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* kill gm now that we can test srgb on all gmsGravatar reed2016-02-22
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
* Initial linear gradient 4f implGravatar fmalita2016-02-22
* lots of sRGB and F16 blitsGravatar reed2016-02-22
* SkNx: kth<...>() -> [...]Gravatar mtklein2016-02-21
* remove xferu64 gm -- not needed now that the blitters are hooked upGravatar reed2016-02-18
* Switch to pixmap in API.Gravatar herb2016-02-18
* make SkPM4f privateGravatar reed2016-02-18
* Add bilerp filtering.Gravatar herb2016-02-17
* Mark existing image filter entry points that will be going away with DeprecatedGravatar robertphillips2016-02-17
* Simplified linear pipeline.Gravatar herb2016-02-17
* Delete dead code. SkBitmapHasher has not been used since gm.Gravatar mtklein2016-02-16
* Remove 6-param applyCropRect() from lighting filters (raster path).Gravatar senorblanco2016-02-16
* make SkComposeShader.h privateGravatar reed2016-02-15
* re-emable u64 gmGravatar reed2016-02-12
* Add bench and gm for shapesGravatar cdalton2016-02-10
* disable flaky gm for nowGravatar reed2016-02-10
* turn off debug svg fileGravatar caryclark2016-02-09
* make test consistentGravatar caryclark2016-02-09
* add helper to create fancy underlinesGravatar caryclark2016-02-09
* implement more xfermodeproc4f and add GMGravatar reed2016-02-09
* Add unit test to feed valid SVG sequences to make sure thatGravatar caryclark2016-02-09
* start experimenting with 64bit frame-buffersGravatar reed2016-02-09
* Relocate anisotropic mipmap logic to SkMipMap::extractLevel()Gravatar fmalita2016-02-09
* extend modecolorfilter to 4fGravatar reed2016-02-08
* increase subdivision for very large cubicsGravatar caryclark2016-02-05
* Remove deferred clear from SkGpuDeviceGravatar bsalomon2016-02-05
* extend compose-colorfilter to 4fGravatar reed2016-02-04
* Add an avoidXfermode GM to exercise coverageGravatar robertphillips2016-02-03
* extend gm to test aa[] parameter on xfer4f procsGravatar reed2016-02-03
* Add gpu implementation of SkAvoidXfermodeGravatar robertphillips2016-02-03
* Revert of Add gpu implementation of SkAvoidXfermode (patchset #10 id:170001 o...Gravatar mtklein2016-02-03
* Add gpu implementation of SkAvoidXfermodeGravatar robertphillips2016-02-03
* Fix for rounded-rect clips with filters.Gravatar senorblanco2016-02-02
* Add ability to extract YUV planes from SkImageGravatar bsalomon2016-02-01
* Fix zero-sized blur with crop rect.Gravatar senorblanco2016-02-01
* float components in xfermodesGravatar reed2016-01-30
* add new testsGravatar caryclark2016-01-30
* Add SkImage factory method that forces image to be resolved to a texture.Gravatar bsalomon2016-01-30
* Consolidate SK_CRASH and sk_throw into SK_ABORTGravatar djsollen2016-01-29
* Move SkAvoidXfermode over from AndroidGravatar robertphillips2016-01-29
* starter procs for blending with pm4fGravatar reed2016-01-29
* Add gpu backend for SkPixelXorXfermodeGravatar robertphillips2016-01-26
* Image filters: fix srcOffset handling in asFragmentProcessor() path.Gravatar senorblanco2016-01-26
* Remove SkLerpXfermodeGravatar robertphillips2016-01-25
* Fix memory leak in pixelxorxfermode GMGravatar robertphillips2016-01-25
* Add GM for SkPixelXorXfermodeGravatar robertphillips2016-01-25
* fix arcto exception handlingGravatar caryclark2016-01-25
* Add svg path arctoGravatar caryclark2016-01-23
* add GM to exercise duplicate color-stopsGravatar reed2016-01-22