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* fix labels on image-surface gmGravatar reed2015-01-16
* Revert "delete old things!"Gravatar Brian Salomon2015-01-16
* delete old things!Gravatar bsalomon2015-01-16
* Require budget decision when creating a RenderTarget SkSurface.Gravatar bsalomon2015-01-16
* add gm to show miplevels (patchset #2 id:20001 of https://codereview.chromium...Gravatar reed2015-01-16
* Revert of add gm to show miplevels (patchset #2 id:20001 of https://coderevie...Gravatar mtklein2015-01-15
* add gm to show miplevelsGravatar reed2015-01-15
* SkPictureShader should handle negative scaling gracefully.Gravatar fmalita2015-01-15
* Add repro GM for GPU clipped-AA vs. non-AA drawRect discrepancyGravatar robertphillips2015-01-14
* Revert of Fix GPU clipped-AA vs. non-AA drawRect discrepancy (patchset #2 id:...Gravatar robertphillips2015-01-12
* Fix GPU clipped-AA vs. non-AA drawRect discrepancyGravatar robertphillips2015-01-12
* SIMPLE_GM generates less codeGravatar halcanary2015-01-12
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Remove SkTileGrid (except for TileGridInfo).Gravatar mtklein2015-01-09
* Modify transparency_check GM to always tile correctly.Gravatar halcanary2015-01-08
* add ImageGenerator::NewFromData to porting layerGravatar reed2015-01-07
* Add Alpha fade GM.Gravatar halcanary2015-01-07
* It is dangerous to ignore SkRect::intersect's return valueGravatar robertphillips2015-01-07
* Revert of It is dangerous to ignore SkRect::intersect's return value (patchse...Gravatar robertphillips2015-01-07
* It is dangerous to ignore SkRect::intersect's return valueGravatar robertphillips2015-01-07
* Make DCShader serializable.Gravatar mtklein2015-01-07
* revert buildbot breakerGravatar caryclark2015-01-07
* Remove SkPDFDocument and SkPDFDevice from the public headers.Gravatar halcanary2015-01-06
* Revert "Remove SkPDFDocument and SkPDFDevice from the public headers."Gravatar reed2015-01-06
* Remove SkPDFDocument and SkPDFDevice from the public headers.Gravatar halcanary2015-01-06
* Cleanup: More override fixes - another round.Gravatar tfarina2015-01-05
* Revert of Revert of enable conics gm (patchset #1 id:1 of https://codereview....Gravatar reed2015-01-05
* Correctly declare skiagm::DCShader to be not flattenable.Gravatar halcanary2015-01-05
* Revert of enable conics gm (patchset #3 id:40001 of https://codereview.chromi...Gravatar reed2015-01-04
* enable conics gmGravatar reed2015-01-04
* fix conic gm to have fixed wrappingGravatar reed2014-12-31
* Move ViewMatrix off of drawstateGravatar joshualitt2014-12-29
* Update stroke path to use rect returned from isRect (to fix trailing moveTo bug)Gravatar robertphillips2014-12-29
* Remove coordchanges from drawstateGravatar joshualitt2014-12-29
* Add device space skshader GM to test kDevice_GrCoordSetGravatar bsalomon2014-12-29
* disable using codecs until that can work in chromeGravatar reed2014-12-25
* add image-from-codec to c apiGravatar reed2014-12-25
* This CL cleans up the last remaining users of localCoordChange on paintGravatar joshualitt2014-12-22
* reenable complexclip3 for gpuGravatar bsalomon2014-12-22
* Cleanup: Another round of override fixes.Gravatar tfarina2014-12-20
* fix leakGravatar joshualitt2014-12-19
* Add toString methods to SkImageFilter-derived classesGravatar robertphillips2014-12-19
* initial changes to add local matrix to primitive processorGravatar joshualitt2014-12-19
* disable GM that asserts on gpuGravatar bsalomon2014-12-19
* Enable new gradients + suppress gms for nowGravatar reed2014-12-19
* I could create new GMs if you prefer.Gravatar joshualitt2014-12-18
* Fix complexclip3 test on gpuGravatar bsalomon2014-12-18
* remove view matrix from contextGravatar joshualitt2014-12-17
* add inverted path draw cases to complexclip gmGravatar bsalomon2014-12-17
* Add new complexclip3 gm.Gravatar egdaniel2014-12-17