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* Revert "Remove budgeted parameter from SkSurface::makeImageSnapshot"Gravatar Yuqian Li2017-03-16
* Remove budgeted parameter from SkSurface::makeImageSnapshotGravatar Robert Phillips2017-03-16
* Add color spin test for SkColorSpaceXformCanvasGravatar Matt Sarett2017-03-15
* Make dstreadshuffle GM more visually comprehensibleGravatar Brian Salomon2017-03-15
* Revert[2] "store vertices arrays inline with object""Gravatar Mike Reed2017-03-15
* Revert "store vertices arrays inline with object"Gravatar Mike Reed2017-03-15
* Use SkBlendMode_Name rather than one-off tablesGravatar Brian Osman2017-03-15
* store vertices arrays inline with objectGravatar Mike Reed2017-03-15
* Retract GrContext from src/gpu/effectsGravatar Robert Phillips2017-03-15
* Add GrRenderTargetContext::resourceProvider & GrResourceProvider::capsGravatar Robert Phillips2017-03-14
* Compute clipped draw bounds outside GrAppliedClip.Gravatar Brian Salomon2017-03-14
* Generaly Fixes to gpu bezier codeGravatar Greg Daniel2017-03-14
* add SkVertices::BuilderGravatar Mike Reed2017-03-14
* Remove origin from GrClipStackClip and GrWindowRectsState.Gravatar Brian Salomon2017-03-13
* Partially defer SkImage_GpuGravatar Robert Phillips2017-03-10
* Add a separate draw function to GrRenderTargetContext for GrMeshDrawOp derive...Gravatar Brian Salomon2017-03-09
* Make SkGr.h private and remove unused functionsGravatar Brian Osman2017-03-08
* clip to elements directly, no need for replay indirectionGravatar Mike Reed2017-03-08
* Add gm to compare premuls in dst vs. src color spaceGravatar Matt Sarett2017-03-08
* Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric ...Gravatar Mike Reed2017-03-07
* add test for copy-on-write optimizationGravatar Mike Reed2017-03-06
* Store clipped bounds on GrOp rather than in parallel in GrRenderTargetOpList.Gravatar Brian Salomon2017-03-06
* Rebase and fix chromiumGravatar Brian Osman2017-03-04
* Switch SkImageGenerator over to generating GrTextureProxiesGravatar Robert Phillips2017-03-03
* Make GrSurface::MakeDeferred return sk_sp<GrTextureProxy>Gravatar Robert Phillips2017-03-03
* add isolate (init-with-previous) savelayer flagGravatar Mike Reed2017-03-01
* Reland: Allow DFPathRenderer to store bitmaps at low resolutionsGravatar Jim Van Verth2017-02-28
* Revert "Allow distance field path renderer to store bitmaps at low resolutions"Gravatar Cary Clark2017-02-28
* Allow distance field path renderer to store bitmaps at low resolutionsGravatar Jim Van Verth2017-02-28
* begin to hide details of SkPathEffectGravatar Mike Reed2017-02-26
* Add SkTypeface::getVariationDesignPosition.Gravatar Ben Wagner2017-02-24
* Revert "Add SkTypeface::getVariationDesignPosition."Gravatar Ben Wagner2017-02-23
* Add SkTypeface::getVariationDesignPosition.Gravatar bungeman2017-02-23
* Make shadow_utils GM use its own SkResourceCacheGravatar Brian Salomon2017-02-23
* Do not throw away the savelayer if kDontClipToLayer_PrivateSaveLayerFlag is setGravatar Yuqian Li2017-02-23
* Revert "Revert "Revert[2] "hide deprecated underline and strikethru"""Gravatar Mike Reed2017-02-23
* Revert "Revert[2] "hide deprecated underline and strikethru""Gravatar Mike Reed2017-02-23
* Revert[2] "hide deprecated underline and strikethru"Gravatar Mike Reed2017-02-22
* Add the ability to enable/disable GPU path renderersGravatar csmartdalton2017-02-22
* hide trivial helpers on canvasGravatar Mike Reed2017-02-22
* Attempt to stabilize shadow_utils GM for replay configsGravatar Brian Salomon2017-02-22
* Add new GMs to stress rendering of many circles and rrectsGravatar Jim Van Verth2017-02-22
* Revert "hide deprecated underline and strikethru"Gravatar Leon Scroggins2017-02-17
* Revert "Add SkTypeface::getVariationDesignPosition."Gravatar Ben Wagner2017-02-17
* Add SkTypeface::getVariationDesignPosition.Gravatar Ben Wagner2017-02-17
* hide deprecated underline and strikethruGravatar Mike Reed2017-02-17
* Fix drawVertices() texture mapping in the presence of a local matrixGravatar Florin Malita2017-02-17
* Replace use of SkBitmap::eraseRGB with eraseColor.Gravatar Ben Wagner2017-02-16
* Use SDF path miplevels based on the original path's sizeGravatar Jim Van Verth2017-02-16
* Implement SkHighContrastFilterGravatar Dominic Mazzoni2017-02-16