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* Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar reed2016-10-05
* Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...Gravatar Mike Reed2016-10-03
* Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""Gravatar Mike Reed2016-10-03
* Revert "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-03
* replace SkXfermode obj with SkBlendMode enum in paintsGravatar Mike Reed2016-10-03
* Retract SkDevice a bit moreGravatar robertphillips2016-04-22
* switch surface to sk_spGravatar reed2016-03-23
* Reland of "more shader-->sp conversions (patchset #5 id:80001 of https://code...Gravatar reed2016-03-13
* Revert of more shader-->sp conversions (patchset #5 id:80001 of https://coder...Gravatar reed2016-03-13
* more shader-->sp conversionsGravatar reed2016-03-13
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* IWYU: 'core' target, files starting A-C.Gravatar bungeman2015-08-05
* Revert of IWYU: 'core' target, files starting A-C. (patchset #5 id:80001 of h...Gravatar reed2015-08-04
* IWYU: 'core' target, files starting A-C.Gravatar bungeman2015-08-04
* rename portable_typeface_always to portable_typefaceGravatar caryclark2015-07-24
* make drawbitmaprect lighting lumafilter matrixconvolution srcmode gm portableGravatar caryclark2015-07-17
* Add standard fonts to all GMs.Gravatar Cary Clark2014-07-31
* stop calling SkCanvas::getDeviceGravatar reed2014-06-30
* use some helper Make functions to initialize SkImageInfoGravatar commit-bot@chromium.org2014-01-15
* move SkImage::ColorType into SkColorTypeGravatar reed@google.com2013-11-01
* promote SkImage::AlphaType to SkAlphaTypeGravatar reed@google.com2013-09-20
* Split SkDevice into SkBaseDevice and SkBitmapDeviceGravatar robertphillips@google.com2013-08-29
* Revert r10830 (Split SkDevice out of SkRasterDevice) until we can get Chromiu...Gravatar robertphillips@google.com2013-08-20
* Split SkDevice out of SkBitmapDeviceGravatar robertphillips@google.com2013-08-20
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-26
* flag the GM if we're in deferred-canvas mode, to work-around bug trying toGravatar reed@google.com2012-11-16
* use #if SK_SUPPORT_GPU to guard references to gpudeviceGravatar mike@reedtribe.org2012-11-16
* use gpu surface to match canvasGravatar mike@reedtribe.org2012-11-16
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-11-16
* draw offscreen so we can see the alpha-channel we are writingGravatar reed@google.com2012-11-15
* update srcmode GM to include aa/bw and gradientsGravatar reed@google.com2012-11-15
* add gm for srcmode (and clearmode) in prep for optimization workGravatar reed@google.com2012-11-15