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* Move SK_SUPPORT_GPU checks below first #includes in case the macro is defined...Gravatar bsalomon@google.com2012-08-03
* Fix includes files missing in release builds from GrCustomStageUnitTest.h.Gravatar bsalomon@google.com2012-08-03
* Skipping MSAA GMs on AndroidGravatar robertphillips@google.com2012-08-02
* Added output of failed GMs to assist tracking errors on AndroidGravatar robertphillips@google.com2012-08-02
* Fix infinite recursion in cubic->quad conversion, also attempt to detect near...Gravatar bsalomon@google.com2012-08-02
* Create GPU-less build of Skia.Gravatar bsalomon@google.com2012-08-02
* Translated clip GMs to increase stabilityGravatar robertphillips@google.com2012-08-02
* Fix memory leak in gammatext GM.Gravatar scroggo@google.com2012-08-01
* Fix a memory leak in cmykjpeg GM.Gravatar scroggo@google.com2012-07-31
* fix LayerDrawLooper to record its fFlagsMaskGravatar reed@google.com2012-07-31
* add SkImage from encoded dataGravatar mike@reedtribe.org2012-07-31
* update to surface.getCanvas()Gravatar mike@reedtribe.org2012-07-31
* expand internal subclasses into separate filesGravatar reed@google.com2012-07-30
* Share code in various SkGPipeCanvas::drawBitmap_ calls.Gravatar scroggo@google.com2012-07-30
* check-point for image/surface workGravatar mike@reedtribe.org2012-07-29
* In SkGPipe, only serialize SkTypefaces in cross process mode.Gravatar scroggo@google.com2012-07-27
* Make SkDeferredCanvas query SkGPipeWriter for space allocated for bitmaps.Gravatar scroggo@google.com2012-07-26
* Remove texture/mask setters on GrPaintGravatar bsalomon@google.com2012-07-26
* Add flag to skip pipe on select GMsGravatar borenet@google.com2012-07-20
* Disable bitmapcopy gm on AndroidGravatar borenet@google.com2012-07-20
* #include "SkTemplates.h"Gravatar reed@google.com2012-07-20
* add SkPaint::getPosTextPath(), with gm to test itGravatar reed@google.com2012-07-20
* Clean up the use of AutoScratchTexture in the gaussian blur and morphologyGravatar senorblanco@chromium.org2012-07-18
* Fixed simpleaaclip gm - it wasn't showing xor caseGravatar robertphillips@google.com2012-07-17
* don't add circles on chopped cubicsGravatar reed@google.com2012-07-13
* Fixed calling SkIntToScalar on a float errorGravatar robertphillips@google.com2012-07-13
* Improved clarity of complexclip GMGravatar robertphillips@google.com2012-07-13
* Added annotation for gm's -wp flagGravatar chudy@google.com2012-07-12
* Altered complexclip GM to test out saveLayer w/ a bound and clippingGravatar robertphillips@google.com2012-07-12
* Added GrContext::AutoClipStack to encapsulate setting\resetting of clip stackGravatar robertphillips@google.com2012-07-11
* Forced GrClip to always have conservative boundsGravatar robertphillips@google.com2012-07-11
* Change TextContext handling of stages and draw targets; this allows us toGravatar tomhudson@google.com2012-07-11
* add SkPath::contains(x, y)Gravatar mike@reedtribe.org2012-07-11
* Added pdf implementation of conical gradient.Gravatar rileya@google.com2012-07-10
* Preserve convex control point polygon in cubic->quadratic approximationGravatar bsalomon@google.com2012-07-10
* r4511 with handling for the Mac-specific CAN_IMAGE_PDF pathGravatar robertphillips@google.com2012-07-10
* In SkGPipe, set a limit on the amount of flattenables cached.Gravatar scroggo@google.com2012-07-09
* Added conical gradient to gm gradients test, and added two variants of that t...Gravatar rileya@google.com2012-07-09
* Ensure that SkDeferredCanvas::onCreateCompatibleDevice unrefs its temp device.Gravatar scroggo@google.com2012-07-03
* Another fix for drawing bitmaps through an SkGPipe that share pixelrefs.Gravatar scroggo@google.com2012-07-03
* fix SkFixed buildGravatar reed@google.com2012-07-03
* add gm for hittesting pathsGravatar mike@reedtribe.org2012-07-03
* Provide static global initializers for SkColorTable and SkComposeShader.Gravatar scroggo2012-07-02
* Fix buildbot.Gravatar scroggo@google.com2012-07-02
* Properly handle extracted bitmaps in cross process/shared addr space SkGPipe.Gravatar scroggo@google.com2012-07-02
* Only skip pipe playback for blurs GM in FIXED mode.Gravatar scroggo@google.com2012-06-29
* Disable pipe playback on android for composeshader GM.Gravatar scroggo@google.com2012-06-29
* Allow composeshader GM to run PDF.Gravatar scroggo@google.com2012-06-29
* Create a new GM to exercise ComposeShader.Gravatar scroggo@google.com2012-06-29
* Disable pipe for bitmapfilters gm on Android.Gravatar scroggo@google.com2012-06-28