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gm
Commit message (
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Author
Age
*
add more conservative check for wayward divide
caryclark
2015-11-30
*
Make onPrepareDraws const
joshualitt
2015-11-30
*
optimize the disable-caching case for SkImage::readPixels
reed
2015-11-24
*
Don't create a GXPFactory when blend is SrcOver
egdaniel
2015-11-23
*
scaling API on SkPixmap
reed
2015-11-23
*
use pinned value during lerp for vertical gradients
reed
2015-11-22
*
Tiny linear gradient GM
fmalita
2015-11-20
*
Parametric contour start GM
fmalita
2015-11-19
*
Shift up bottom path in smallpaths GM.
jvanverth
2015-11-19
*
Make block size a template parameter of SkTLList
bsalomon
2015-11-18
*
Add small paths GM
jvanverth
2015-11-18
*
Initial implementation of GPU no filter NinePatch
joshualitt
2015-11-18
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Revert of Parametric contour start GM (patchset #1 id:1 of https://codereview...
stephana
2015-11-18
*
Parametric contour start GM
fmalita
2015-11-17
*
Optionally pass rendertarget to getTestTarget
robertphillips
2015-11-16
*
SkPDF: fix large-number bug
halcanary
2015-11-16
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
augment gradients_many to exercise flipped gradients and clampping
reed
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Move GrBatchFlushState from GrDrawTarget to GrDrawingManager
robertphillips
2015-11-11
*
Use a struct for client GL texture handles
bsalomon
2015-11-10
*
Rewrite bleed GM bmp/img generators and change oversized texture case
bsalomon
2015-11-09
*
Comments Style: s/skbug.com/bug.skia.org/
halcanary
2015-11-07
*
SkPDF: images support 32-but-not-N32 colortype
halcanary
2015-11-06
*
Add outer blur to bleed GM family
bsalomon
2015-11-04
*
change alpha bmp generator in bleed to make more discernable results
bsalomon
2015-11-04
*
Add bleed GM variants for bmp backed by an oversized texture
bsalomon
2015-11-02
*
Allow max tile size to be overridden separately from max texture size.
bsalomon
2015-11-02
*
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
egdaniel
2015-11-02
*
Remove GrGLProcessor and create GrGLSLTextureSampler class.
egdaniel
2015-10-29
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
fix for teeny strokes
caryclark
2015-10-26
*
Add more cases to bleed GM and more variants
bsalomon
2015-10-23
*
Revert of Update feSpotLight to match spec (patchset #2 id:20001 of https://c...
caryclark
2015-10-20
*
Update feSpotLight to match spec
ericrk
2015-10-19
*
The SkArithmeticMode_gpu GL filters support clamping to valid
ericrk
2015-10-19
*
change SkImage_Gpu to handle all filters (w/ and w/o gpu support
reed
2015-10-19
*
Image Filters: refactor all CPU input processing into a filterInput helper fu...
senorblanco
2015-10-15
*
Remove params from Cacherator_GrTextureMaker
bsalomon
2015-10-15
*
GrDrawContext now holds GrRenderTarget pointer
robertphillips
2015-10-15
*
change back to method for localmatrix imagefilter
reed
2015-10-14
*
Implement SkLocalMatrixImageFilter.
senorblanco
2015-10-14
*
adjust size of new apply-filter gm
reed
2015-10-12
*
SkPDF: fall back on paths for unembeddable fonts.
halcanary
2015-10-12
*
add applyFilter() to SkImage
reed
2015-10-12
*
Remove SK_SUPPORT_LEGACY_GRADIENT_DITHERING from Skia proper
fmalita
2015-10-12
*
Remove image usage type enum. Use GrTextureParams instead.
bsalomon
2015-10-12
*
Insert clip fragment processor outside GrCMM
bsalomon
2015-10-07
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