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* Add microbench for shadowsGravatar Jim Van Verth2017-05-18
* Reland "Add a clip mask bench"Gravatar Florin Malita2017-05-02
* Revert "Add a clip mask bench"Gravatar Mike Klein2017-05-01
* Add a clip mask benchGravatar Florin Malita2017-05-01
* Avoid extra bitmap copies in SkColorSpaceXformCanvasGravatar Matt Sarett2017-04-03
* Find cubic KLM functionals directlyGravatar csmartdalton2017-03-23
* don't use deprecated (raw) form of SkPatchUtils, delete duplicate utilGravatar Mike Reed2017-03-17
* Remove SkChunckAllocGravatar Herb Derby2017-03-08
* Remove SkColorCubeFilter. It is unused.Gravatar Mike Klein2017-01-21
* remove xbyak experimentGravatar Mike Klein2017-01-10
* Add a real SkXbyak bench, implement enough to run it.Gravatar Mike Klein2017-01-06
* add tests/bench for dynamicwstreamGravatar Mike Reed2016-12-14
* Create .gni files for samples, tests, gms, and benches.Gravatar Mike Klein2016-10-27