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* Fix gaussianedge GMGravatar Robert Phillips2017-03-28
* Revert "Revert "Create new inset algorithm for spot shadows""Gravatar Brian Salomon2017-03-24
* Revert "Create new inset algorithm for spot shadows"Gravatar Brian Salomon2017-03-24
* Create new inset algorithm for spot shadowsGravatar Jim Van Verth2017-03-24
* Add SkTransferFunctionBehavior flag: Use in codec and encoderGravatar Matt Sarett2017-03-24
* Find cubic KLM functionals directlyGravatar csmartdalton2017-03-23
* SkBlurDrawLooper: Start by deleting flagsGravatar Matt Sarett2017-03-23
* Make SkImageCacherator be deferred (take 2)Gravatar Robert Phillips2017-03-23
* Revert "Make SkImageCacherator be deferred"Gravatar Robert Phillips2017-03-22
* GM: some header cleanupGravatar Mike Klein2017-03-22
* Make SkImageCacherator be deferredGravatar Robert Phillips2017-03-22
* Mark overridden destructors with 'override' and remove 'virtual'Gravatar Brian Salomon2017-03-22
* Make SkImage_Gpu be deferred (take 2)Gravatar Robert Phillips2017-03-22
* Revert "Make SkImage_Gpu be deferred"Gravatar Robert Phillips2017-03-21
* readpixels GM uses GPU image in GPU configsGravatar Brian Osman2017-03-21
* Add support for F32 sources to SkColorSpaceXformGravatar Matt Sarett2017-03-21
* Make SkImage_Gpu be deferredGravatar Robert Phillips2017-03-21
* Add support for writing ICC profiles in png encodesGravatar Matt Sarett2017-03-21
* Improvements to readpixels GMGravatar Brian Osman2017-03-20
* Gray8 is supported on GPU, remove incorrect comments & checkGravatar Brian Osman2017-03-20
* Remove budgeted parameter from SkSurface::makeImageSnapshot (take 2)Gravatar Robert Phillips2017-03-20
* Revert "Revert "Add color spin test for SkColorSpaceXformCanvas""Gravatar Mike Klein2017-03-18
* Revert "Revert "Revert "Remove budgeted parameter from SkSurface::makeImageSn...Gravatar Yuqian Li2017-03-17
* don't use deprecated (raw) form of SkPatchUtils, delete duplicate utilGravatar Mike Reed2017-03-17
* Revert "Revert "Remove budgeted parameter from SkSurface::makeImageSnapshot""Gravatar Robert Phillips2017-03-17
* Make dstreadshuffle not crash in with --preAbandonGpuContext and look better ...Gravatar Brian Salomon2017-03-17
* Revert "Add color spin test for SkColorSpaceXformCanvas"Gravatar Eric Boren2017-03-17
* remove unused VerticesFlagsGravatar Mike Reed2017-03-16
* Revert[4] "store vertices arrays inline with object""""Gravatar Mike Reed2017-03-16
* Revert[3] "store vertices arrays inline with object"""Gravatar Mike Reed2017-03-16
* Revert "Remove budgeted parameter from SkSurface::makeImageSnapshot"Gravatar Yuqian Li2017-03-16
* Remove budgeted parameter from SkSurface::makeImageSnapshotGravatar Robert Phillips2017-03-16
* Add color spin test for SkColorSpaceXformCanvasGravatar Matt Sarett2017-03-15
* Make dstreadshuffle GM more visually comprehensibleGravatar Brian Salomon2017-03-15
* Revert[2] "store vertices arrays inline with object""Gravatar Mike Reed2017-03-15
* Revert "store vertices arrays inline with object"Gravatar Mike Reed2017-03-15
* Use SkBlendMode_Name rather than one-off tablesGravatar Brian Osman2017-03-15
* store vertices arrays inline with objectGravatar Mike Reed2017-03-15
* Retract GrContext from src/gpu/effectsGravatar Robert Phillips2017-03-15
* Add GrRenderTargetContext::resourceProvider & GrResourceProvider::capsGravatar Robert Phillips2017-03-14
* Compute clipped draw bounds outside GrAppliedClip.Gravatar Brian Salomon2017-03-14
* Generaly Fixes to gpu bezier codeGravatar Greg Daniel2017-03-14
* add SkVertices::BuilderGravatar Mike Reed2017-03-14
* Remove origin from GrClipStackClip and GrWindowRectsState.Gravatar Brian Salomon2017-03-13
* Partially defer SkImage_GpuGravatar Robert Phillips2017-03-10
* Add a separate draw function to GrRenderTargetContext for GrMeshDrawOp derive...Gravatar Brian Salomon2017-03-09
* Make SkGr.h private and remove unused functionsGravatar Brian Osman2017-03-08
* clip to elements directly, no need for replay indirectionGravatar Mike Reed2017-03-08
* Add gm to compare premuls in dst vs. src color spaceGravatar Matt Sarett2017-03-08
* Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric ...Gravatar Mike Reed2017-03-07