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Commit message (
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Author
Age
*
Make SkImageCacherator be deferred
Robert Phillips
2017-03-22
*
Mark overridden destructors with 'override' and remove 'virtual'
Brian Salomon
2017-03-22
*
Make SkImage_Gpu be deferred (take 2)
Robert Phillips
2017-03-22
*
Revert "Make SkImage_Gpu be deferred"
Robert Phillips
2017-03-21
*
readpixels GM uses GPU image in GPU configs
Brian Osman
2017-03-21
*
Add support for F32 sources to SkColorSpaceXform
Matt Sarett
2017-03-21
*
Make SkImage_Gpu be deferred
Robert Phillips
2017-03-21
*
Add support for writing ICC profiles in png encodes
Matt Sarett
2017-03-21
*
Improvements to readpixels GM
Brian Osman
2017-03-20
*
Gray8 is supported on GPU, remove incorrect comments & check
Brian Osman
2017-03-20
*
Remove budgeted parameter from SkSurface::makeImageSnapshot (take 2)
Robert Phillips
2017-03-20
*
Revert "Revert "Add color spin test for SkColorSpaceXformCanvas""
Mike Klein
2017-03-18
*
Revert "Revert "Revert "Remove budgeted parameter from SkSurface::makeImageSn...
Yuqian Li
2017-03-17
*
don't use deprecated (raw) form of SkPatchUtils, delete duplicate util
Mike Reed
2017-03-17
*
Revert "Revert "Remove budgeted parameter from SkSurface::makeImageSnapshot""
Robert Phillips
2017-03-17
*
Make dstreadshuffle not crash in with --preAbandonGpuContext and look better ...
Brian Salomon
2017-03-17
*
Revert "Add color spin test for SkColorSpaceXformCanvas"
Eric Boren
2017-03-17
*
remove unused VerticesFlags
Mike Reed
2017-03-16
*
Revert[4] "store vertices arrays inline with object""""
Mike Reed
2017-03-16
*
Revert[3] "store vertices arrays inline with object"""
Mike Reed
2017-03-16
*
Revert "Remove budgeted parameter from SkSurface::makeImageSnapshot"
Yuqian Li
2017-03-16
*
Remove budgeted parameter from SkSurface::makeImageSnapshot
Robert Phillips
2017-03-16
*
Add color spin test for SkColorSpaceXformCanvas
Matt Sarett
2017-03-15
*
Make dstreadshuffle GM more visually comprehensible
Brian Salomon
2017-03-15
*
Revert[2] "store vertices arrays inline with object""
Mike Reed
2017-03-15
*
Revert "store vertices arrays inline with object"
Mike Reed
2017-03-15
*
Use SkBlendMode_Name rather than one-off tables
Brian Osman
2017-03-15
*
store vertices arrays inline with object
Mike Reed
2017-03-15
*
Retract GrContext from src/gpu/effects
Robert Phillips
2017-03-15
*
Add GrRenderTargetContext::resourceProvider & GrResourceProvider::caps
Robert Phillips
2017-03-14
*
Compute clipped draw bounds outside GrAppliedClip.
Brian Salomon
2017-03-14
*
Generaly Fixes to gpu bezier code
Greg Daniel
2017-03-14
*
add SkVertices::Builder
Mike Reed
2017-03-14
*
Remove origin from GrClipStackClip and GrWindowRectsState.
Brian Salomon
2017-03-13
*
Partially defer SkImage_Gpu
Robert Phillips
2017-03-10
*
Add a separate draw function to GrRenderTargetContext for GrMeshDrawOp derive...
Brian Salomon
2017-03-09
*
Make SkGr.h private and remove unused functions
Brian Osman
2017-03-08
*
clip to elements directly, no need for replay indirection
Mike Reed
2017-03-08
*
Add gm to compare premuls in dst vs. src color space
Matt Sarett
2017-03-08
*
Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric ...
Mike Reed
2017-03-07
*
add test for copy-on-write optimization
Mike Reed
2017-03-06
*
Store clipped bounds on GrOp rather than in parallel in GrRenderTargetOpList.
Brian Salomon
2017-03-06
*
Rebase and fix chromium
Brian Osman
2017-03-04
*
Switch SkImageGenerator over to generating GrTextureProxies
Robert Phillips
2017-03-03
*
Make GrSurface::MakeDeferred return sk_sp<GrTextureProxy>
Robert Phillips
2017-03-03
*
add isolate (init-with-previous) savelayer flag
Mike Reed
2017-03-01
*
Reland: Allow DFPathRenderer to store bitmaps at low resolutions
Jim Van Verth
2017-02-28
*
Revert "Allow distance field path renderer to store bitmaps at low resolutions"
Cary Clark
2017-02-28
*
Allow distance field path renderer to store bitmaps at low resolutions
Jim Van Verth
2017-02-28
*
begin to hide details of SkPathEffect
Mike Reed
2017-02-26
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