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gm
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Author
Age
*
Remove budgeted parameter from SkSurface::makeImageSnapshot
Robert Phillips
2017-03-16
*
Add color spin test for SkColorSpaceXformCanvas
Matt Sarett
2017-03-15
*
Make dstreadshuffle GM more visually comprehensible
Brian Salomon
2017-03-15
*
Revert[2] "store vertices arrays inline with object""
Mike Reed
2017-03-15
*
Revert "store vertices arrays inline with object"
Mike Reed
2017-03-15
*
Use SkBlendMode_Name rather than one-off tables
Brian Osman
2017-03-15
*
store vertices arrays inline with object
Mike Reed
2017-03-15
*
Retract GrContext from src/gpu/effects
Robert Phillips
2017-03-15
*
Add GrRenderTargetContext::resourceProvider & GrResourceProvider::caps
Robert Phillips
2017-03-14
*
Compute clipped draw bounds outside GrAppliedClip.
Brian Salomon
2017-03-14
*
Generaly Fixes to gpu bezier code
Greg Daniel
2017-03-14
*
add SkVertices::Builder
Mike Reed
2017-03-14
*
Remove origin from GrClipStackClip and GrWindowRectsState.
Brian Salomon
2017-03-13
*
Partially defer SkImage_Gpu
Robert Phillips
2017-03-10
*
Add a separate draw function to GrRenderTargetContext for GrMeshDrawOp derive...
Brian Salomon
2017-03-09
*
Make SkGr.h private and remove unused functions
Brian Osman
2017-03-08
*
clip to elements directly, no need for replay indirection
Mike Reed
2017-03-08
*
Add gm to compare premuls in dst vs. src color space
Matt Sarett
2017-03-08
*
Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric ...
Mike Reed
2017-03-07
*
add test for copy-on-write optimization
Mike Reed
2017-03-06
*
Store clipped bounds on GrOp rather than in parallel in GrRenderTargetOpList.
Brian Salomon
2017-03-06
*
Rebase and fix chromium
Brian Osman
2017-03-04
*
Switch SkImageGenerator over to generating GrTextureProxies
Robert Phillips
2017-03-03
*
Make GrSurface::MakeDeferred return sk_sp<GrTextureProxy>
Robert Phillips
2017-03-03
*
add isolate (init-with-previous) savelayer flag
Mike Reed
2017-03-01
*
Reland: Allow DFPathRenderer to store bitmaps at low resolutions
Jim Van Verth
2017-02-28
*
Revert "Allow distance field path renderer to store bitmaps at low resolutions"
Cary Clark
2017-02-28
*
Allow distance field path renderer to store bitmaps at low resolutions
Jim Van Verth
2017-02-28
*
begin to hide details of SkPathEffect
Mike Reed
2017-02-26
*
Add SkTypeface::getVariationDesignPosition.
Ben Wagner
2017-02-24
*
Revert "Add SkTypeface::getVariationDesignPosition."
Ben Wagner
2017-02-23
*
Add SkTypeface::getVariationDesignPosition.
bungeman
2017-02-23
*
Make shadow_utils GM use its own SkResourceCache
Brian Salomon
2017-02-23
*
Do not throw away the savelayer if kDontClipToLayer_PrivateSaveLayerFlag is set
Yuqian Li
2017-02-23
*
Revert "Revert "Revert[2] "hide deprecated underline and strikethru"""
Mike Reed
2017-02-23
*
Revert "Revert[2] "hide deprecated underline and strikethru""
Mike Reed
2017-02-23
*
Revert[2] "hide deprecated underline and strikethru"
Mike Reed
2017-02-22
*
Add the ability to enable/disable GPU path renderers
csmartdalton
2017-02-22
*
hide trivial helpers on canvas
Mike Reed
2017-02-22
*
Attempt to stabilize shadow_utils GM for replay configs
Brian Salomon
2017-02-22
*
Add new GMs to stress rendering of many circles and rrects
Jim Van Verth
2017-02-22
*
Revert "hide deprecated underline and strikethru"
Leon Scroggins
2017-02-17
*
Revert "Add SkTypeface::getVariationDesignPosition."
Ben Wagner
2017-02-17
*
Add SkTypeface::getVariationDesignPosition.
Ben Wagner
2017-02-17
*
hide deprecated underline and strikethru
Mike Reed
2017-02-17
*
Fix drawVertices() texture mapping in the presence of a local matrix
Florin Malita
2017-02-17
*
Replace use of SkBitmap::eraseRGB with eraseColor.
Ben Wagner
2017-02-16
*
Use SDF path miplevels based on the original path's size
Jim Van Verth
2017-02-16
*
Implement SkHighContrastFilter
Dominic Mazzoni
2017-02-16
*
return and take SkImageGenerator as unique_ptr
Mike Reed
2017-02-15
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