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* Make texteffects gm work through serialization and pipe.Gravatar scroggo@google.com2012-09-12
* disable replay for nowGravatar reed@google.com2012-09-10
* cache decoded bitmap in global for nowGravatar reed@google.com2012-09-10
* enable lcdtextGravatar mike@reedtribe.org2012-09-10
* updateGravatar mike@reedtribe.org2012-09-10
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-09-09
* updateGravatar reed@google.com2012-09-08
* experimentalGravatar reed@google.com2012-09-08
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-09-07
* Fixed Windows compiler complaints (esp. in debugger)Gravatar robertphillips@google.com2012-09-06
* Shut up some Mac (xcode 3) warningsGravatar bsalomon@google.com2012-09-05
* Allow cache tracking to be enabled in releaseGravatar robertphillips@google.com2012-08-31
* Reenable pipe for imagefiltersgraph GM on Android.Gravatar scroggo@google.com2012-08-28
* disable pipe for nowGravatar reed@google.com2012-08-28
* Add caching of the snapshot image form a surfaceGravatar reed@google.com2012-08-28
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Implements the non-Porter-Duff compositing modes required for SVG's feBlendGravatar senorblanco@chromium.org2012-08-22
* Added resource cache debug output to help track changesGravatar robertphillips@google.com2012-08-22
* Move SkColorFilterImageFilter into its own file.Gravatar senorblanco@chromium.org2012-08-20
* Enable 64-bit builds on WindowsGravatar borenet@google.com2012-08-20
* Disable imagefiltersgraph from running through pipe on androidGravatar scroggo2012-08-20
* Implements a new class, SkSingleInputImageFilter, to handle DAG connectivityGravatar senorblanco@chromium.org2012-08-20
* Use SkCanvas::concat instead of SkCanvas::setMatrix so this GM can be tiled.Gravatar scroggo@google.com2012-08-15
* Skip tiled drawing in GM for magnifier image filter.Gravatar scroggo@google.com2012-08-15
* Addressed Windows compiler complaintsGravatar robertphillips@google.com2012-08-15
* Add a zoom filter to Skia. This will be used on ChromeOS to implement the scr...Gravatar bsalomon@google.com2012-08-13
* suppress pip for now, since we use locally-defined effectsGravatar mike@reedtribe.org2012-08-13
* adjust size to match the contentGravatar mike@reedtribe.org2012-08-13
* move texteffects from Sample to gmGravatar mike@reedtribe.org2012-08-13
* remove SkShape (unused)Gravatar reed@google.com2012-08-09
* change SkTextToPathIter to allow continuation even when there is no path forGravatar reed@google.com2012-08-07
* Remove verylargebitmap gm on AndroidGravatar borenet@google.com2012-08-07
* add gm for very large bitmaps (>32K >64K)Gravatar reed@google.com2012-08-07
* Move SK_SUPPORT_GPU checks below first #includes in case the macro is defined...Gravatar bsalomon@google.com2012-08-03
* Fix includes files missing in release builds from GrCustomStageUnitTest.h.Gravatar bsalomon@google.com2012-08-03
* Skipping MSAA GMs on AndroidGravatar robertphillips@google.com2012-08-02
* Added output of failed GMs to assist tracking errors on AndroidGravatar robertphillips@google.com2012-08-02
* Fix infinite recursion in cubic->quad conversion, also attempt to detect near...Gravatar bsalomon@google.com2012-08-02
* Create GPU-less build of Skia.Gravatar bsalomon@google.com2012-08-02
* Translated clip GMs to increase stabilityGravatar robertphillips@google.com2012-08-02
* Fix memory leak in gammatext GM.Gravatar scroggo@google.com2012-08-01
* Fix a memory leak in cmykjpeg GM.Gravatar scroggo@google.com2012-07-31
* fix LayerDrawLooper to record its fFlagsMaskGravatar reed@google.com2012-07-31
* add SkImage from encoded dataGravatar mike@reedtribe.org2012-07-31
* update to surface.getCanvas()Gravatar mike@reedtribe.org2012-07-31
* expand internal subclasses into separate filesGravatar reed@google.com2012-07-30
* Share code in various SkGPipeCanvas::drawBitmap_ calls.Gravatar scroggo@google.com2012-07-30
* check-point for image/surface workGravatar mike@reedtribe.org2012-07-29
* In SkGPipe, only serialize SkTypefaces in cross process mode.Gravatar scroggo@google.com2012-07-27