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bench.gni
Commit message (
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Author
Age
*
Retry cleaning up SkLinearBitmapPipeline.
Mike Klein
2017-07-20
*
Assume HQ is handled by pipeline, delete legacy code-path
Mike Reed
2017-07-20
*
Add a nanobench for drawing glyphs as paths
Chris Dalton
2017-07-05
*
update blendmode bench
Mike Reed
2017-07-04
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-26
*
Revert "remove a bit more dead code"
Mike Reed
2017-06-26
*
Revert "Revert "Remove deadcode for sRGB image shading.""
Mike Reed
2017-06-25
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-25
*
remove a bit more dead code
Mike Klein
2017-06-24
*
Remove deadcode for sRGB image shading.
Herb Derby
2017-06-23
*
specialize D32 proc for legacy src
Mike Reed
2017-06-09
*
Add microbench for shadows
Jim Van Verth
2017-05-18
*
Reland "Add a clip mask bench"
Florin Malita
2017-05-02
*
Revert "Add a clip mask bench"
Mike Klein
2017-05-01
*
Add a clip mask bench
Florin Malita
2017-05-01
*
Avoid extra bitmap copies in SkColorSpaceXformCanvas
Matt Sarett
2017-04-03
*
Find cubic KLM functionals directly
csmartdalton
2017-03-23
*
don't use deprecated (raw) form of SkPatchUtils, delete duplicate util
Mike Reed
2017-03-17
*
Remove SkChunckAlloc
Herb Derby
2017-03-08
*
Remove SkColorCubeFilter. It is unused.
Mike Klein
2017-01-21
*
remove xbyak experiment
Mike Klein
2017-01-10
*
Add a real SkXbyak bench, implement enough to run it.
Mike Klein
2017-01-06
*
add tests/bench for dynamicwstream
Mike Reed
2016-12-14
*
Create .gni files for samples, tests, gms, and benches.
Mike Klein
2016-10-27