aboutsummaryrefslogtreecommitdiffhomepage
path: root/gm
Commit message (Expand)AuthorAge
* add gm: colorwheelGravatar halcanary2014-10-26
* Add `SkIRect bounds()` convenience method to SkImageInfo and SkBitmap.Gravatar halcanary2014-10-24
* Fix imagemagnifier GM quality and speed.Gravatar senorblanco2014-10-23
* Don't use MIP filter mode on compressed texturesGravatar bsalomon2014-10-23
* Adding an option to render only the shadow in SkDropShadowImageFilterGravatar sugoi2014-10-23
* Update fontMgr to take list of bcp47 language tags.Gravatar bungeman2014-10-23
* Add SkTypeface::getBounds()Gravatar reed2014-10-22
* Add color emoji fallback for distance field text.Gravatar jvanverth2014-10-20
* Turn SkCanvasStateUtils into a class with static functions.Gravatar tfarina2014-10-10
* Draw more accurate thick-stroked Beziers (disabled)Gravatar caryclark2014-10-09
* Adding 3D lut color filterGravatar sugoi2014-10-09
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-10-08
* Make GM default to reseting gpu contexts on android.Gravatar bsalomon2014-10-08
* fix android framework build errorsGravatar djsollen2014-10-08
* Revert of Make GM default to reseting gpu contexts on android. (patchset #1 i...Gravatar bsalomon2014-10-08
* Make GM default to reseting gpu contexts on android.Gravatar bsalomon2014-10-08
* Revert "GrResourceCache2 manages scratch texture."Gravatar Brian Salomon2014-10-07
* Fix perspective version of dftext GMGravatar jvanverth2014-10-07
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-10-07
* Reduce sizes in dftext GM on Android to match desktop better.Gravatar jvanverth2014-10-06
* Fix multipicturedraw_biglayer GMGravatar robertphillips2014-10-06
* Reduce overdraw in MultiPictureDraw Sierpinski GMGravatar robertphillips2014-10-03
* Add a MultiPictureDraw GM to exercise layer clippingGravatar robertphillips2014-10-02
* fix prev change to tooBigForLCD, and add testGravatar reed2014-10-01
* Strip old backend recording down to essentialsGravatar mtklein2014-09-30
* Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 o...Gravatar robertphillips2014-09-30
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-09-30
* Make pictures in multipicturedraw GM fit in 0,0..W,H rangeGravatar robertphillips2014-09-29
* SkCanvas::drawImage is the new way for drawing a SkImage to a CanvasGravatar piotaixr2014-09-24
* Revert of SkCanvas::drawImage is the new way for drawing an SkImage to a Canv...Gravatar borenet2014-09-24
* SkCanvas::drawImage is the new way for drawing a SkImage to a CanvasGravatar piotaixr2014-09-23
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Fix SDF font positions when using global scale.Gravatar jvanverth2014-09-22
* Introduce Props to surface (patchset #27 id:520001 of https://codereview.chro...Gravatar reed2014-09-22
* Revert of introduce Props to surface (patchset #27 id:520001 of https://coder...Gravatar reed2014-09-21
* introduce Props to surface (work in progress)Gravatar reed2014-09-21
* SkTextBlob shader space workaround.Gravatar fmalita2014-09-19
* Fix memory leak in MultiPictureDraw GMGravatar robertphillips2014-09-19
* Extend MultiPictureDraw GMGravatar robertphillips2014-09-19
* check for failed file->data (fails on mac)Gravatar reed2014-09-18
* Bis: Use SkImage::NewFromGenerator() instead of SkImage::newEncodedData()Gravatar piotaixr2014-09-18
* hide deviceproperties, prepare the way for surfacepropsGravatar reed2014-09-17
* Ensure blob typeface information survives SkGPipe serialization.Gravatar fmalita2014-09-16
* Tag recording picture nesting bench as nonrendering.Gravatar mtklein2014-09-16
* Fix scaling issue with distance field text.Gravatar jvanverth2014-09-16
* BUG=skia:Gravatar joshualitt2014-09-15
* Add support for the Rec601 YUV color space to GrYUVtoRGBEffect.Gravatar rileya2014-09-12
* Revert of Added test for non cached ETC1 (patchset #2 id:20001 of https://cod...Gravatar bungeman2014-09-10
* Added test for non cached ETC1Gravatar sugoi2014-09-10
* make set3DMask virtual, so we can safely notify the shadercontextGravatar reed2014-09-10