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* add isolate (init-with-previous) savelayer flagGravatar Mike Reed2017-03-01
* Reland: Allow DFPathRenderer to store bitmaps at low resolutionsGravatar Jim Van Verth2017-02-28
* Revert "Allow distance field path renderer to store bitmaps at low resolutions"Gravatar Cary Clark2017-02-28
* Allow distance field path renderer to store bitmaps at low resolutionsGravatar Jim Van Verth2017-02-28
* begin to hide details of SkPathEffectGravatar Mike Reed2017-02-26
* Add SkTypeface::getVariationDesignPosition.Gravatar Ben Wagner2017-02-24
* Revert "Add SkTypeface::getVariationDesignPosition."Gravatar Ben Wagner2017-02-23
* Add SkTypeface::getVariationDesignPosition.Gravatar bungeman2017-02-23
* Make shadow_utils GM use its own SkResourceCacheGravatar Brian Salomon2017-02-23
* Do not throw away the savelayer if kDontClipToLayer_PrivateSaveLayerFlag is setGravatar Yuqian Li2017-02-23
* Revert "Revert "Revert[2] "hide deprecated underline and strikethru"""Gravatar Mike Reed2017-02-23
* Revert "Revert[2] "hide deprecated underline and strikethru""Gravatar Mike Reed2017-02-23
* Revert[2] "hide deprecated underline and strikethru"Gravatar Mike Reed2017-02-22
* Add the ability to enable/disable GPU path renderersGravatar csmartdalton2017-02-22
* hide trivial helpers on canvasGravatar Mike Reed2017-02-22
* Attempt to stabilize shadow_utils GM for replay configsGravatar Brian Salomon2017-02-22
* Add new GMs to stress rendering of many circles and rrectsGravatar Jim Van Verth2017-02-22
* Revert "hide deprecated underline and strikethru"Gravatar Leon Scroggins2017-02-17
* Revert "Add SkTypeface::getVariationDesignPosition."Gravatar Ben Wagner2017-02-17
* Add SkTypeface::getVariationDesignPosition.Gravatar Ben Wagner2017-02-17
* hide deprecated underline and strikethruGravatar Mike Reed2017-02-17
* Fix drawVertices() texture mapping in the presence of a local matrixGravatar Florin Malita2017-02-17
* Replace use of SkBitmap::eraseRGB with eraseColor.Gravatar Ben Wagner2017-02-16
* Use SDF path miplevels based on the original path's sizeGravatar Jim Van Verth2017-02-16
* Implement SkHighContrastFilterGravatar Dominic Mazzoni2017-02-16
* return and take SkImageGenerator as unique_ptrGravatar Mike Reed2017-02-15
* Tighten up GrSurfaceProxy typingGravatar Robert Phillips2017-02-15
* removed unused code around scaled generatorsGravatar Mike Reed2017-02-15
* Picture backed images must have a bit depth and color spaceGravatar Matt Sarett2017-02-14
* stop using SkScalarMulGravatar Mike Reed2017-02-14
* include what you useGravatar Mike Reed2017-02-14
* update gm to test 2 unclipped layersGravatar Mike Reed2017-02-14
* GrTessellator (AA): fix "Canvas Arcs" coverage artifact.Gravatar Stephen White2017-02-13
* add gm for clipRegionGravatar Mike Reed2017-02-13
* SkPDF: better tolerance path conversion to quadraticsGravatar Hal Canary2017-02-13
* A simple gradient testGravatar Tenghui Zhu2017-02-13
* Revert "Revert "IWYU""Gravatar Mike Reed2017-02-13
* Remove unused/barely-supported compressed GrPixelConfigsGravatar Robert Phillips2017-02-13
* Revert "IWYU"Gravatar Robert Phillips2017-02-11
* Revert "Use SDF path miplevels based on the original path's size."Gravatar Jim Van Verth2017-02-10
* Use SDF path miplevels based on the original path's size.Gravatar Jim Van Verth2017-02-10
* IWYUGravatar Mike Reed2017-02-10
* Add GM to test ETC1Gravatar Robert Phillips2017-02-10
* Fix size of vertices GM to show all contentGravatar Brian Salomon2017-02-10
* Fix new_texture_image in "preAbandonGpuContext" modeGravatar Robert Phillips2017-02-10
* Make header files self-sufficientGravatar Hal Canary2017-02-10
* Fix simple-magnification GM in "--preAbandonGpuContext" modeGravatar Robert Phillips2017-02-09
* Remove double free in GM and Bench.Gravatar Herb Derby2017-02-08
* Reduce stack usage for tests.Gravatar Herb Derby2017-02-07
* Use SkArenaAlloc in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07