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* use pinned value during lerp for vertical gradientsGravatar reed2015-11-22
* Tiny linear gradient GMGravatar fmalita2015-11-20
* Parametric contour start GMGravatar fmalita2015-11-19
* Shift up bottom path in smallpaths GM.Gravatar jvanverth2015-11-19
* Make block size a template parameter of SkTLListGravatar bsalomon2015-11-18
* Add small paths GMGravatar jvanverth2015-11-18
* Initial implementation of GPU no filter NinePatchGravatar joshualitt2015-11-18
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Revert of Parametric contour start GM (patchset #1 id:1 of https://codereview...Gravatar stephana2015-11-18
* Parametric contour start GMGravatar fmalita2015-11-17
* Optionally pass rendertarget to getTestTargetGravatar robertphillips2015-11-16
* SkPDF: fix large-number bugGravatar halcanary2015-11-16
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* augment gradients_many to exercise flipped gradients and clamppingGravatar reed2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Move GrBatchFlushState from GrDrawTarget to GrDrawingManagerGravatar robertphillips2015-11-11
* Use a struct for client GL texture handlesGravatar bsalomon2015-11-10
* Rewrite bleed GM bmp/img generators and change oversized texture caseGravatar bsalomon2015-11-09
* Comments Style: s/skbug.com/bug.skia.org/Gravatar halcanary2015-11-07
* SkPDF: images support 32-but-not-N32 colortypeGravatar halcanary2015-11-06
* Add outer blur to bleed GM familyGravatar bsalomon2015-11-04
* change alpha bmp generator in bleed to make more discernable resultsGravatar bsalomon2015-11-04
* Add bleed GM variants for bmp backed by an oversized textureGravatar bsalomon2015-11-02
* Allow max tile size to be overridden separately from max texture size.Gravatar bsalomon2015-11-02
* Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.Gravatar egdaniel2015-11-02
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* fix for teeny strokesGravatar caryclark2015-10-26
* Add more cases to bleed GM and more variantsGravatar bsalomon2015-10-23
* Revert of Update feSpotLight to match spec (patchset #2 id:20001 of https://c...Gravatar caryclark2015-10-20
* Update feSpotLight to match specGravatar ericrk2015-10-19
* The SkArithmeticMode_gpu GL filters support clamping to validGravatar ericrk2015-10-19
* change SkImage_Gpu to handle all filters (w/ and w/o gpu supportGravatar reed2015-10-19
* Image Filters: refactor all CPU input processing into a filterInput helper fu...Gravatar senorblanco2015-10-15
* Remove params from Cacherator_GrTextureMakerGravatar bsalomon2015-10-15
* GrDrawContext now holds GrRenderTarget pointerGravatar robertphillips2015-10-15
* change back to method for localmatrix imagefilterGravatar reed2015-10-14
* Implement SkLocalMatrixImageFilter.Gravatar senorblanco2015-10-14
* adjust size of new apply-filter gmGravatar reed2015-10-12
* SkPDF: fall back on paths for unembeddable fonts.Gravatar halcanary2015-10-12
* add applyFilter() to SkImageGravatar reed2015-10-12
* Remove SK_SUPPORT_LEGACY_GRADIENT_DITHERING from Skia properGravatar fmalita2015-10-12
* Remove image usage type enum. Use GrTextureParams instead.Gravatar bsalomon2015-10-12
* Insert clip fragment processor outside GrCMMGravatar bsalomon2015-10-07
* Revert "Revert of factories should return baseclass, allowing the impl to spe...Gravatar reed2015-10-06
* Revert of factories should return baseclass, allowing the impl to specialize ...Gravatar schenney2015-10-06
* factories should return baseclass, allowing the impl to specializeGravatar reed2015-10-06
* SkPDF: when drawing stroked path, draw using SVG rules for zero-length segmentsGravatar halcanary2015-10-06
* Bye bye processor data manager.Gravatar bsalomon2015-10-06